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chernaruski

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Everything posted by chernaruski

  1. https://github.com/yukihito23/Exile_Scavenge
  2. https://github.com/Defent/DMS_Exile
  3. https://github.com/horbin/FuMS-HC-Exile
  4. https://steamcommunity.com/sharedfiles/filedetails/?id=1123074587 - @aliascartoons original scripts https://github.com/aussie-battler/Alias-Anomaly-Creatures - @aussie battler modification for Arma3 Exile.
  5. https://github.com/Mezo/MostWanted
  6. https://drive.google.com/file/d/0B9L9rKviohCtY1lGLUUwblUtelE/view - Rework Exile ready by Super Jerome
  7. https://github.com/HAPPY3N1GMA/Enigma_Exile_Revive
  8. chernaruski

    ExileZ Mod

    https://github.com/Brenner650/ExileZ-Mod
  9. I found Ryan's Zombies & Demons sounds were not immersive enough when playing, so I decided to find a way to replace them. Since sounds are built-in the mod itself , I have no way of directly replacing them to my custom ones. But what I decided to do , as a server owner, is upload my custom sounds to a folder inside mission.pbo and redirect the path , coded inside the mod, to these sounds . This setup was configured and tested only on ChernarusRedux map. You may need to tweak some parts of the code to get it working. Try to understand the general idea and test things out, before asking to help you out with this. Here is what you need to do, in order to change Zombies & Demons mod sounds: 1. Find and download / create or record a LOT of custom zombie sounds in ogg format. Save / encode them in decent sound quality , but try to create a small sized files. I used sound quality around ~100kbps , so most of the sound files were around 20-40 KB. Keeping sound files small sized is important, this will reduce the total mission.pbo file size and players wait time when joining your server. Now rename all of this files according to the zombies sounds names required and put them in "sounds" folder inside your mission. 2. Edit description.ext and add the following path redirects to the new sounds: class CfgSounds { sounds[] = {}; class ryanzombiesmoan1 { name = "Zombie Moan 1"; sound[] = {"\sounds\moaning1.ogg",0.6,"0.925 + random 0.15"}; titles[] = {}; }; class ryanzombiesmoan2 { name = "Zombie Moan 2"; sound[] = {"\sounds\moaning2.ogg",0.6,"0.925 + random 0.15"}; titles[] = {}; }; class ryanzombiesmoan3 { name = "Zombie Moan 3"; sound[] = {"\sounds\moaning3.ogg",0.6,"0.925 + random 0.15"}; titles[] = {}; }; class ryanzombiesmoan4 { name = "Zombie Moan 4"; sound[] = {"\sounds\moaning4.ogg",0.6,"0.925 + random 0.15"}; titles[] = {}; }; class ryanzombiesmoan5 { name = "Zombie Moan 5"; sound[] = {"\sounds\moaning5.ogg",0.6,"0.925 + random 0.15"}; titles[] = {}; }; class ryanzombiesmoan6 { name = "Zombie Moan 6"; sound[] = {"\sounds\moaning6.ogg",0.6,"0.925 + random 0.15"}; titles[] = {}; }; class ryanzombiesmoan7 { name = "Zombie Moan 7"; sound[] = {"\sounds\moaning7.ogg",0.6,"0.925 + random 0.15"}; titles[] = {}; }; }; This will redirect some of the zombies sounds (the moaning sounds) to the ones we chose and dropped to "sounds" folder. 3. Since rest of the zombies sounds configured in a different way (lets skip the details of relative path , array and such) , we can't add them to class CfgSounds as we did with moaning sounds. We need an external sqf to do it for us. In this sqf called sounds.sqf , we configure the new array of sounds and their file paths. Normal zombies attack & aggressive sounds, zombies eating sounds, crawlers and spiders. Each category have their own sounds and exact file names. Sounds.sqf: waitUntil {!isNil "RZ_NormalZombieAttackArray"}; RZ_NormalZombieAttackArray = ["mpmissions\__cur_mp.ChernarusRedux\sounds\attack1.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\attack2.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\attack3.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\attack4.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\attack5.ogg"]; RZ_ZombieEatingArray = ["mpmissions\__cur_mp.ChernarusRedux\sounds\eat1.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\eat2.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\eat3.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\eat4.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\eat5.ogg"]; RZ_CrawlerAttackArray = ["mpmissions\__cur_mp.ChernarusRedux\sounds\attack_crawler1.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\attack_crawler2.ogg"];  RZ_NormalZombieAggressiveArray = ["mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive1.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive2.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive3.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive4.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive5.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive6.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive7.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive8.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive9.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive10.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive11.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive12.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive13.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive14.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive15.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive16.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive17.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive18.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive19.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive20.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive21.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive22.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive23.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive24.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive25.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive26.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive27.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive28.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive29.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive30.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive31.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive32.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive33.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive34.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive35.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive36.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive37.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive38.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive39.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive40.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive41.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive42.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive43.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive44.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive45.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive46.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive47.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive48.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive49.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive50.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive51.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive52.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive53.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive54.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive55.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive56.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive57.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive58.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive59.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive60.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive61.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive62.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive63.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive64.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive65.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive66.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive67.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive68.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive69.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive70.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive71.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive72.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive73.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive74.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive75.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive76.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive77.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive78.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive79.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive80.ogg"]; RZ_SpiderZombieAggressiveArray = ["mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider1.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider2.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider3.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider4.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider5.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider6.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider7.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider8.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider9.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider10.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider11.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider12.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider13.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider14.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider15.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider16.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider17.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider18.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider19.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider20.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider21.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider22.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider23.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider24.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider25.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider26.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider27.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider28.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider29.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider30.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider31.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider32.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider33.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider34.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider35.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider36.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider37.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider38.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider39.ogg", "mpmissions\__cur_mp.ChernarusRedux\sounds\aggressive_spider40.ogg"];  3. When you done with the above steps, all you left to do is add Sounds.sqf to your init.sqf: [] execVM "sounds.sqf"; // Zombies & Demons sound re-write 4. RE-PBO the whole mission folder with newly created "sounds" folder where all the new sounds are , with sounds.sqf and edited init.sqf.
  10. chernaruski

    DMS - Defent's Mission System

    core files seem fine, what static mission are you trying to use? (maybe zip the whole dms folder so I can dwell on it)
  11. chernaruski

    DMS - Defent's Mission System

    we need to go deeper. can you do the same for fn_GroupReinforcementsManager ?
  12. chernaruski

    DMS - Defent's Mission System

    can you post (use pastebin link) the full fn_MissionsMonitor_Static.sqf file you are using?
  13. chernaruski

    Issues with adding CUP to traders

    Well that was quick ;). Usually these server restart loops/init fails are due to some missing comma ,semicolon, "" or brackets not closed. Guys, always provide as much info as possible including your RPT log files (server and client side) so we can help you much quicker. Anyway, glad to hear it worked out.
  14. Sick stuff man @Dan Tronic Can't wait to roam around this new and extraordinary Arma terrain!
  15. chernaruski

    Chernarus Redux [WIP Release]

    I remember I used something for CHR: https://pastebin.com/AQK6ny6B It's pretty heavy, but it did the job for my needs.
  16. chernaruski

    Ravage

    lol, "loot refresh rate" aka "Wallmart restock day". people forgot what's the challenge in games these days
  17. chernaruski

    Fixing Inventory Order

    Pretty sure you don't have a fix for this. It's a core Arma3 part of how inventory works. If there was a fix for this I'm pretty sure they would have integrated it a long time ago.
  18. Try this overwrite, its from my old server. I'm pretty sure it works. It should do exactly what you want, since I was using the same logic of RANDOM spawn only.
  19. contact your exile server admin topic closed
  20. chernaruski

    Failed to open object builder

    for future generations: if you'll ever have missing mfc120.dll error appear when running and failing to start OB, install this https://www.microsoft.com/en-us/download/confirmation.aspx?id=40784
  21. @Ch4rl0 make sure you write in English from now on. All posts must be in English language.
  22. You have too many errors in your logs. Seriously, it has a cluster of issues it seems. Isolate the issue, by starting from clean exilemod, then start adding exile overrides (changed exile code sqfs) you use. One by one. Only then start adding addons for AI,zombies, Vehicles,etc. One by one. The moment you will be able to start the server, you will identify which one is causing it. Isolate it and check logs again to see what error it spits out. AND ONLY THEN you will know what is there to fix and what solution to look for. From rpts you can see that DB is actually working and somewhat exile connected to it. So its a completely different issue from what you initially stated about database and "CallExtension 'extDB2' could not be found". Just go line after line (starting from Starting mission) in your RPT logs and look for code errors debug messages.
  23. your RPT saying you running 64bit and not arma3server.exe, even name of your log files starting with arma3server_x64_2021-03-26_19-17-14.rpt TDAST is cancer, I don't want to even look at it. If you can, maybe use a different way to run your server?
  24. First of all: Are you sure DB login/password in your config files are correct? Have you changed or overwritten any of the exile_server\code original files? "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - You have added weapons to your server that spawn in with attachments." "ExileServer - This will allow duping and money farming!" "ExileServer - To solve this, please remove the following weapons from your loot tables and trader config OR replace them with their non-attachment equivalent:" "ExileServer - [""hlc_Pistol_mk25RX""]" "ExileServer - Example: Use arifle_Katiba_F instead of arifle_Katiba_ACO_pointer_snds_F." CallExtension 'extDB2' could not be found "ExileServer - MySQL connection error!" "ExileServer - Please have a look at @ExileServer/extDB/logs/ to find out what went wrong." "ExileServer - MySQL Error: Unable to locate extDB2 extension!" "ExileServer - Server will shutdown now :(" CallExtension 'extDB2' could not be found I see you running arma3server_x64 instead of arma3server, not sure if extDB2 works with x64, anyway worth to try and switching to 32 bit server exe. <<<<< Probably this Also, check that you have all the dlls where they should be (tbbmalloc, extDB2 64 bit dlls and such), sometimes GSP block uploading DLLs .
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