jetSonicSVK
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jetSonicSVK started following My journey for Arma3 modding, VIP - Small twin engine airplane mod, ArmaRig for Blender and and 3 others
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My old project never finished :) it was my learning modding project for ARMA. Now i have some drive to finish it but need feedback from community if it's worth the time. Dunno if ARMA need such a plane back in time i loved playing ARMA life servers. Please let me know if someone need this mod and i finish it. here are some videos: "love flying it it, it is so much fun" https://youtu.be/2HG9e2afRXE https://youtu.be/2i_3k0A9Xhw here you can view the model: https://skfb.ly/6JKHI !!!model is mine i modeled it in 3Ds max have proof all stages of modeling and texturing... :D armaholic guy was accusing me to stole it cant give him proof he banned me :)
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My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
I put on the glass material i have a hard time to make it work :) i done it like i make'd copy of canopy glass and inverted faces and the thing to make it work correct was to select whole glass and go to FACES - MOVE TOP and that was the magic button :) I tested some textures without rvmat and normals i need to do more precise textures. -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Hey guys, tweaked pilot pose, animated hands and legs. Custom sounds and animated engine vibration's at start vibration's are bigger and at speed/more rpm vibration's are smaller. Big THX to DSabre. without him i wouldn't be able to make custom sound's. sound's are annoying but these are the real sounds.Need more twaking -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Here is my second pose test But i needed to scale the plane to 1.2 of original and i dont like the look compared to original pics of cricri and pilot inside i think i go to 1.1 scale if i can make the pilot fit :) -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
hey guys i managed to make custom pilot poses. Im so happy :) BIG THANK YOU MACSER! Your advice and blender rig are so amazing! Short Workflow: - install Blender LINK - install Arma Toolbox for Blender LINK - use Macser´s arma rig LINK - use pose layer for posing Macser's rig inside blender (used my plane for reference inside blender to pose Macser's rig) - make two same frames inside arma toolbox in blender. 0 and 1 - export .rtm file - save your exported-animation-akaPose.rtm inside your vehicle mod in folder anim - pose.rtm - make new class inside your models addon config.cpp : class CfgMovesBasic { class DefaultDie; class ManActions { pilot_Su22="pilot_Su22_state"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class KIA_pilot_Su22_state: DefaultDie { actions="DeadActions"; file="tcp_su22\anim\su22_pilot_KIA.rtm"; speed=1.4; looped="false"; terminal=1; soundEnabled=0; connectTo[] = {"Unconscious", 0.1}; }; class pilot_Su22_state: Crew { file="tcp_su22\anim\su22_pilot.rtm"; speed=0.066519; interpolateTo[] = {"KIA_pilot_Su22_state", 1}; }; }; }; this code i used from this site post https://forums.bohemia.net/forums/topic/184393-driveraction/?do=findComment&comment=2907214 BIG THX to TEACUP! - nest step is to use driverAction = pilot_Su22; in same your vehicle config.cpp pilot_Su22 is without "..." beacuse it's variable dont forget to rename paths etc. file="tcp_su22\anim\su22_pilot_KIA.rtm"; to file="yourModFOlderName\anim\yourAnimPose.rtm"; Thats all. My crazy test pose need some tweek's LOL -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Tweaked even more the suspension and recreated flight model. i tested the suspension in diag_toggle "Suspension"; it was very helpful for me. -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Repaired dumper from translate to rotation at rear and front dumper axis to match the planes axis. -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Thank you R0adki11, just now i checked plane aileron and rudder rotations and i have it wrong and repaired it. for now my biggest ??? is the posing of the pilot that is my next move. -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Implemented Flaps functionality and real life plane rotations of rudder, elevator and ailerons. -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
New update, it looks like the weels and suspension works. Tested on ground and ship carrier see video Canopy working and front wheel turn as well. -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
If i suceed :) than this plane and one heli is my next goal. and one video of real CRI CRI -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Hey folks, i have managed the plane to fly and i think i understand now the basic principles of arma modding. I will point out without DSabre i would be lost. I will thank him for such a great support and help! My progress so far. to do list: ... wheel Suspension PhysX (for now it jumps on runway) ... after that learn to pose the PILOT ... than import textures and tweak materials ... more detailed cocpit ... and last tweaking the flight model and center of gravity but for now i think it will be some weeks to do it. My fear is that i cant pass that wheels suspension point in list. And if i can tweak the plane flight model to have the feel of small plane. Here are videos of my to date state: -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
Thank you :) DSabre your mods are my inspiration. -
My journey for Arma3 modding
jetSonicSVK replied to jetSonicSVK's topic in ARMA 3 - MODELLING - (O2)
In Arma Test -
Hi all, i started learning ARMA modding. My goal is to make flyable plane. The model was created in 3DSMax and textured in Substance Painter. So far got it inside Object Builder have a hard time i got glitches all over my model. But when i exported it as 3ds format not obj or fbx all gone. Now i have texture on my model and basic rvmat need make more and somehow learn the settings. I have problem with external glass i was unable to see inside but i created one more layer of glass and inverted normals and it looks to work. Dunno if is a good way t do. Now i need to learn rvmat, lods and i think i need to create very low models for shadow and collision. Here is th plane model on sketchfab Ver 1 and Ver 2 Here is printscreen from OB rvmat need to be tveaked