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Jnr4817

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Everything posted by Jnr4817

  1. It definitely works a treat. Thanks nomadd
  2. Jnr4817

    GF Auto Population Script - Mod

    awesome work homie.
  3. When would and should and how is this to be used? Have you found any benefit in real time, better fps, etc? Thanks
  4. Sounds awesome. Leave supply delivery alone, right? Depending on the supply drop vs aircraft vs sling load or parachute. Pawnee could lift small items still and huron could lift vehicles, etc. With the manual route planning, will elevation still be adjustable? I did further testing and CUP and MELB and RHS still have issues with CAS vs the vanilla aircraft. Thanks.
  5. I send info when I am back home. Ill also make a repro mission. BIS aircraft seemed to work fine 4 out of 4 times, I understand this is the priority. CUP and MELB were having the issues. Ill make repro mission and test again before I send info. Thanks for the quick response, Reed Here is repro https://www.dropbox.com/s/vax6pqe24nlnfmr/HAS%20Test%201%2e5.Malden.pbo?dl=0
  6. Just tested the v1.5 CAS additions. I was on multiplayer hosted. Simple mission: placed several aircraft from CUP, BIS, MELB Sync with player via module. I called CAS several times from all different helos with multi different loadouts, rockets, guns, etc. The results weren't that great. Targets were groups of ifrits. 3 out of 4 times the aircraft would actually fire on the enemy. The other time the aircraft would just come to a hover and never do anything, even after canceling the request. The BIS aircraft worked better, then the CUP and MELB, but that doesn't make since. Would turning up the skill of the pilots help. Another weird issue, the aircraft would only seem to fire the weapon it defaults to when started, meaning you call cas and if the first weapon available was guns then the aircraft would fire guns or rockets, etc. Just a few observations haven't tried in game yet. Nice update and keep up the great work. Just a suggestion, changing the fly in height from -+100, -+400 to -+50, -+250. Thank you for an awesome script.
  7. When Duda developed his AIC, he added in the ability to change fly-in-height. With this you could set several way points the aircraft would follow and set the height you wanted. For example, I would set the a height of 10m over the water, then 30m over the desert and adjust from there. Knowing the terrain is a must so the AI doesn't run into a tower or building etc.
  8. Does TCL affect how the AI heals and treats its wounded or is it the default BIS system. Having advanced aid on for the AI during combat would really round this script out. Thanks, Reed
  9. Awesome, thanks for the great work and considering the communities request.
  10. I'd love the upgrade the MP and dedicated, also. Thanks for adding the arsenal.
  11. Awesome job. Anyway to easily add Arsenal to the supply drop as an option? Thanks for the hard work.
  12. I disagree. The ability to set flyinheight to your destination is key depending on the type of insertion you are doing (fast-rope, rappelling, paradrops, etc.). It would be nice to have the option low 200, medium 400, high 1000. Also, depending on the enemy your going to encounter. Just my humble opinion. Thanks,
  13. Speaking of FlyInHeight, can we have the ability to define a flying height enroute to the landing area? For example, pick your destination then pick the flying height, with the ability to change as needed. Dudas rappel script is pretty awesome for fast roping. Thanks, Reed
  14. Jnr4817

    Authority 20 player coop.

    he gone
  15. Jnr4817

    GF Missions Script

    Very nice, cant wait to try.
  16. Jnr4817

    GF Missions Script

    I cannot wait. Any thought to adding all of your scripts to the mission script and having an easy way to disable or remove what we do not want. I can think of 6 I would add immediately? Thanks for the hard work.
  17. Jnr4817

    Enhanced Helicopter Dust Efx Mod

    Very nice.
  18. Tested on hosted with 4 players and several AI groups. No issues with lag. Will test on dedicated soon, just need to finish mission. As for calling the script, what is the best way to call from init.sqf? Instead of just posting in init, i want to call it for a mission I am building. Call or spawn or execVM? Going to make a file called MGI_Revive.sqf
  19. Jnr4817

    GF Missions Script

    You’re a beast. Thanks homie for the hard work.
  20. Will try out this weekend, thanks for the hard work.
  21. Im using ch pro pedals, it is really sensitive. In default settings, with AFM on, turn off auto-trim and give it a go. FLys more like DCS. THanks
  22. Jnr4817

    GF Missions Script

    Destroy mortar installation. Destroy anti-air installation. Destroy sam site and radar. Transport cargo to IDAP field hospital protect idap convoy destroy enemy convoy Just a few thoughts on missions. Keep up the awesome work.
  23. Jnr4817

    Authority 20 player coop.

    this is superb, gentlemen.
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