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GEORGE FLOROS GR

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Everything posted by GEORGE FLOROS GR

  1. GF ALIAS Anomaly Spawner Script by GEORGE FLOROS [GR] Description: GF ALIAS Anomaly Spawner Script , is a configurable spawner for ALIAS Anomaly Scripts. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF ALIAS Anomaly Spawner Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ ArmA 3 | Notepad ++ SQF tutorial https://www.youtube.com/watch?v=aI5P7gp3x90 and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ BI Forum Ravage Club Owner : https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/ Notes: GF ALIAS Anomaly Spawner Script , is a configurable spawner for ALIAS Anomaly Scripts. I was asked several times on how to spawn them automatically , without any editing in the 3D editor and create multiple spawns. This is why i created this spawner : The scripts of ALIAS are NOT included ! This Spawner Script is supporting the following : Burper Farty Flamer Screamer Smuggler Sparky Steamer Strigoi Worm Everything in the description.ext , is ready to use with these scripts. There are settings for : Debug Max Number of the spawned scripts Blacklist Zone distance Safe distance spawn from players Select ( scripts ) The spawner will work automatically , without need of placing Markers in the 3Deditor. The spawn position will be random. #CAUTION : Inside the Description.ext , the initServer.sqf and the initplayerlocal.sqf , there are extra codes for Farty and Flamer Scripts. If they are not in use , they must be deleted. Credits and Thanks to : #SPECIAL THANKS TO ALIAS ! He was my motivation to start scripting. I'm following him all these years and for me , it's a unique person. The least that i can say is , thank you ALIAS for everything ! Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40409 Armaholic GF ALIAS Anomaly Spawner Script Thank you very much ALIAS for everything ! PS : You are the Greatest !!! I have told you and you know that !
  2. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Hello there to everyone ! First off all , i would like to thank everyone in this forum. I can't really name all the people who helped me and they were here for me with a lot of private messages as @Gunter Severloh back in time that i was ill , having testicular cancer for two times actually , in both testicles. It was a bad experience , but everything is going well so far and i managed also to have a child after the first time ( removal surgeon and chemo-therapies ). I'm now back to work and the time is limited in order to follow the forum. I'm really happy in my life and it's a great feeling to grow up a child. I could really write a lot of stuff for being absent and also to say bye , but i wish to get back again someday , maybe in arma 4 ! Thanks for everything ! See you Guys !
  3. GF Units Map Markers and Symbols Script by GEORGE FLOROS [GR] Description: GF Units Map Markers and Symbols Script , simple Map Markers for AI and Players. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Units Map Markers and Symbols Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Simple Map Markers and Symbols for AI and Players for SP - MP and debug purpose. It is also included a mod version , posible to unpack and edit. The mod has enabled only the playerSide markers. It is possible to filter the display . You can add in the init of a unit to exclude : this setVariable ["Var_GF_Units_Map_Markers", true]; this setVariable ["Var_GF_Units_Map_Symbols", true]; More information inside the .sqf Added support for : ACE3 mod , FAR , BTC and AIS revive. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v3.0 Fixed the group icon error, for the size of the unit v2.0 Several Fixes , including type of markers , symbols and errors. Added markers depending on side. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40252 Armaholic GF Units Map Markers and Symbols Script
  4. GEORGE FLOROS GR

    Server List

    Server List Information : Feel free to share and discuss , about Ravage Servers or any kind of discussion in order to group and play .
  5. I'll try to check it for tomorrow ok !
  6. GEORGE FLOROS GR

    GF Missions Script

    This mission is a nice idea , but as said , i can't do anything on right now. You can try though to edit this and use also the functions of the script.
  7. Hello @fin_soldier ! In the init.sqf
  8. GEORGE FLOROS GR

    GF Missions Script

    Sorry again @Zagr but arma is not in my priorities for now. You can also add your solution here to share it with the others if you want.
  9. GEORGE FLOROS GR

    GF Missions Script

    I don't think that without reediting the script is doable , the most of my scripts are broken and i 'm not doing anything with arma lately. So i can't give you any help with this.
  10. GEORGE FLOROS GR

    GF Missions Script

    Hello there @zagr ! I thought that this script was broken! I haven't include this kind of option but there is a time out included.
  11. GEORGE FLOROS GR

    AI enemy mortar teams

    Hello there @almanzo ! Have you tried this ?
  12. GEORGE FLOROS GR

    Player/spectator... is it possible?

    Hello there @BikerJoe ! // press number 5 // https://community.bistudio.com/wiki/DIK_KeyCodes []spawn{ waitUntil {!isNull (findDisplay 46)}; disableSerialization; (findDisplay 46) displayAddEventHandler ["KeyDown", { params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; if((_key isEqualto 0x06))exitWith {["Initialize", [player]] call BIS_fnc_EGSpectator;} }]; }; // or //player addAction ["Spectator", {["Initialize", [player]] call BIS_fnc_EGSpectator;}]; // press esc to exit [] spawn { while{true}do{ waitUntil {!isNull findDisplay 49}; ["Terminate"] call BIS_fnc_EGSpectator; uisleep 3; }; }; check also this :
  13. GF Auto Loot Airdrops Script - Mod by GEORGE FLOROS [GR] Description: GF Auto Loot Airdrops , will detect the enabled Mods , without editing lists,for loot. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Auto Loot Airdrops Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission. https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: GF Auto Loot Airdrops , will detect the enabled Mods , without editing lists,for loot. There are 4 options available : 1 = Load every Mod + Bohemia Loot , 2 = Load every Mod - No Bohemia Loot , 3 = Load Bohemia Loot Only , 4 = Custom items only. Custom arrays can be used as well. There are Blacklist Zones available , 5 from default and a safe distanse from players. This is the new reedited version of the previous GF Airdrops script. More information inside the GF_Auto_Loot_Airdrops.sqf There is also included a mod version , posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40315 Armaholic GF Auto Loot Airdrops Script - Mod
  14. GEORGE FLOROS GR

    GF Auto Loot Airdrops Script - Mod

    Thank you very much @Desperta Ferro and since you like it you can click a like there up !
  15. GEORGE FLOROS GR

    GF Auto Loot Airdrops Script - Mod

    OK , i 'll try to check this for today.
  16. GEORGE FLOROS GR

    GF Auto Loot Airdrops Script - Mod

    Try :
  17. GEORGE FLOROS GR

    GF Auto Loot Airdrops Script - Mod

    Hello @Desperta Ferro ! Is it working generally , or just when you edited this ? because i think that so else it doesn't work properly due to the "waituntil" update , as the most of my scripts.
  18. Hello there @smashingcatfood ! I would suggest also to remove all the scripts and try this in MP and then try to add one at the time or try to run the scripts with no mods in a test mission, in order to find the issue. When i started writing codes for the first time, i had forgot to add sleep in some while true codes and it was ok for the SP but stuck in MP as you said. also what is this in your init ? _EndSplashScreen = { for "_x" from 1 to 4 do { endLoadingScreen; sleep 3; }; }; [] spawn _EndSplashScreen;
  19. GF Kill info Script by GEORGE FLOROS [GR] Description: GF Kill info Script , 3 types of notification available. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Kill info Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initPlayerLocal.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: This killfeed script , has 3 types of notification available. The notifications will display , only when a player is killed. For AI kills display there is available this script : GF Headshot + Killfeed Script Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40259 Armaholic GF Kill info Script
  20. GEORGE FLOROS GR

    GF Kill info Script

    Hello to you too @NunesSergio ! Thank you very much also and welcome to BI Forums ! It doesn't work when the player is incapacitaded state , it can still be done this , but then we are talking about a different script.
  21. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Thank you very much !
  22. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Sure no problem and add a link here for everyone !
  23. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Thank you very much but everything generally is outdated- broken and i'm not doing anything with arma generally. So i won't do for now any updates. This is the latest version , maybe if i remember not published : +GF_Zombie_Spawner.Stratis.zip Size: 20.87 KB | Expires: 29 Days | Uploaded: 06 May 2020 | Public It should work. The most of the code is rewoked.
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