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Snakeyes1

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Everything posted by Snakeyes1

  1. Greetings, I want to run some missions on my server with a Zeus slot available in the server lobby. What is the best solution so that only server admins can select this slot and join the game as Zeus? There must be a way to control access.
  2. Snakeyes1

    Zeus Game Master Rights /How?

    This should be a secured option for servers. Otherwise when server admins are not present on a public server, a hacker or nefarious player can join as Zeus and ruin the game for legit players.
  3. I was using 2306 for the RConPort. I'll try 2301. Thanks.
  4. Greetings, I host a couple of ARMA 3 servers and I use RCon to help monitor them. Recently RCon stopped working for both of them simultaneously. It happened right around the time of the Tac-Ops release and the game client/server updates. I have not changed a thing regarding RCon and it has been working fine for several months. Anybody else having a problem with that? I'm trying to narrow down the issue. There has to be a change with my servers or something to do with the updates. For now, it's broken. Cheers
  5. Greetings, I'm curious about how the ranking system works in Unsung. Do you accumulate points towards rank based on the player's score? Is it persistent through server restarts or does the player start all over again as a private? Thank you
  6. Snakeyes1

    Ravage

    @tourist Your post is enlightening. I have some options then. I don't mind the downloads and I have used ALiVE in the past. I'm definitely interested in putting up a dedicated server for the Ravage Mod. For me. I want an ongoing game where players can join anytime and their character is persistent. Thanks for the information. It is very helpful.
  7. Snakeyes1

    Ravage

    @kodabar, Thanks for the reply. I looked for a while yesterday, but I didn't find anything. It seems that the multiplayer missions are more suited for hosting from a PC and have a few friends join for a an afternoon/evening of fun. Although the missions will run on a dedicated server, (I'm running one at the moment) they don't seem suited for persistent game play. What I mean by that is you play for a few hours and make some progress and then log off. A day or two later you log back in to resume where you left off. Whenever I log back in I am looking at the respawn interface. The game save mechanic works well if you are playing on a PC. You can save and resume game play later. Running the same mission on a server, there is no way that I can see to save your progress. BTW, in my quest yesterday I watched you play some Ravage missions on YouTube. Good stuff.
  8. Snakeyes1

    Ravage

    Is there a mission repository for the Ravage mod other than the Steam Workshop? I'm looking for a multiplayer mission that is persistent for my server. Otherwise players lose all their progress when they log out.
  9. Snakeyes1

    Ravage

    Thanks. I read through it this morning. It answered all of my questions.
  10. Snakeyes1

    Ravage

    Greetings, I played the Ravage mod for the first time this afternoon. Honestly, it blew me away. I was thinking the other day how much fun our clan used to have with the ARMA-2 DayZ Mod. If only somebody could do an update on that I would be happy. Guess what? It's here! I'm playing a multiplayer mission, "[SP/COOP 1-8] The Days After Zero." I spawned in NW of Kamenka into a small military compound. Between the Bandits and the Zeds I had to fight like hell to get out of there alive. If I wasn't on holiday, I would call in sick tomorrow! Bloody brilliant job on this haleks and team! I'm new to this mod so how is the survival aspect? Can I cook food and purify water? Can I repair vehicles? How about storage, can I use a tent? Thank you! Back to the apocalypse...
  11. Please recommend a good mission to play on a winter map. I prefer mp/cooperative and player # does not matter. Thanks for any help.
  12. I restarted my server and client and now I have the option on the scroll wheel to interact with the civilians (?). Perhaps either the server or client was in an odd state? Not going to add this to the feedback tracker.
  13. I just noticed that I cannot interact with civilians since the update. There is no action on the scroll wheel now. I tried a few different civilians, but no luck. I'll add it to the feedback tracker. edit- They are the civilians with the question mark over their head.
  14. I played with the update for awhile this morning. It looks polished and the issues I saw in the previous version are gone. The respawn and the depots worked well including the MHQ. I could not test revive because I was playing alone. I was on patrol in the APC (Marshall) and I got hit by several MANPADS and machine gun fire. I nearly jumped out of my chair! Top job roy86. Really nice work!
  15. Actually, the missions start appearing fairly quickly when you pick up intel from the deceased OPFOR.
  16. Actually, it is a function of the server software.
  17. Great news! I'll try it out tonight. Thanks roy86.
  18. That helps a lot. I'll try it out now. Thanks eggbeast. edit- That worked perfectly.
  19. Snakeyes1

    Prei Khmaoch Luong

    I played on this map for the first time yesterday. Wow! It's amazing. Thank you.
  20. Greetings, I wanted to take look at the Cambodia map last night, so I installed it on my Unsung server. The only mods I'm running are CBA_A3, TFAR and Unsung. About 5 minutes after the server started and two players in game it crashed for me. "No message from server at time, etc.." I have experienced some trouble with certain mods and not others since the Tac-Ops DLC released along with the version 1.80 hotfix. The Unsung Vietnam War Mod team has a patch to fix a certain crash problem as well as general fixes and updates due out soon. Check their forum thread here. I have not experienced a crash like that running the standard Unsung maps. I hope the Cambodia map works well on servers because I really like it. On a side note, my server RCon has stopped working since the last update. I have not changed anything and it has been working fine for months.
  21. How does calling in support work in the Unsung Vietnam War Mod? I read through the field manual in the Unsung package and Googled for an answer with no luck. I was playing on a server yesterday and I noticed another player call for CAS near the mission objective. Later as the battle raged on he called support for resupply. I asked him how it worked in side chat, but he was very brief in his reply. He said that you need to pick a leader slot in the server lobby and then pick up a certain radio at the base to access support. This would be very helpful when there are only a few players online and I really like the large scale AO of the Evolution missions. I tried his suggestion on an empty server this morning using the marine backpack radio (forgot the exact model) and I got closer to success. I can see support when I select the command menu (tilde key), but there are no support options. So I don't know. Is this function related to rank or am I just taking the wrong steps?
  22. Will do. Thanks for your help Blackheart_Six.
  23. I'm really enjoying playing Patrol Ops 4. I like the combined arms approach to missions. My thanks to roy86 and the team. Question, I deployed the MHQ and I can spawn my player from it back to base. How do I redeploy from base back to the MHQ? I'm guessing the Patrol Ops 4 flag pole at Safe Base Charlie, but I don't get a scroll wheel option on it.
  24. I just updated to Echo and played some this morning. I absolutely love it. Brilliant mod! Thank you.
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