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yukihito23

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About yukihito23

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    Lance Corporal

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  1. yukihito23

    Chernarus Redux [WIP Release]

    Chernarus Redux v0.97 has been released. Release notes can be found below. https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978
  2. yukihito23

    Chernarus Redux [WIP Release]

    Chernarus Redux v0.93 has been released. Release Notes can be found below https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978 https://imgur.com/a/mQY232s
  3. yukihito23

    Chernarus Redux [WIP Release]

    Chernarus Redux v0.90 has been released. (https://imgur.com/a/usRhTfQ) Release Notes https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978
  4. yukihito23

    Chernarus Redux [WIP Release]

    It's to recognize those who have contributed to the project until now so should be fairly easy to find
  5. yukihito23

    Chernarus Redux [WIP Release]

    *crawls out from under rock* Chernarus Redux version 0.88 has been released. Changelogs can be found at https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978 If any bugs found, please hop on and let us know at our Discord (https://discord.gg/KzVFjdQ) @ #bug_reports channel. (Pinned message by @The Dude explains reporting format)
  6. yukihito23

    Loot box addon by nabek

    ## Overview This is a server side add-on mod for Arma 3 Exile servers. This add-on is focused on providing additional experiences around "towns" and "cities" on your preferred map. Majority of the functionality will work out of the box by just copying in to your server add-on directory as it reads and utilizes map data to adjust itself. There is no need to set anything inside your mp_mission.pbo for this add-on to work. This add-on has been developed to try to get players to explore towns and landmarks which often are barren in default Exile game play. For looting, this add-on will create a loot-box somewhere outside, or indoors of random towns. (apart from Exile loot spawn system.) The loot-boxes often have some random items, pop-tabs, trash which would benefit Bambi players. (There is also a module which will spawn landmine near these loot-boxes so be aware!) This add-on has its own vehicle spawning system which tries to spawn vehicles in a natural way. (apart from Exile vehicle spawning system.) There are various additional functionality this add-on supports which should provide players with some nice experiences when playing. ## Information * Original Japanese readme can be found at https://github.com/nabeky/a3_exile_lootbox/blob/master/readme_jp.txt * Translated English readme can be found at https://github.com/nabeky/a3_exile_lootbox/blob/master/readme_en.txt ## Download Obtain add-on PBO from https://github.com/nabeky/a3_exile_lootbox/releases ## Installation Drop the downloaded add-on PBO file in to "@ExileServer\addons\" ## Configuration Configuration changes can be done by editing the config.sqf file inside the add-on ## Requirements * Required MODs: Exile MOD Server 1.0.3a/1.0.4a(Pineapple) (https://www.exilemod.com/) * Required Addon: DMS/Defent's Mission System (https://www.exilemod.com/topic/61-dms-defents-mission-system/) ## Features * Spawns loot boxes in random towns * Magazine type items will have a random remaining amount value * Spawns random vehicles and aircraft's around in/near random towns * Spawns bandit AI in towns * Spawns land mines around towns * Spawns unusual objects, objects with fire effects randomly in towns * Buildings will have a random percentage the doors are open * Places random campfires around the map * Spawns travelling AI * Spawns "Iron Miller" AI (Invincible) * GPS Traps * Grenade Traps * Town invasion by bandit AI * Water source and concrete mixers can be placed (can be configured to be random) * Function to add custom location names on the map * Function to add desired text on the map * Functionality to add custom signs * Supports sending out server messages * Broken gas stations * Travelling Trader Full feature list can be found in the included "readme_**.txt". ## License & Support This work is protected by Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) and obtaining, copying, using any of the content will mean you agree to the license included. Read under License & Support section of included "readme_**.txt" for info and links to legal documentation. ## Special thanks to the following for translations, ideas and technical advice. - yukihito23 - Losty ## from Dev.nabek I have made this add-on as a small return gift to the Exile community for the endless hours I have played and enjoyed this game mode. This add-on was originally developed for my own Exile Server but I wish to release this to the public so other server owners are able to utilize it. I would be happy if this add-on is used somewhere in the world 😃 I would like to ask if anyone is interested in translating the readme file (for free), such as to German, French, Russian, etc..
  7. yukihito23

    Chernarus Redux [WIP Release]

    Chernarus Redux v0.793 Hotfix has been released. Changelogs can be found at https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978
  8. yukihito23

    Chernarus Redux [WIP Release]

    *crawls out from under rock* Chernarus Redux v0.79 has been released. Changelogs can be found at https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978 ScottyZ: balota airfield should be fixed with this update using the correct concrete mask Jack Ost: can not repro the problem you are seeing. Please join our discord for further repro info. Pvt Parts: input has been noted. Also we continue to rework on previously inplemented zones to try to optimize and remove some of the wrecks blocking roads.
  9. yukihito23

    Chernarus Redux [WIP Release]

    Chernarus Redux v0.65 has been released. changelogs: https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978
  10. yukihito23

    Chernarus Redux [WIP Release]

    Think sullen skies pbo is in the optional folder since we had alot of people mentionabout being too dark when loaded by default.
  11. yukihito23

    Chernarus Redux [WIP Release]

    0.596 Hotfix has been released. Changelogs: https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978
  12. yukihito23

    Chernarus Redux [WIP Release]

    Yes we kind of went away from the green lush grass type for better match with the maps overall season/biome theme
  13. yukihito23

    Chernarus Redux [WIP Release]

    Chernarus Redux v0.59 has been released. Changelogs: https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978
  14. yukihito23

    Chernarus Redux [WIP Release]

    Chernarus Redux v0.48 has been released. Changelogs: https://steamcommunity.com/sharedfiles/filedetails/changelog/1128256978
  15. yukihito23

    Chernarus Redux [WIP Release]

    A bit of an announcement in where CHR development stands. Most of you all may have noticed we've been posting a couple of teasers here and there of what we've been working on but haven't seen any actual progression or official announcements happening so may have been wondering what's going on. We've been in the middle of developing the next release but due to some real life situations and other various reasons happening to some of our dev team members, we have been reworking our internal team structure such as adjusting project management tasks, streamlined reporting mechanisms, moving to a new development platform and further changes and tweaks to fit the currently active development team work style. This has been a long process for us to work through but at the same time, it has been a long wait for all of you CHR supporters and I would like to thank every one of you for your continuous support. With above said, I am happy to say we have gotten to a point we are comfortable with the results and have stepped over a large milestone with development for CHR. Oh by the way, a new release is coming soon(tm). A few things below would be some items we've been working on. Balota airfield rework teaser As well a list below. - 2 new implementations will be introduced to the map for the first time. (Thanks to NiiRoZz, Smiffy, Dan Tronic) - 2 existing locations will be updated. (Thanks to WreckedEm, WetNreckless) - 2 previous implementations will be revamped. (Thanks to NiiRoZz, Dan Tronic, WreckedEm) - Stabilized shifted buildings throughout map. A lot of the buildings are now placed correctly as well as driven down in to the terrain to allow players to enter them. (This will be a continuous effort going forward. For this release, we have fixed around 9 buildings map wide.) We hope with above information, all of you will continue supporting us with the development of CHR. Thanks, Yukihito23
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