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Devastator_cm

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Everything posted by Devastator_cm

  1. Devastator_cm

    insuffucient resources

    did not help. Maybe Ares mod has a bug. I need to retest without having that mod..
  2. Devastator_cm

    insuffucient resources

    Hi Guys, does anybody know why I am not able to copy+paste the units which were set at mission via Zeus? I am getting error message "arma 3 insuffucient resources".. http://prntscr.com/l8gs3s If I try to move such units, I am getting error "Placing object is not available" :( http://prntscr.com/l8gs1q
  3. Devastator_cm

    Civilian Occupation System (COS)

    check https://community.bistudio.com/wiki/nearestLocation and https://community.bistudio.com/wiki/nearestLocations basically they are the city names. All predefined cities are by default in whitelist and in case you do not want civilians in any one of them you use the blacklist whitelist is used by custom markers where you want some civilians. I didn't use it but I think you put some buildings on a remote are where no city or building exists, then you put a marker there and put the name of the marker in whitelist
  4. Devastator_cm

    ASR AI 3

    I will give a try if it helps. Thanks for the response
  5. Devastator_cm

    Suicide Bomber and Carbomb Addon

    Any chance to add custom sounds via editor or code as well?
  6. one question, is it normal that all units are able to move the rally point by blufor? I did not sync the unit to the module at all but I see in self interaction the move rallypoint action
  7. Devastator_cm

    RHS Escalation (AFRF and USAF)

    hmm thanks for that. Yes ACE was installed and I didn't know it was effecting the RHS NVGs :/
  8. Devastator_cm

    RHS Escalation (AFRF and USAF)

    check the pictures above and show me yours. NVGs are used to make things visible right? So flying blind with NVG sounds weird to me
  9. Devastator_cm

    RHS Escalation (AFRF and USAF)

    do you use sensors and CTAB? If yes send me a screenshot please when you fly in darkness with the NVG on. Ofcourse if you set your gamma totaly off from how it should be, then you might not see any issues this is no NVG http://prntscr.com/lc8s3p This is with NVG http://prntscr.com/lc8scq so sensors are not visible, ctab is hard to see and almost imposible to notice the markers on map
  10. Devastator_cm

    Event Handlers in Config.cpp

    yeah I have dependency to CBA and good hint! I will check the CBA init handler and try to use that one instead of default vanilla init.. And yes, I also suspect the init kicks in by zeus guy instead of Server...
  11. Devastator_cm

    RHS Escalation (AFRF and USAF)

    just a general feedback to RHS team regarding the night visions. Their view are is unfortunately to tight. I know it makes them look realistic but problem is, it makes not possible to see the CTAB, Sensors, or STHUD. It makes bigger issues by pilots than infantry as they cannot see them to orient themselves on the field. Is there any possibility to have wide view area versions for RHS NV Scopes ?
  12. Devastator_cm

    ASR AI 3

    Just as an idea but maybe you can consider to add a custom variable at unit level which overwrites the reaction distance of a specific unit? Reason is, I had an enemy FOB close to a city which my unit needs to attack. So first city needs to be captured and then the FOB. Problem was all the AI units which were in FOB rushed to city :( It would be nice if I could set that unit level variable by them and say, you will not try to flank to enemy units which are more than 300 meters away from where you are. If you can fire from where you are ok fine fire but do not leave your FOB.
  13. Devastator_cm

    insuffucient resources

    still I couldnt pin point the issue.. Any help on this matter will me more than welcome :/
  14. Devastator_cm

    JSRS SOUNDMOD - CE.20.0419

    RHS one on dedicated had issues last time. That is what I meant
  15. Devastator_cm

    JSRS SOUNDMOD - CE.20.0419

    yeah wind is too loud... Any news on stable RHS part of this mod? :(
  16. https://ace3mod.com/wiki/framework/settings-framework.html
  17. Hi Guys, does anybody know how to block the getin via eventhandler without using any moveout command? So basically, just to block the event happen initially
  18. Devastator_cm

    getin eventhandler

    Now it looks like the problem is, any other mod can overwrite the code which I have only for my own vehicle.. So it is not that reliable solution in this case or am I mistaken?
  19. Devastator_cm

    getin eventhandler

    But why you return true? I did similar but with false, as it sounded logical due to boolean and my goal, which had no effect...
  20. Devastator_cm

    ASR AI 3

    just open empty map, merge the real mission on it then adjust the multiplier and environment settings like you wish
  21. Devastator_cm

    ASR AI 3

    That is the news which I was waiting for :) Thanks!
  22. no all need to use the same version
  23. what is your TFAR version? Did you try it with TFAR 1.0?
  24. Can someone tell me how to setup the pylons of an aircraft via Ace3 pylon system? I have following setup force ace_pylons_enabledForZeus = true; force ace_pylons_enabledFromAmmoTrucks = true; force ace_pylons_rearmNewPylons = false; force ace_pylons_requireEngineer = false; force ace_pylons_requireToolkit = false; force ace_pylons_searchDistance = 15; force ace_pylons_timePerPylon = 5; Still I cannot see any new action neither in ace3 menu nor in vanilla action menu to open pylon interface to pick armanent.. How this framework actually works? It works only if you leave vehicle and use Ace3 action menu on the helicopter/plane
  25. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.4.1 released! Contains several fixes and tweakes
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