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Everything posted by Devastator_cm
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Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know I can use the existing paa file but firewill provided a nice photoshop file for flight suits as template (I already have a RHS re-texture mod published in that way). That is the best what you can get for retextures that's why I asked him if there will be any template for helmets as well :) -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you can speak to alternate channel which transmits to all others who set the alternate frequency in their radios so what he is asking is already there -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it does that already if everybody sets the same alternate chanellen and someone speaks at that channel everybody hears it no matter to which frequency they set their radio at that moment or am I wrong? -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
alternate channel is not doing something in that way already? -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a template for FIR Pilot&Crew Pack's helmets? -
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting better and better. Good work Firewill -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I add objects this time Added: Turkish Flag Added: Military Zone Sign Added: Mine Field Sign v.1.6 released -
Does anybody knows how setting the velocity at Z angle adjusts the pitch angle of fixed wings? Example code is below private _AirCraft = vehicle player; while {alive _AirCraft} do { _AirCraft setVelocity [(velocity _AirCraft select 0), (velocity _AirCraft select 1), 10]; }; when I run this code by airplanes is is auto adjusting the pitch angle. I only had one modded airplane where this didn't work and I wonder why...
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titleText during game via remoteexec
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks! -
titleText during game via remoteexec
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, can someone tell me what I am doing wrong with following as it is not working... [ "5 hours later", "BLACK IN", 10 ] remoteExec ["titleText", -2,true]; There is a trigger and when someone from blufor enters it above text with black in should be run by each client -
CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
then try the ultimate source which is their github and check if it will sort the thing out https://github.com/CBATeam/CBA_A3/releases -
A-10 Warthog Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Firewill, something is different in this airplane and I don't know what... I cannot adjust the pitch angle when I set the Z velocity of the airplane. This aproach works by other airplanes as well as by your f-16. Any idea what is the reason why it is not working with this airplane? Maybe some issue with the model? -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
having some water pistol sound effect when I use TMT mod (soldiers and their weapons are from there). Opfor mod has ok sound. -
CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You did't forget to copy the newest key file to replace the old one right? -
titleText during game via remoteexec
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try this titleText [ "Some Text", "BLACK FADED", 1.2]; -
assistance Devas Autopilot Mod
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 1.2 has been just released. Added: Roll and pitch angle limits Added: Maximum speed limit Tweaked: Minimum speed is increased to turn on the autopilot is increased to 40 kmh in case their landing speed is below that (i.e. helicopters) Tweaked: From now on it will not fix the pitch to 0° but also will keep the initial altitude, this means if you climb or dive while autopilot is on with a fixed-wing aircraft after you release the controls it will take you back to initial altitude Fixed: Helicopters will not be able to fly upside down anymore I advise you guys to read the functionality description in initial post in this thread to have better understanding about how it works. I also add the demo video which shows new altitude fix functionality to there. I would like to thank to @chronicsilence for his matrix functions. Enjoy! -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Testing it at the moment. Either tonight or tomorrow will be released -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes that is in the list of to doS but for that one I need to first learn how to make a GUI as adding another action to the menu might not be welcomed by users... -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I created the config before maybe with 3.8.3 I will try to export it again and let's see if snipers will have a bit challange or not -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I might write a simple drop and evac script in coming weeks -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just finished the version 1.6 and now released. Added: Roll and pitch angle limits Added: Maximum speed limit Tweaked: Minimum speed is increased to turn on the autopilot is increased to 40 kmh in case their landing speed is below that (i.e. helicopters) Tweaked: From now on it will not fix the pitch to 0° but also will keep the initial altitude, this means if you climb or dive while autopilot is on with a fixed-wing aircraft after you release the controls it will take you back to initial altitude Fixed: Helicopters will not be able to fly upside down anymore I advise you guys to read the functionality description in initial post in this thread to have better understanding about how it works. I also add the demo video which shows new altitude fix functionality to there. I would like to thank to @Flax, @sammael, and @Jnr4817 for initial testing and feedback and to @chronicsilence for his matrix functions. Enjoy! -
Hi Guys, does anybody know how to find the throttle value in airplane or helicopter? For example 100% open or 0%?
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how to Throttle value
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can find out from inputAction "heliCollectiveRaise" > 0 if user is pressing the shift key. I have problem with joysticks though. How to find if user is using analogue thrust? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone tell me if my setup is correct for advanced ballistics? class ace_advanced_ballistics_enabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_simulateForSnipers { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_simulateForGroupMembers { value = 0; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_simulateForEveryone { value = 0; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_disabledInFullAutoMode { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_ammoTemperatureEnabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_barrelLengthInfluenceEnabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_bulletTraceEnabled { value = 1; typeName = "BOOL"; force = 1; }; class ace_advanced_ballistics_simulationInterval { value = 0; typeName = "SCALAR"; force = 1; }; class ace_advanced_ballistics_simulationRadius { value = 3000; typeName = "SCALAR"; force = 1; } Above is what I have and issue is snipers in team are having high accuracy without using any ace tools to zero their rifles.. Somehow they do the clicks how they feel and they hit the targets :/ -
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looks reallllyyy good . I am looking forward for the release