Jnr4817
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Everything posted by Jnr4817
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HVT capture and Hostage rescue scripts
Jnr4817 replied to nomadd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It definitely works a treat. Thanks nomadd -
GF Auto Population Script - Mod
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
awesome work homie.- 74 replies
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- 1
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- auto
- population
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GF Dynamic Simulation script [solved]
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When would and should and how is this to be used? Have you found any benefit in real time, better fps, etc? Thanks -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds awesome. Leave supply delivery alone, right? Depending on the supply drop vs aircraft vs sling load or parachute. Pawnee could lift small items still and huron could lift vehicles, etc. With the manual route planning, will elevation still be adjustable? I did further testing and CUP and MELB and RHS still have issues with CAS vs the vanilla aircraft. Thanks. -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I send info when I am back home. Ill also make a repro mission. BIS aircraft seemed to work fine 4 out of 4 times, I understand this is the priority. CUP and MELB were having the issues. Ill make repro mission and test again before I send info. Thanks for the quick response, Reed Here is repro https://www.dropbox.com/s/vax6pqe24nlnfmr/HAS%20Test%201%2e5.Malden.pbo?dl=0 -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just tested the v1.5 CAS additions. I was on multiplayer hosted. Simple mission: placed several aircraft from CUP, BIS, MELB Sync with player via module. I called CAS several times from all different helos with multi different loadouts, rockets, guns, etc. The results weren't that great. Targets were groups of ifrits. 3 out of 4 times the aircraft would actually fire on the enemy. The other time the aircraft would just come to a hover and never do anything, even after canceling the request. The BIS aircraft worked better, then the CUP and MELB, but that doesn't make since. Would turning up the skill of the pilots help. Another weird issue, the aircraft would only seem to fire the weapon it defaults to when started, meaning you call cas and if the first weapon available was guns then the aircraft would fire guns or rockets, etc. Just a few observations haven't tried in game yet. Nice update and keep up the great work. Just a suggestion, changing the fly in height from -+100, -+400 to -+50, -+250. Thank you for an awesome script. -
GF Auto Population Script - Mod
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you sir- 74 replies
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- 1
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- auto
- population
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helicopter transport module Hermes Airlift Services Mod
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When Duda developed his AIC, he added in the ability to change fly-in-height. With this you could set several way points the aircraft would follow and set the height you wanted. For example, I would set the a height of 10m over the water, then 30m over the desert and adjust from there. Knowing the terrain is a must so the AI doesn't run into a tower or building etc. -
a.i. Tactical Combat Link - TypeX
Jnr4817 replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does TCL affect how the AI heals and treats its wounded or is it the default BIS system. Having advanced aid on for the AI during combat would really round this script out. Thanks, Reed -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome, thanks for the great work and considering the communities request. -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'd love the upgrade the MP and dedicated, also. Thanks for adding the arsenal. -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome job. Anyway to easily add Arsenal to the supply drop as an option? Thanks for the hard work. -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I disagree. The ability to set flyinheight to your destination is key depending on the type of insertion you are doing (fast-rope, rappelling, paradrops, etc.). It would be nice to have the option low 200, medium 400, high 1000. Also, depending on the enemy your going to encounter. Just my humble opinion. Thanks, -
helicopter transport Hermes Airlift Services Script
Jnr4817 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Speaking of FlyInHeight, can we have the ability to define a flying height enroute to the landing area? For example, pick your destination then pick the flying height, with the ability to change as needed. Dudas rappel script is pretty awesome for fast roping. Thanks, Reed -
he gone
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GF Missions Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very nice, cant wait to try. -
Dynamic Ai Spawner arround Player
Jnr4817 replied to Weapon-Fetish's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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GF Missions Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I cannot wait. Any thought to adding all of your scripts to the mission script and having an easy way to disable or remove what we do not want. I can think of 6 I would add immediately? Thanks for the hard work. -
Enhanced Helicopter Dust Efx Mod
Jnr4817 replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice.- 14 replies
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- helicopter
- flight
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mgi scripts AI REVIVE HEAL SCRIPT SP/MP
Jnr4817 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tested on hosted with 4 players and several AI groups. No issues with lag. Will test on dedicated soon, just need to finish mission. As for calling the script, what is the best way to call from init.sqf? Instead of just posting in init, i want to call it for a mission I am building. Call or spawn or execVM? Going to make a file called MGI_Revive.sqf -
GF Missions Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You’re a beast. Thanks homie for the hard work. -
mgi scripts AI REVIVE HEAL SCRIPT SP/MP
Jnr4817 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will try out this weekend, thanks for the hard work. -
Enhanced Helicopter Tailrotor Effect Mod
Jnr4817 replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im using ch pro pedals, it is really sensitive. In default settings, with AFM on, turn off auto-trim and give it a go. FLys more like DCS. THanks -
GF Missions Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Destroy mortar installation. Destroy anti-air installation. Destroy sam site and radar. Transport cargo to IDAP field hospital protect idap convoy destroy enemy convoy Just a few thoughts on missions. Keep up the awesome work. -
this is superb, gentlemen.