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147 ExcellentAbout Play3r
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Play3r started following Need help combining these code lines together., Release Trench digging script, [SOLVED] B_AAA_System_01_F and and 4 others
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Helicopter with land waypoint just flies straight up
Play3r replied to SS-310's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a bug in the game, try to move the helipath and landWP, sometimes a object get attached to the helipath or the player, that the heli is afraid of and just fly high up in the air. https://steamcommunity.com/app/107410/discussions/0/3431201423152186918/- 1 reply
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praetorian 1c [SOLVED] B_AAA_System_01_F
Play3r replied to Play3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks @pierremgi. -
praetorian 1c [SOLVED] B_AAA_System_01_F
Play3r posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
if i use the Praetorian 1C in a Hosted game and i want it to be on the Opfor side, how can that be done? all units are placed in editor. -
(Solved) BIS_fnc_showSubtitle show to other player on a Hosted Server
Play3r replied to Play3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This work great thanks for the help. -
Civilian Occupation System (COS)
Play3r replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just change this line player groupChat (format ["Town:%4 .Civilians:%1 .Vehicles:%2 .Parked:%3",_GHint,_ghint1,_ghint2, _ghint3]); To this player groupChat (format ["Town:%4]); I think that will do it unless you found another way to do it. -
Spawn an air vehicle with a group of units inside
Play3r replied to vissarion1917's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what does not work don't the group spawn, don't the heli spawn, don't you not get a player in the group? -
How to remove accomplished mission from Strategic Map
Play3r replied to kibaBG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried to give the missionmarker a name and then delete it when mission is done? -
Need help combining these code lines together.
Play3r replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why not ask in the Jebus tread? -
GF Fog Script - Mod
Play3r replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I know of that one but it has only the weather script that I did share with ice, It was not the fog script he wanted, so if he did find another one I would be glad if he wanted to share it so others could have the opportunity to enjoy it. Cheers play3r- 40 replies
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GF Fog Script - Mod
Play3r replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@icebreakr If you find one Please share it..- 40 replies
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GF Fog Script - Mod
Play3r replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@icebreakr Found this one in a mission maybe you can use it. https://www.dropbox.com/scl/fo/j8f07ys2nyptxti18ybys/h?rlkey=7uzchk3nwo49erqqhuf6ylnvk&dl=0- 40 replies
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Units investigate explosion
Play3r replied to Play3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@mrcurry i nned your help again. i can only make the script run one time. if i place a explosive charge on the ground, and detonate it the units in the radius (set to 500) comes running. If i then place a new one they just keep going there own ways they don't come to look. @RS30002 Can you tried that? -
Units investigate explosion
Play3r replied to Play3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes the script is awesome but i see that you have error in InitPlayerLocal and mine is in the InitServer. i have just made a new copy and put it in Notepath ++ and did not see any "unwanted symbols", so will test it right now. After my new copy i have no error what so ever, and it work great. Thanks @mrcurry for the script. -
Units investigate explosion
Play3r replied to Play3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi mrcurry Thanks for the guide, i use Posidion tools for my scripts, and i did not see any "marks" or other things when i copied it, i have removed all spaces in the script and i still get the same error, guess i have to try it in Notebook ++ then. But thanks for the awesome guide in the problem solving, just going to bookmark this. // PLay3r all i did change was the TAG_react_radius to 250