Whitefame
Member-
Content Count
54 -
Joined
-
Last visited
-
Medals
Community Reputation
17 GoodAbout Whitefame
-
Rank
Lance Corporal
Recent Profile Visitors
1279 profile views
-
Well mayby you could use the horizonBank and horizonDive animation sources to keep it horizontal! https://community.bistudio.com/wiki/Model_Config
-
To me it looks like your faces have been inverted, flip the normals and use backface culling.
-
For the geo lod everything most be convex and closed! But you can have more then one mesh: every parts need a named selection thou component01, component02,.... and so on!
-
Transparency showing in buldozer but not ingame ???!!! [Causing problem found, no solution though]
Whitefame replied to lunatic SMC-1's topic in ARMA 3 - MODELLING - (O2)
try to pack it with pboproject instead! Its way better att telling you when something is wrong! -
Does your cargo proxy have a \cargo ending in the model? its the same for driver/gunner proxies, it needs it to know what kind of proxy it should be.
-
Well isn't it ~50m from the center of the model, so the total lenght can be up to ~100m
-
Use ArmaRig for blender. http://www.armaholic.com/page.php?id=24137 Works really well when making static animations and are easy to use. The RTM for vanillia are binirized but you can always use the ones from the arma 2 assets.
-
Reskinned Uniforms: Thermals and injuries
Whitefame replied to shadeops21's topic in ARMA 3 - MODELLING - (O2)
class StageTI and the ti_ca file is what determines thermal texture so its kinda weird that it changes when you replace the normal texture. -
Well would try to reinstall everything. Pboproject is well worth the time xD
-
Question: have you installed rapify also?? https://dev.withsix.com/projects/mikero-pbodll/files
-
What happens if you change to maxCompression = 0.5; mMaxDroop = 0.5; in physX.hpp.
-
Need to see the "physX.hpp" also :P
-
Could you post your config and model.cfg files? Looks like a your suspension and model movement don't line up
-
If you are asking if there is a single variable that changes the maxspeed or acceleration of a vehicle then the simple answer is: no there is none. take a look at this: https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines and this: It will give you a basic understanding on how the vehicle engines work in arma.
-
Yeah all wheels that uses physX so front/rear sprockets included, the visual model can be bigger/smaller thou.