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Everything posted by oOKexOo
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I would keep two version of the mission: one with the extended objects (so you can edit it later if needed) and one where you apply the script below, which removes all extended objects and copies them as a script to the clipboard: rows = []; { private _model = getText (configfile >> "CfgVehicles" >> typeOf _x >> "model"); rows pushBack format [" [""%1"", %2, %3, %4]", _model, getPosWorld _x, vectorDir _x, vectorUp _x]; delete3DENEntities [_x]; } forEach ((all3DENEntities select 0) select {_x isKindOf "Eden_Exended_Object"}); data = rows joinString ("," + endl); copyToClipboard ("{" + endl + " (createSimpleObject [_x select 0, _x select 1]) setVectorDirAndUp [_x select 2, _x select 3];" + endl + "} forEach [" + endl + data + endl + "];" + endl); The script is meant to be executed in the debug console in Eden. You can paste the generated script then in the initServer.sqf, for instance.
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Arsenal on Respawned Vehicles
oOKexOo replied to rocksaveus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried @benargee's approach, but it didn't work out of the box. It seems that all variables set on the vehicle are copied on respawn, which prevents you from adding the arsenal to the respawned vehicle. The solution is to reset bis_fnc_arsenal_action by adding the following to the respawn expression instead: (_this select 0) setVariable ["bis_fnc_arsenal_action", nil]; ["AmmoboxInit",[(_this select 0), true, {true}]] call BIS_fnc_arsenal; -
Achilles is no longer under active development by the core dev team. Please check out Zeus Enhanced (ZEN) instead. Note that you can still create pull requests, which will be bundled and released as updates if accepted.
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Achilles Deprecation Notice Achilles is no longer under active development by the core dev team. Please check out Zeus Enhanced (ZEN) instead. Note that you can still create pull requests, which will be bundled and released as updates if accepted. Description Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes. Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come! Table of Contents Features Language Localization Getting Started Installing Required Addons Incompatible Addons Optional Addons Other Zeus Addons Documentation Reporting Issues, Requesting Features and Changes How to Contribute Basic Steps Setting up Your Local Development Environment Add a New Module Add a Translation Authors Contact License Features Visual changes to the Zeus interface Tons of new modules: ACE Medical (e.g. heal, injury; also work in vanilla!) AI Behaviour (e.g. animations, garrison buildings, surrender) Arsenal (e.g. add/modify) Buildings (e.g. destruction, breachable doors) Development Tools (e.g. execute code, config/function viewer) Environment (e.g. advanced weather, earthquakes) Equipment (e.g. toggle tac light) Fire Support (e.g. artillery, suppressive fire) Objects (e.g. attach to, toggle simulation, IEDs) Reinforcements (e.g. spawn reinforcements on the fly) Scenario Flow (e.g. advanced intel, side relations) Spawn (e.g. custom compositions, smoke pillar, USS Freedom) Zeus (e.g. add/remove objects) Extended attribute window: Groups (e.g. careless, hold fire) Vehicles (e.g. cargo, pylons, garage, damage wheels) etc. New waypoint types: e.g. seek and destroy, paradrop, sling load Hotkeys: Copy/past units including the full loadouts Remote control etc. Customizations: Settings (e.g. faction filter) Language Localization Achilles is available for the following languages: English French German Japanese Russian Simplified Chinese Traditional Chinese If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute). Getting Started Below is what you need to know to get Achilles up and running: Installing Required Addons Incompatible Addons Optional Addons Other Zeus Addons Installing You can download Achilles from: GitHub Steam Workshop Armaholic If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide. Required Addons Achilles requires: Arma 3 Community Based Addons A3 (CBA_A3) Incompatible Addons Addons that you should not run when you use Achilles: Ares Optional Addons These mods below are required for certain features (e.g. fast-roping): Advanced Combat Environment 3 (ACE3) Advanced Rappeling (AR) Task Force Arrowhead Radio (TFAR) Other Zeus Addons A list of other Zeus mods that are not required, but nice additions: Zeus/Eden Compositions (ZEC) Zeus/Eden Compositions for CUP (ZECCUP) Zeus/Eden Interiors (ZEI) Documentation Check out the Achilles Wiki and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server. Reporting Issues, Requesting Features and Changes Please use our Issue Tracker for these kinds of purposes. In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue). How to Contribute We always welcome contribution to the repository and thank you for your work! We will update the list of contributors. What you need to know: Basic Steps Setting up Your Local Development Environment Add a New Module Add a Translation Basic Steps Fork the Achilles repository Set up your local development environment Do your stuff Create your pull request And then we will have a look at your work! Setting up Your Local Development Environment Clone your forked repository Set up your addon builder (either get Hephaestus or use the AchillesAddonBuilder.bat in the repository) Add a New Module A good starting point for your new module is the custom module framework. We will gladly help you to port your custom module to Achilles (message us on our Discord server). Add a Translation You have to edit the stringtable.xml. The basics about string tables can be found on the Bohemia Interactive Wiki. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler. Authors Check out the list of contributors. Contact Find us on our Discord server. License Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
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@Rockapes Ok, so they are spawned by the reinforcement module. Then it must be a different issue. The problem is that I'm currently unable to reproduce it. As I suggested in my previous post, you should open a ticket with all the details, which hopefully gives me a better chance to reproduce it.
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Were the units placed by the Zeus or in Eden and how did you try to rappel them (hotkey, waypoint placed in Zeus or Eden, ...)? Edit: Anyway probably would be best when you do an issue report on Github. There is a good chance your issue might be related to Issue#433.
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I have no idea what you are doing... achilles\modules_f_ares\module_header.hpp was renamed to achilles\modules_f_ares\module_header.inc.sqf The only reason I could think of that something is looking for the old file is another mod that depends on Achilles. What mods are you running?
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@Maj Ray Looks like the one you have is corrupted for some reasons. Try to download it again (direct download link). Edit: Just use the stable version (1.2.0) instead. Edit 2: Pretty sure it won't work for your 1.84 server, since it has a v3 bikey, go for 1.1.3 instead.
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Updated to 1.1.4 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.1.4 (Just added a new bikey, since the old one did not work with the 1.86 update)
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There is no need for a module. Just drag the vehicle on top of the transport vehicle's icon. Same goes for sling loading.
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@loopdk What's up with that message that gets displayed? It really looks like some script is repositioning stuff in a terrible way. Edit: @diehardfc Don't forget to remove video tags in quotes.
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It is a de facto successor, rather than an official one. We didn't take it over from the original author, but Achilles started as a modificiation of Ares.
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You can execute the second code I posted, but you will have to reload the interface once more via entering and exiting remote control. No gurantee that it works though. SP is not really the environment Zeus was designed for. Same goes for Achilles.