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00Asgaroth00

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About 00Asgaroth00

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  1. Okay, thanks for this information, I thought the dll's and exe's were able to work on client side too. I will try the v4 client exe when it comes out, as I cannot use the v3 one for some reason, battleye doesnt like the v3 exe file.
  2. 00Asgaroth00

    co10 Escape

    Thanks, working now, ticket created.
  3. 00Asgaroth00

    co10 Escape

    Hi NeoArmageddon, when I click "Create Task" in Maniphest, a popup window appears with the message "You do not have permission to create these objects.".
  4. 00Asgaroth00

    co10 Escape

    Excellent work guys (and gals), I've updated our server with build 62 now and will let you know if we spot anything out of the norm. I've registered on the site, but how do I go about posting a bug there. I don't seem to have permission to create a bug for Escape. Just for reference, I get the following, repeatedly, while the mission is running: 10:54:50 Error in expression <_unit = _units select 0; _group = group _unit; _group }; drn_fnc_Escape_Create> 10:54:50 Error position: <_unit; _group }; drn_fnc_Escape_Create> 10:54:50 Error Undefined variable in expression: _unit 10:54:50 File mpmissions\__cur_mp.Stratis\Scripts\Escape\Functions.sqf, line 271 10:54:50 Error in expression < _dir = random 360; _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance> 10:54:50 Error position: <_refUnit) select 0) + (_minSpawnDistance> 10:54:50 Error Undefined variable in expression: _refunit 10:54:50 File mpmissions\__cur_mp.Stratis\Scripts\Escape\Functions.sqf, line 636 10:54:50 Error in expression < _dir = random 360; _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance> 10:54:50 Error position: <_refUnit) select 0) + (_minSpawnDistance> 10:54:50 Error Undefined variable in expression: _refunit 10:54:50 File mpmissions\__cur_mp.Stratis\Scripts\Escape\Functions.sqf, line 636 10:54:50 Error in expression < _dir = random 360; _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance> I have the full RPT file, which I was planning on attaching to the bug report, which may assist you all more in debugging. The above doesn't appear to be breaking the mission (although I cannot absolutely verify it), but it does log the above error messages continously for the duration of the mission, once the mission resets back to the lobby then the errors stop.
  5. I have a strange issue, if I use the windows arma 3 client performance binary (v3) and the SSE2 compiled version of tbmalloc, then battleye blocks both from being loaded. Does this happen to anyone else? If I revert back to the "original" versions then battleye is happy again. I tried either of them and battleye will prevent either loading.
  6. 00Asgaroth00

    co10 Escape

    Thanks, 6 of us (4 mates and 2 public players) tried it last night and got our arses handed to us :) We managed to navigate to one ? location, then we all got nuked by an enemy tank, lol. Anyhow, I was hoping to save state, but alas, no-can-do. Thanks for the info. PS: Will you be supporting the autoinit feature of the dedicated server at some point, or is this "bug" going to be a non-starter for you guys? I have the persistence setting enabled already, I think in this particular missions case, when everyone dies/leaves, the mission is automatically reset back to the lobby, therefor the persistence feature in server.cfg doesn't actually "work" for this particular mission. Thanks for the hint though.
  7. 00Asgaroth00

    co10 Escape

    Just another quick question, is it possible to save the mission state, so that we can start off where we left the last time, or is it one of those missions where you have to complete it in one "session"?
  8. 00Asgaroth00

    co10 Escape

    Thanks for the info, I didn't know that :) I was thinking of making the server public at some stage and I just wanted to load a specific map on server startup. I try your way described above in the meantime. Thanks all for the assistance thus far.
  9. 00Asgaroth00

    co10 Escape

    Just for completeness, in-case someone else asks the same question, the below seems to work: class Missions { class Mission_1 { template = "co10_Escape_CUP-US.Chernarus"; difficulty = "regular"; class Params { Param_EnemySkill = 2; Param_EnemyFrequency = 2; Param_VillageSpawnCount = 10000; }; }; };
  10. 00Asgaroth00

    co10 Escape

    OK, I think I found the issue, if I don't auto initialize the mission on server startup then the rest of the AI do spawn in, however, if I specify "-autoInit" then I only get the 3 or 4 AI at the beginning of the mission. I still see the same errors while the mission runs, but at least the AI spawn in without having the "-autoInit" parameter. Hopefully this gives you something to go on.
  11. 00Asgaroth00

    co10 Escape

    I've just tried it with 3 of us on the server, but there are still no AI units once we leave the initial spawn point. The "count allunits" command shows 52 units around, but we dont encounter them, we ran around for 20 minutes without encountering any of them. Any other thoughts as to where I could look next?
  12. 00Asgaroth00

    co10 Escape

    Just a quick question, how would I go about specifying the mission parameters from the server.cfg file? I want to increase the EnemyFrequency parameter to see if I encounter the AI more frequently. Does something like this look right? class Missions{ class Mission1{ template="co10_Escape.Altis"; difficulty="Regular"; class Params{ EnemyFrequency = 2; }; }; };
  13. 00Asgaroth00

    co10 Escape

    I just tried it again, it took several attempts to get out of the initial compound, but there were 4 AI at the compound, i ran around the place for several minutes and came across a town, I ran down the main street without encountering any AI. I ran the count allunits command you showed me and its value was 44, so I presume they are showing up somewhere, I've just not managed to encounter them. Half the problem here is that I have never played an Escape mission before, so I am not sure what to expect. I was under the impression that the AI show up fairly quickly and the game is supposed to keep you "on your toes", with scarce breaks in between lulls in meeting AI. I just ran around for a good 30 minutes without encountering AI (after dealing with the initial 3 or 4 AI that spawn in the beginning.) Is that normal for this type of mission?
  14. 00Asgaroth00

    co10 Escape

    I'll try again and see if i encounter any other units besides the 3 outside the starting point, the last time I tried it was the CUP Escape Chernorus and there were no AI after the initial 3 units that spawned, I played for a good 20 minutes afterwards without encountering any AI, at 2 different towns. Let me try again now, with the Vanilla Altis mission, I'll let you know shortly.
  15. 00Asgaroth00

    co10 Escape

    My logs starts like this, all I can see the the attempts to override some functions, and then the errors begin: 14:09:31 Starting mission: 14:09:31 Mission file: co10_Escape (__cur_mp) 14:09:31 Mission world: Altis 14:09:31 Mission directory: mpmissions\__cur_mp.Altis\ 14:10:10 Attempt to override final function - a3e_fnc_systemchat 14:10:10 Attempt to override final function - a3e_fnc_systemchat_meta 14:10:10 Attempt to override final function - bis_functions_list 14:10:10 Attempt to override final function - bis_functions_listpreinit 14:10:10 Attempt to override final function - bis_functions_listpostinit 14:10:10 Attempt to override final function - bis_functions_listrecompile 14:10:10 Attempt to override final function - bis_fnc_missiontaskslocal 14:10:10 Attempt to override final function - bis_fnc_missionconversationslocal 14:10:10 Attempt to override final function - bis_fnc_missionflow 14:10:10 Connected to Steam servers 14:10:10 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 14:10:10 Mission id: 1b518a7b975570464534f2efdd5dc75d7caff308 14:10:10 "Escape Diaglog: No parameters found or params were updated, loading default." 14:10:10 Attempt to override final function - a3e_fnc_getplayers 14:10:13 Weather was forced to change 14:10:13 Cannot create non-ai vehicle HeliHEmpty, 14:10:13 class HitPoints::HitFuel not found in O_HMG_01_high_F 14:10:16 MovesType CfgGesturesMale load time 321 ms 14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_obstructed.rtm not found or empty 14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_fromobstructed.rtm not found or empty 14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_toobstructed.rtm not found or empty 14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_obstructed.rtm not found or empty 14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_fromobstructed.rtm not found or empty 14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_toobstructed.rtm not found or empty 14:10:26 MovesType CfgMovesMaleSdr load time 9495 ms 14:10:28 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:28 Cannot create non-ai vehicle HeliHEmpty, 14:10:29 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:29 Cannot create non-ai vehicle HeliHEmpty, 14:10:29 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:29 Cannot create non-ai vehicle HeliHEmpty, 14:10:29 soldier[O_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:29 soldier[O_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:30 Cannot create non-ai vehicle HeliHEmpty, 14:10:30 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:30 Cannot create non-ai vehicle HeliHEmpty, 14:10:30 soldier[O_HeavyGunner_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:30 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:30 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform? 14:10:31 Error in expression <_unit = _units select 0; _group = group _unit; _group }; drn_fnc_Escape_Create> 14:10:31 Error position: <_unit; _group }; drn_fnc_Escape_Create> 14:10:31 Error Undefined variable in expression: _unit 14:10:31 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 277 14:10:31 Error in expression < _dir = random 360; _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance> 14:10:31 Error position: <_refUnit) select 0) + (_minSpawnDistance> 14:10:31 Error Undefined variable in expression: _refunit 14:10:31 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 642 14:10:31 Error in expression < _dir = random 360; _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance> 14:10:31 Error position: <_refUnit) select 0) + (_minSpawnDistance> 14:10:31 Error Undefined variable in expression: _refunit 14:10:31 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 642 14:10:31 Error in expression < _dir = random 360; _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
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