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Everything posted by MuRaZorWitchKING
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[Solved] Conflicting issues with "Heroes Survive" And Ravage Mod
MuRaZorWitchKING replied to MuRaZorWitchKING's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I hope he can help me out lol. I’m just curious as to why the damaging system doesn’t follow the Temperature settings, when your “freezing” you should take damage correct?- 16 replies
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- scripting
- bodytemperature
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[Solved] Conflicting issues with "Heroes Survive" And Ravage Mod
MuRaZorWitchKING replied to MuRaZorWitchKING's topic in ARMA 3 - MISSION EDITING & SCRIPTING
These are the Scripts I edited- 16 replies
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- scripting
- bodytemperature
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spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sure thing, Here's the link to the Scenario, I hope you and anyone else who tries it out Enjoys it! -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Vandeanson The script is working wonders, and I even added in more markers to the script and all is well, I also updated my Scenario in the Workshop and added in Your name for well Deserved Credits, Thank you again! -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I just use notepad, all I'll probably get notepad+++ especially if it'll help in situations like this lol and I saw that shipwreck script, I'll likely check it out, very good additions to any map. :) Thanks again man! -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Vandeanson IT WORKSSSS!!!! Thank you so much, I was pulling my hair out as to why it wasn't working!!! You are the Script KING My friend, Thank you so much!!! -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Vandeanson So do I delete the copied line? And yeah, I'm trying to get the Vanilla version to work. And no, I have not touched the script at all, all is copied and thrown in my banditcamp.sqf -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@GEORGE FLOROS GR Sorry about that lol I edited it, it did take up a lot of page room lol -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Vandeanson I'll look into this as I only have a few CUP addons, We'll see! [update] I don't think that was the issue, I added all CUP addons CORE, Maps, etc... nada... Still no spawning, Thanks for the help btw! -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Vandeanson (before looking into this I have Hints on the next lines down from the execVM code, don't know if that would cause an issue? They are spaced apart though.) here's the init.sqf: [] execVM "banditcamp.sqf"; And here's the banditcamp.sqf: -
spawner [Release] Vandeanson's Apocalypse - the Mod:
MuRaZorWitchKING replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Vandeanson, I have been trying to get this script to work for hours now and nothing, I do have Ravage activated as well as CBA, and CUP but nada. I also have the init.sqf and banditcamp.sqf with the code all in my missions directory, (the one for the Editor) what am I missing? also the markers in the editor are renamed via "variable names" of the empty markers, I have even done the exact things you showed in your video but nothing, I would Love to incorporate this into my mission as I am looking to add this into my next update. Thanks! Also, Trying this script with ChernarusRedux map, Don't know if that could cause issues with the script?