Jump to content

Play3r

Member
  • Content Count

    434
  • Joined

  • Last visited

  • Medals

Community Reputation

147 Excellent

4 Followers

About Play3r

  • Rank
    Gunnery Sergeant

Recent Profile Visitors

3795 profile views
  1. It's a bug in the game, try to move the helipath and landWP, sometimes a object get attached to the helipath or the player, that the heli is afraid of and just fly high up in the air. https://steamcommunity.com/app/107410/discussions/0/3431201423152186918/
  2. if i use the Praetorian 1C in a Hosted game and i want it to be on the Opfor side, how can that be done? all units are placed in editor.
  3. I have this line i play on screen when a COND is true, but it only shows to the one who triggers is. How do i make is so all player on the server sees it? [format ["%1", format ["%1",name player]], "Downloading!!"] spawn BIS_fnc_showSubtitle ;
  4. Just change this line player groupChat (format ["Town:%4 .Civilians:%1 .Vehicles:%2 .Parked:%3",_GHint,_ghint1,_ghint2, _ghint3]); To this player groupChat (format ["Town:%4]); I think that will do it unless you found another way to do it.
  5. what does not work don't the group spawn, don't the heli spawn, don't you not get a player in the group?
  6. Have you tried to give the missionmarker a name and then delete it when mission is done?
  7. Why not ask in the Jebus tread?
  8. Play3r

    GF Fog Script - Mod

    Yes I know of that one but it has only the weather script that I did share with ice, It was not the fog script he wanted, so if he did find another one I would be glad if he wanted to share it so others could have the opportunity to enjoy it. Cheers play3r
  9. Play3r

    GF Fog Script - Mod

    @icebreakr If you find one Please share it..
  10. Play3r

    GF Fog Script - Mod

    @icebreakr Found this one in a mission maybe you can use it. https://www.dropbox.com/scl/fo/j8f07ys2nyptxti18ybys/h?rlkey=7uzchk3nwo49erqqhuf6ylnvk&dl=0
  11. @mrcurry i nned your help again. i can only make the script run one time. if i place a explosive charge on the ground, and detonate it the units in the radius (set to 500) comes running. If i then place a new one they just keep going there own ways they don't come to look. @RS30002 Can you tried that?
  12. Yes the script is awesome but i see that you have error in InitPlayerLocal and mine is in the InitServer. i have just made a new copy and put it in Notepath ++ and did not see any "unwanted symbols", so will test it right now. After my new copy i have no error what so ever, and it work great. Thanks @mrcurry for the script.
  13. Hi mrcurry Thanks for the guide, i use Posidion tools for my scripts, and i did not see any "marks" or other things when i copied it, i have removed all spaces in the script and i still get the same error, guess i have to try it in Notebook ++ then. But thanks for the awesome guide in the problem solving, just going to bookmark this. // PLay3r all i did change was the TAG_react_radius to 250
×