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Everything posted by stanhope
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Could you share an RPT from when you crashed? Use pastebin.com or something similar or put it in a spoiler.
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https://www.google.com/search?q=arma+rpt First result
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Could you share an RPT from when this happens?
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No, a headless client is launched by passing certain parameters to the dedicated server executable. Which anyone can get for free on steam. Have a look at: https://community.bistudio.com/wiki/Arma_3_Headless_Client (well, you can also launch a HC by passing some arguments to a normal client but most use the dedicated server exe)
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[SOLVED][MP] If player leaves trigger apply only on him removeAllActions
stanhope replied to smokeycz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What I can think of is that you keep a variable on server with all the players in the trigger which you update every time in onactivation. Then in ondeactivation you compare thisList to that variable and see who's missing. remoteExec your code on him or add some other kind of check. -
Have you ran through this?
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From your RPT: 3:12:15 "ExileServer - Please have a look at @ExileServer/extDB/logs/ to find out what went wrong."
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Depends on the the renting service. Well, headless clients offer some benefits but also have downsides. You don't have to run a headless client. Unless you're running a mission that has to have one. It's possible, don't know whether it'll be easier, that depends on the mission you're running, the renting service, ...
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Do you run any mods? Which startup parameters are you launching arma with?
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First things first, remove this parameter: -noLogs otherwhise you're not gonna get any actual logs. Next, remove all of those mods and see if your arma still crashes.
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Can you repair Boats/Ships in Arma 3?
stanhope replied to Nicky Leonetti's topic in ARMA 3 - QUESTIONS & ANSWERS
Yea, you should be able to repair the boat the same way you repair anything else. -
Can you repair Boats/Ships in Arma 3?
stanhope replied to Nicky Leonetti's topic in ARMA 3 - QUESTIONS & ANSWERS
Which mods are you running? -
Can you repair Boats/Ships in Arma 3?
stanhope replied to Nicky Leonetti's topic in ARMA 3 - QUESTIONS & ANSWERS
The mission maker has to provide the ability to do this. -
Using CCIP in fixed wings showcase?
stanhope replied to OP141i's topic in ARMA 3 - QUESTIONS & ANSWERS
Are you running all vanilla? If so, switch to the GBU, open the pilot's camera, line up the indecator of where the bomb is going to land roughly with where the laser is, drop the bomb. -
Hi, welcome to this forum. Which server are you banned from? Because most servers aren't owned nor managed by Bohemia.
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This script takes 2 parameters, _arty, the actual artillery vehicle and _pos, the position it's meant to fire at. private _shotsFired = floor (random _amount); if (_shotsFired < 3) then { _shotsFired = 3; }; This part determines how many shots will be fired. It's going to be a random number between the maximum amount of shells the arty has and 3. The if statement is this lower limit of 3. These 2 lines create a smoke grenade 10 meters above the position the arty will be firing at (this is done by the first line) and in a radius of 10 meters around this position. Check the syntax out here: https://community.bistudio.com/wiki/createVehicle Not a radio call no, a function call. You can either make this a proper function or put this code into a variable and call it that way. In case you don't know how to do that: In initserver.sqf put the following: artyCode = { params ["_arty", "_pos"]; _arty setVehicleAmmo 1; private _amount = _arty ammo (currentWeapon _arty); private _shotsFired = floor (random _amount); if (_shotsFired < 3) then { _shotsFired = 3; }; private _ammo = (getArtilleryAmmo [_arty] select 0); private _smokePos = [_pos select 0, _pos select 1, ((_pos select 2) + 10)]; private _redSmoke = createVehicle ["SmokeShellRed", _smokePos, [], 10, "NONE"]; _arty commandArtilleryFire [_pos, _ammo, _shotsFired]; }; And whenever you want to target a given position with a given arty piece use: [_arty, _pos] spawn artyCode Be sure to either replace _arty and _pos with the right variables or to define them wherever you call it from.
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params ["_arty", "_pos"]; _arty setVehicleAmmo 1; private _amount = _arty ammo (currentWeapon _arty); private _shotsFired = floor (random _amount); if (_shotsFired < 3) then { _shotsFired = 3; }; private _ammo = (getArtilleryAmmo [_arty] select 0); private _smokePos = [_pos select 0, _pos select 1, ((_pos select 2) + 10)]; private _redSmoke = createVehicle ["SmokeShellRed", _smokePos, [], 10, "NONE"]; _arty commandArtilleryFire [_pos, _ammo, _shotsFired]; This is the code I use to call arty in (it also creates a red smoke grenade on the position it's going to fire), you can probably tweak it a bit.
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[Discontinued] Arma server monitor discord bot
stanhope replied to stanhope's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Released 2 more versions since my last reply here, full changelog and download link in the original post. -
Why does this spawn under water?
stanhope replied to Nikoladis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try createVehicle ["FIR_F16D", [8800,10200,300], [], 0, "FLY"] (untested) -
Set difficulty on hosted serveur ? (Not dedicated, Through Multiplayer > Host )
stanhope replied to ALPHIVE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe that the difficulty of your server will be the difficulty you've got set on your client. -
Countermeasures Problem A-164
stanhope replied to Chester Clayton's topic in ARMA 3 - TROUBLESHOOTING
Have you redownloaded the mods that are affected? -
Script for Grenadier Smoke Shells
stanhope replied to HalfdeadKiller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
0 = [_this] spawn { params ["_unit"]; private _target = assignedTarget _unit; private _weapon = "rhs_weap_ak74m_gp25"; private _range = 200; while {alive _unit} do { if (!isNull _target && _unit distance _target < _range) then { if (currentWeapon _unit != _weapon) then { _unit selectWeapon "TODO: find the muzzle name of rhs_weap_ak74m_gp25 GL launcher"; sleep 2; }; _unit forceWeaponFire [_weapon,"hlc_GRD_Red"]; }; sleep 15 }; }; Untested, let me know if it works -
[Discontinued] Arma server monitor discord bot
stanhope replied to stanhope's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Added the requested feature and fixed some bugs, full changelog and download link in the original post. -
support Battleye Initialization Failed (Arma 3)
stanhope replied to qusai khalid's topic in ARMA 3 - TROUBLESHOOTING
Could you list all the mods you're running? -
support Battleye Initialization Failed (Arma 3)
stanhope replied to qusai khalid's topic in ARMA 3 - TROUBLESHOOTING
Have you launched your game fully vanilla and connected to a fully vanilla server?