Whitefame
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Everything posted by Whitefame
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Is it possible to lock onto human target
Whitefame posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi I'm just wondering if it is possible to make a missile lock and seek on to an human target?? While looking at configs I can only see the possibilities to target air or ground units. -
Well mayby you could use the horizonBank and horizonDive animation sources to keep it horizontal! https://community.bistudio.com/wiki/Model_Config
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To me it looks like your faces have been inverted, flip the normals and use backface culling.
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For the geo lod everything most be convex and closed! But you can have more then one mesh: every parts need a named selection thou component01, component02,.... and so on!
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Transparency showing in buldozer but not ingame ???!!! [Causing problem found, no solution though]
Whitefame replied to lunatic SMC-1's topic in ARMA 3 - MODELLING - (O2)
try to pack it with pboproject instead! Its way better att telling you when something is wrong! -
Does your cargo proxy have a \cargo ending in the model? its the same for driver/gunner proxies, it needs it to know what kind of proxy it should be.
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Well isn't it ~50m from the center of the model, so the total lenght can be up to ~100m
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Use ArmaRig for blender. http://www.armaholic.com/page.php?id=24137 Works really well when making static animations and are easy to use. The RTM for vanillia are binirized but you can always use the ones from the arma 2 assets.
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Reskinned Uniforms: Thermals and injuries
Whitefame replied to shadeops21's topic in ARMA 3 - MODELLING - (O2)
class StageTI and the ti_ca file is what determines thermal texture so its kinda weird that it changes when you replace the normal texture. -
Well would try to reinstall everything. Pboproject is well worth the time xD
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Question: have you installed rapify also?? https://dev.withsix.com/projects/mikero-pbodll/files
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What happens if you change to maxCompression = 0.5; mMaxDroop = 0.5; in physX.hpp.
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Need to see the "physX.hpp" also :P
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Could you post your config and model.cfg files? Looks like a your suspension and model movement don't line up
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If you are asking if there is a single variable that changes the maxspeed or acceleration of a vehicle then the simple answer is: no there is none. take a look at this: https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines and this: It will give you a basic understanding on how the vehicle engines work in arma.
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Yeah all wheels that uses physX so front/rear sprockets included, the visual model can be bigger/smaller thou.
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The problem with tanks only going max 14km/h is often because the wheels are in different sizes in the memory lod, so try to make sure that the wheel_axis and wheel_bound are the same distance from each other on every wheel.
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Missile won't fly of rail.
Whitefame replied to Kuzuri's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
can you send your config and model.cfg so I can see how you set it up? -
Missile won't fly of rail.
Whitefame replied to Kuzuri's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
both selection="missile_2""" and "selection="missile_1""" are proxies -
Optical Camouflage material research
Whitefame replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
HorribleGoat, in your youtube video for the lost dragons camouflage test you get a much cleaner look then what I currently get. did you use a different rvmat for that effect?- 59 replies
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Optical Camouflage material research
Whitefame replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When reading your first post it seemed like it worked with the VR vehicles atleast. Yeah they may have updated the shaders but still bad that it won't work with the rest of the a3 assets. applying any _ca textures on it makes the texture go black/white- 59 replies
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Optical Camouflage material research
Whitefame replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yupp the _CA texture is in the model originally and it works fine with the rvmat you have in the first post. Thats also why the VR objects works cause they got an _CA texture applied in their p3d.- 59 replies
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Missile won't fly of rail.
Whitefame replied to Kuzuri's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Its mostly model.cfg you must change: for my IFV with 2 missiles I use Then in your config you must add an animationssource: -
Optical Camouflage material research
Whitefame replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its a really cool effect, put it into an ODST suit today :D https://gyazo.com/69e19eb9a720b3acf19bb1734758d951- 59 replies
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Virtual Arsenal in Prowler
Whitefame replied to clements's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You could try and use class Useractions in the veh config.....so something like this mayby: class UserActions { class openarsenal { userActionID = 60; displayName = "Open Virtual Arsenal"; displayNameDefault = "Open Virtual Arsena"; textToolTip = "Open Virtual Arsenal"; position = "point"; //some memorypoint on the vehicle radius = 6; priority = 2; onlyForPlayer = 0; condition = "(alive this)"; statement = "["Open",true ] spawn BIS_fnc_arsenal;"; }; };