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Everything posted by stanhope
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Crash 0xC0000005 - STATUS_ACCESS_VIOLATION
stanhope replied to ivall's topic in ARMA 3 - TROUBLESHOOTING
Take all of those settings out. Expend on this, do I understand it correctly that you don't have this problem unless you play on a wasteland server? -
Respawn Module spawns players on top of building, not inside
stanhope replied to Zjajo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create a respawn point using code, you can specify an exact location, here's an example: [west, getMarkerPos "BASE", "Main base"] call BIS_fnc_addRespawnPosition; -
[Discontinued] Arma server monitor discord bot
stanhope replied to stanhope's topic in ARMA 3 - COMMUNITY MADE UTILITIES
What do you mean by show my server starts all the time? Like a single message with the server details that's continuously updated? -
How to despawn AI after completing a waypoint?
stanhope replied to The-Fiz's topic in ARMA 3 - QUESTIONS & ANSWERS
I can't recall exactly how it works in the editor but give the heli a variable name and delete it using deletevehiclecrew and deletevehicle once it reaches its final waypoint. -
This is what you're looking for: https://www.battleye.com/support/
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Have you tried playing another mission? Or simply a single player scenario? Here's more information on where to find your RPT, please copy paste the content of it into something like pastebin or at the very least use a spoiler.
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Have you verified your game files through steam? Which mission were you playing? Does this always happen or just sometimes? If it doesn't always happen, when does it happen? Could you share an RPT from when this happened? Are you using a USB headset?
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[Discontinued] Arma server monitor discord bot
stanhope replied to stanhope's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Released another version. Mainly to add the ability to mention roles in addition to users when a server goes down and the ability to change the default mission of your arma servers. Changelog and download link in the first post -
Nowhere, they don't exist in vanilla arma
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Well, identify which mod is causing the issue, have the author of that mod fix it. To identify the mod there's 2 approaches: Remove all mods and keep adding them back until the problem shows up, the one you added last is the problem. Run with all but one mods and switch that one mod until you've found the mod with the problem.
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Well, ditch the broken mod and your problem is solved? Alternatively, turn on the no logs option in the launcher and you won't have massive logs. But that mod should really be fixed
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Hi and welcome to this forum Are you running any mods? Have you verified your game files?
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Wishes, ideas and suggestions go here: This subforum is for feedback of the devbranch.
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How to enable/disable circular Radar top centre of HUD
stanhope replied to ShaKi-78's topic in ARMA 3 - QUESTIONS & ANSWERS
In the vanilla blackfoot you see it in the HUD iirc, I haven't played with it in a long time. Yea, I think that that mod hasn't updated that yet or specifically wants it to stay, idk. But on vanilla assets as well as most mods you're not gonna find it. Unless you write/download a mod that adds it back. -
How to enable/disable circular Radar top centre of HUD
stanhope replied to ShaKi-78's topic in ARMA 3 - QUESTIONS & ANSWERS
It's the old radar system, the new one is in the side-pannels. -
Unable to join ANY Arma 3 multiplayer games
stanhope replied to SpartanOfficial's topic in ARMA 3 - TROUBLESHOOTING
From here: https://www.battleye.com/support/faq/ Oh and by the way, you can, currently, still connect just fine to any server not running battleye. -
Are you sure that the RPT you've attached is from when your game crashed? I'm not seeing anyting too unusual about it. But to get some of the typical things out of the way: Have you verified local game files? If not do so. Do you use a USB headset? If so, try without. If neither of those fix the issue, could you see if you've got any other RPTs? There'll probably be a .mdpm file with a very similar name if your game crashed and gave a status access violation, an RPT from the same date and time as that mdpm would be most helpful.
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C0000005 ACCESS_VIOLATION at F88B6A1D
stanhope replied to HonzaVinCZ's topic in ARMA 3 - TROUBLESHOOTING
Here you go: https://www.google.com/search?client=firefox-b-d&q=windows+increase+swap+file+size -
C0000005 ACCESS_VIOLATION at F88B6A1D
stanhope replied to HonzaVinCZ's topic in ARMA 3 - TROUBLESHOOTING
^From your RPT, do you know how to increase your swap file size? -
Gcam player addAction is now thousands of in my scroll menu
stanhope replied to Ghost of Towns's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put it in initplayerlocal and do a check for your UID using getPlayerUID. -
0xC0000005 - STATUS_ACCESS_VIOLATION ERROR
stanhope replied to Sakuragi10's topic in ARMA 3 - TROUBLESHOOTING
Could you share your RPT SharShooting1? I've posted a link above on how to find it. -
You can download the required version here: https://arma3.com/launcher/troubleshooting Easiest way is probably to simply uninstall .net and reinstall it.
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Check if your .net version is working correctly (in the right place, the right version, ...)
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How to make a ambulance turn on the sirens and lights on a trigger?
stanhope replied to ChlckenWlng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@stburr91: -
How to make a ambulance turn on the sirens and lights on a trigger?
stanhope replied to ChlckenWlng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Open the config viewer, find the ambulance in cfgvehicles, open the ambulance entry up and look for the actions on it. In there there's gonna be an action to turn on the lights and one to turn on the siren. Copy whatever is in the onactivation field (or whatever it's called there, I can't remember) there and put it in the trigger.