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asys

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Everything posted by asys

  1. asys

    Video From TV/Laptop/Screen

    @Melody_Mike Thank you !
  2. asys

    Video From TV/Laptop/Screen

    is it possible to display the image from the commander's, drivers, gunner's camera in the tank on a stationary screen ? I want to make a headquarters with many screens that will show what the crew saw at the moment
  3. asys

    Arma3 Videos

  4. I understood correctly, praetorians shoot and destroy bombs and rockets, but not helicopters as in default situation?
  5. asys

    CBRN Script

    reading your scripts, in fn_init.sqf I found lines whitch allow to change the volume of the beep signal on ChemicalDetector_01_watch_F or turn off sound signal. But in game i can't found that functions. It's working?
  6. https://steamcommunity.com/sharedfiles/filedetails/?id=694171151
  7. Some times ago i build big base of submarine on Malden, for our TvT fightings. During the fighting, i noticed that the columns of land Airstrip Platform (classname "land_AirstripPlatform_01-F") are actually much larger than their apparent size. In combination with the angle at which infantry attacked the base through the main gate ... our sniper was crying. He could not kill the enemy between the columns. Below how it looks (some tests in the editor) small overview of my creature
  8. asys

    CBRN Script

    hmmm...Thank you. When i load default player profile, i saw text. But in my main playable profile i don't see that text. Look at the pictures, please. Which menu used and i lost when change UI? default UI (working correctly) my playable UI (not working)
  9. asys

    CBRN Script

    hm...... don't working. What I'm doing wrong? Load only 2 mod - CBA_A3 and ACE3
  10. asys

    CBRN Script

    where shown information about CBRN exposure? I use "check CBRN exposure" in ACE-menu and can't find result
  11. when i use that, my Character have only head to sick. If i hit hands and legs (as ["Head",0.5]) he have common injury with blood, without oldman's pimple. How to make all body sick?
  12. yes, attacking units don't need bridges in most situation. But after capturing a bridgehead by attacking forces, bridges needs for supply units to deploy logistics support.
  13. one more question, contamination area don't have height limit ?
  14. as I understand it, the contamination area can be only circle. Can i use a ellipse-trigger which will be a my contamination area? I want to do something like this. With three levels of danger https://yadi.sk/i/Vow1-qgv5d-kfA
  15. asys

    Arma3 Videos

  16. asys

    Arma3 Videos

  17. asys

    Arma3 Videos

  18. what a wonderful mod, I found today 😀 What about some armor-battle-train, like on my picture ? https://yadi.sk/i/gLnx1RiRQWQIvw it's a statiс object for entourage.
  19. asys

    Arma3 Videos

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