Mashroom
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Everything posted by Mashroom
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Hello, tried this with my group and there was stuff spawning everywhere, groups appearing 100-200 meters away, constant technicals and quad bikes riding in Mad Max style, literally infinite. We were playing on Takistan with RHS vehicles. Is this supposed to happen?
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
Good stuff, looking forward to giving it a go!- 115 replies
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Okay shweet! To be fair I think Vcom promotes itself, it's easily one of the best AI mods, if not the best. Looking forward to test out Dissension!
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Hey mate this sounds really interesting, will it include Vcom AI/be designed around it? As much as I like Vcom we use ASR AI as it's easy to leave it default on the server (doesn't really break any missions) whereas Vcom is more extensive so causes more issues.
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Yea that's the thing, I don't really want to have to worry about making sure sectors are activated before I attack them. Thanks, that'll probably be a decent work around.
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I'm testing this by myself, first I enabled a teleport and basically just teleported in to the middle of the sector, the balance of power bar goes completely blue for about 40 seconds or so and then the enemy will spawn and it'll go red. What this means is that while you probably won't notice it if you're approaching on foot, if you're flying a helicopter you have time to actually drop people off right in the middle of the sector before there is even any enemies. I've tested it both on my rented server (with and without a headless client) and my own PC which I'm pretty sure is good enough (6700k, 16gb RAM) so I think it's not a performance issue.
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Hello, I noticed on the Liberation Wiki Mechanics Page under 'Sector Activation' it says: Sector activation time depends on the number of units (more units = quicker), min 5 seconds, max 60 seconds. Is there a way to change this? I'm assuming this is linked with AI spawning and I find that the AI is taking way too long to spawn, it makes doing quick insertions a bit silly because you can literally get right in the middle of a base before the AI even spawns.
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OCAP - Op Capture And Playback (AAR/Replay)
Mashroom replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to set this up with a server that I rent and only have access to basic file management etc? I've been trying to test it locally and it seems to capture and run fine but where is it exported to? I've set exportpath to "D:/ocap/", does it need to be something more specific? -
[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
See I was under the impression it did as well, maybe something is interfering with it?- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
You need to start it in an MP game and select the mission parameters once you load the mission to 'Full Arsenal', and like I said make sure you're using the one I just linked not the first one I linked (that has the preset load disabled). Edit: If you're still having problems PM me because I don't want to bog down the thread with my broken edits aha- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
I don't really understand what you mean, the mission I uploaded was for Chernarus not Takistan. And the first one I linked is the only one that has the restricted loading. If you want to play on Takistan without CUP units you'll need to open it in the editor (the original mission not my edit) with CUP enabled and replace the CUP units. I've deleted the other download and just tested this again. There are definitely no restrictions if you set Full Arsenal in the parameters. https://drive.google.com/open?id=0B_EfJTlsO7mLaVQySlBjMWRBZEE Just use the PBO in mpmissions. If that's still not working you should wait until @t-800a implements his player faction config, that way the mission shouldn't have any dependencies and you'll be able to set it all up in the parameters, correct?- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
@t-800a Just downloaded the v-0.45 pbo and it's causing a crash as soon as I host the server, don't even have to select the mission. Include file a3\Functions_F\Params\paramRevive.hpp not found Definitely the pbo that's causing it, I'll try out the actual folders. Edit: Tried opening the mission and previewing it, works fine in the editor and on mp. It's just the pbo that is causing the crash.- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
@diesel tech jc Are you sure you're using the last one I uploaded? I completely removed that script, I just checked again and it's not there...- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
Is the problem that you can't see all the stuff in the arsenal or that you can't load presets? The script to restrict loading presets is not in that one, you still need to select 'Full Arsenal' in the mission parameters. I have no idea about the CHVD.- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
You're right something is up with that, here you go... https://drive.google.com/open?id=0B_EfJTlsO7mLaVQySlBjMWRBZEE- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
That should already be an option in the mission parameters, unless I broke it somehow.- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
Amazing! I was going to suggest this but seems you're way ahead of me. You could just call it playerfaction then include rewards. I've thought about the persistence and I guess I can just use ALiVE to save the mission, don't see why it wouldn't work. Speaking of persistence if you join the game after the tasks have been assigned you cannot see them, is that default Arma 3 behaviour? Guess there's a way to check players against tasks when they spawn? Have you considered having an AI transport chopper at base that you can get to drop you off/pick up. Sometimes we barely have enough people to justify a pilot! Could make it a parameter option? One question, well more like the 4th question aha. How do I remove the restriction on the helicopter pilot? Is it something in the description.ext? Edit: Nvm think I found it!- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
Basically they go in the missionplayerrewards.hpp and missionfactions.hpp under the config folder. Here's the whole mission file, it's got that script to disable loading gear you're not supposed to be allowed. The CUP factions are still an option in the parameters but it should default to RHS East Militia as enemy faction and RHS USMC as rewards. I've included the factions @bek made as well so you have plenty of choice enemy wise. https://drive.google.com/open?id=0B_EfJTlsO7mLckFTWDVZRkJ1VUE Only requires CUP Maps and RHS.- 115 replies
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Vcom AI V2.0 - AI Overhaul
Mashroom replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The day I see Arma AI retreating will be a glorious one. -
[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
Haha sounds about right! Thanks for these! @t-800a I haven't had much time to continue with my rewards but if anyone wants a basic RHS USMC Woodland start here's what I've got so far, starts you out with a small but capable selection. Will get round to finishing it but feel free to change it up. Vehicles are done. .http://pastebin.com/cfjtBcmk Also there's a slight problem with the default "RHS East Militia" config, it's not spawning any vehicles even though the class names seem correct. Anyway I swapped them out for alternatives and it works for me now. May be that the newest RHS changed a few things up. http://pastebin.com/CtDPSgdw- 115 replies
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
Sure thing, if you're not bothered about the rewards and just want to play with the whole arsenal unlocked it's already good to go. I've got them set up with USMC MARPAT stuff but now I'm thinking maybe the Army woodland stuff might be better for Chenarus, ah I'll just make all the variants ha Yea I actually like that it's supposed to be a fairly quick mission but at the same time I don't think my group has the competence to get very far in one sitting aha. Do you have any idea how I could implement something like this? Having the option would be great, you could actually make a few 'set' story missions in between the random ones or an ending mission, getting a bit ahead of myself there. Sure I can send you them over, it's pretty hard to decide who gets what when eh? This one will be USMC Woodland but I'm thinking about creating an RHS template and then making one for each faction/ camp for the maps you are developing. It might take a while I'm still new to all these but I'll gladly send them if you like! Yea the Arsenal whitelisting just doesn't work on any mission, it stops you from seeing the items but you can load presets even when they are greyed out, try it. This script essentially checks the player against the whitelist and removes any equipment that's not allowed straight away with a message saying which items are invalid.- 115 replies
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"Little mod", don't be silly this is like the pinnacle of Arma. Seriously looks great though!
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
Mashroom replied to t-800a's topic in ARMA 3 - USER MISSIONS
Hello fellow Liberation enthusiast, There is already a config for the missions to allow you to set the enemy faction as 'East Militia' and mission rewards as RHS, check under mission parameters. Then you basically just need to open the mission and change the players/vehicles to whatever faction you want, remove the CUP dependencies. If you're not playing west you need to change the player faction under one of the config files, west is default. However the rewards set up on the RHS are Russian stuff and the weapon rewards aren't really done properly past starting gear. I've set up one on Chenarus for US if you want the mission file but at the moment I'm working on the rewards (lots of copy pasting classnames!) Should have it done soon enough, I've also applied a script which stops players from loading arsenal stuff that isn't whitelisted, dunno why the hell you can do that anyway.- 115 replies
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Hello, really great work with this. Slight issue, occasionally when editing missions with Achilles on it's creating a dependency for it, even if I remove it from the mission sqm it will automatically recreate if I save with Achilles running. Is there something which I should avoid doing to stop this dependency being created? Cheers!