

MacTheGoon
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Hello, I am getting into first time with the new version of Hearts and Minds (Have used previous versions for years) and now I seem to not be able to slingload wrecks. Land vehicle wrecks can be loaded onto the cargo trucks but for whatever reason now helicopter (RHS or Vanilla) seems to get a "HOOK" option when attempting to sling load. All vehicles are placed in the correct "respawn" or "no respawn" layers as is displayed in the available templates. Any idea? Solved. My own mistakes.
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Is there a way to disable losing helmet and rifle for players too? Or is it just globally on or off. I noticed there’s an “allow player injuries”.
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Attaching a trigger to every instance of an object
MacTheGoon posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I am currently tweaking a Liberation mission to suit our communities needs, I am nearly complete but I am stuck on one small detail. I am trying to have a trigger attached to the huron medical containers that are build-able in liberation, and I would like that trigger to execute ACE's heal function for each player within that trigger. I have the trigger setup in a normal mission and it works flawlessly, however that is placed in editor when the aid station is in a fixed location. With liberation, the medical facility could be built anywhere. Any advice is appreciated! Thank you. -
Hello, would this work with AI spawned via scripts or modules such as ALiVE or hearts and minds? If so, how would I make that happen?
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
MacTheGoon replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason I am only getting 2-3 spots for civilian spawns on Kujari, anyone else? Disregard -
Hello, Love the mod so far, just wondering if there is an easy way to make the US the BLUFOR and the Germans the OPFOR?
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Destroyed vehicle wrecks seem to be deleted on server restart however the markers remain sometimes. I do have the do not delete function called correctly, and the vehicle variable in the array, just cannot figure out why it’s deleting them.
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Hey @Vdauphin, me again. Thank you for your previous answer. My question this time is, is it possible to spawn another creation box to get materials from to build fob walls, emplacements, etc around a newly built FOB? Basically a copy of the original box at the main base at mission start?
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The Unsung Vietnam Mod 3.0 WIP THREAD
MacTheGoon replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are you able to share what script or function you use to add the music to the birds? -
Just discovered this the other day @Vdauphin and I am absolutely loving it! Just had a couple questions. 1. Is it possible to change what the suicide bombers look like? I would like to be able to put the suicide vest on them. 2. In the IED boom.sqf, it references a GBU-12, what is this? Is this the size of the explosion, the sound, the frag range or all of the above? If so, is it possible to change it to something else?
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Squad/Clan List - Please read the rules in first post!
MacTheGoon replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: United States Special Operations Command [uSSOCOM] Timezone/location : International Gamemode preference (eg coop or pvp): COOP/PVP Contact email: mmcalpine11b@gmail.com Website address: www.us-socom.org Short description: The United States Special Operations Command, or USSOCOM, is a military simulation unit that has been around for nearly a decade. We have over a decade of experience in the military simulation community and verified special operations active duty and veterans, as well as conventional military, civil servants, and civilians from all walks of life. Language: English