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John Q. MERICA

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Everything posted by John Q. MERICA

  1. John Q. MERICA

    USP Gear & Uniforms

    Since none of us really had any idea as to when the mod would be released this seems like kind of a non-update update.
  2. John Q. MERICA

    CAG/Delta Force Faction

    Absolutely f***ing bad***!
  3. John Q. MERICA

    CAG/Delta Force Faction

    Nice! Looking forward to it. Thank you.
  4. John Q. MERICA

    CAG/Delta Force Faction

    Just started using this. Top shelf. Thank you.
  5. John Q. MERICA

    USP Gear & Uniforms

    Thanks for the update. Beautiful work as always. @fingolfin is a great add from what I've seen of his work. Super excited!
  6. John Q. MERICA

    USP Gear & Uniforms

    Nothing short of bad***. You guys continue to blow my mind.
  7. John Q. MERICA

    ARCTech Accessories

    I'm sorry to hear that. Thank you.
  8. John Q. MERICA

    ARCTech Accessories

    Very nice. Looking forward to it.
  9. John Q. MERICA

    USP Gear & Uniforms

    All the new work looks out*******standing. Thank you.
  10. John Q. MERICA

    US 75th Rangers

    Nice as always. You guys never cease to amaze.
  11. John Q. MERICA

    US 75th Rangers

    The work you guys are doing looks nothing short of awesome.
  12. John Q. MERICA

    Tier 1 Gear Pack

    I'm glad to see you continuing to expand and improve this mod. I really enjoy using v0.9. From a player a aspect I'm concerned about your decision to use the backpack slot to expand on your vest selections. This eliminates the ability to utilize backpacks in conjunction with your vests and still take advantage of all that your work. Most notably the effect this has on groups using TFAR's long range radios and other TFAR compliant packs. Or obviously just backpacks in general. I did see you mentioned possibly making TFAR equipment in the future. That would be AWESOME!!! I wish there were more modders making new TFAR packs. One of our group members made some packs work as TFAR long range radios as an in-house project. Unfortunately he lacks the modelling ability to add antennas and/or radio faces to them. The use of single stack mag pouches that wrap around the vest on the current version models doesn't make much sense. Using double or even triple stack pouches that are easy to reach are more logical. The mag pouches in the middle of the back and smoke at your shoulder blades seems kind of out of place. Adding combat gear to the rear of a carrier that you would have to remove your carrier to access would be pretty silly unless it's for someone behind you. Thanks!
  13. John Q. MERICA

    Tier 1 Gear Pack

    Realizing that I am a single voice whose opinion carries little to no weight, I preferred the previous version's vest layouts. I found this update to be disappointing. Please don't take this as an insult. I had your gear in the majority of my saved loadouts and am quite a fan of your work.
  14. @ascz_heads, @cup_terrains_core, @cup_terrains_maps, @HiddenIdentityV2, @mas_usa_devg, @mcc_sandbox_a3, @rhs_usf3, @sma, @spec4_gear, @tryk,
  15. @ascz_heads, @cup_terrains_core, @cup_terrains_maps, @rhs_usf3, @spec4_gear, @tryk, @mas_usa_devg
  16. John Q. MERICA

    (SMA) Specialist Military Arms

    I loaded SMA only and went into VR. There is a slight difference in the sounds between suppressed and unsuppressed. It's possible that I failed to notice this difference in game during combat. I'll pay closer attention to this over the next few days to see how the enemy reacts in different situations both with and without the suppressor. I have some real life experience with a SAW but that was 5.56 and without a suppressor so I honestly have no idea how effective a suppressor should be on a MK.3. I would think it would be more so than what I'm hearing in game. Thank you ineptaphid for offering some trouble shooting advice. I misread your first question so my first response was a bit off from what you asked... sorry.
  17. John Q. MERICA

    (SMA) Specialist Military Arms

    I see what your saying. I'll give that a try.
  18. John Q. MERICA

    (SMA) Specialist Military Arms

    No... but I have had some sound issues with other players involving weapons from multiple mods. i.e. not hearing their weapons firing but being able to hear the sonic crack or just not hearing them at all. This is happening both when I'm hosting a server and not. We all run the same mod pack. Some of us get our mods from different places but I've ran into this with different players at different times regardless. That being said other team mates commented on my weapon not being suppressed with the suppressor on so for the SMA Minimi specifically it's not just me hearing it.
  19. John Q. MERICA

    (SMA) Specialist Military Arms

    My work PC hates these forums. I'm not able to easily scan back through the pasts post at this time so I apologize if this issues has been addressed prior. The suppressors for the FN Minimi's don't work for me at all. I'm able to see and equip them but they have the same audio and the AI reacts to the weapon the same with or without. Again, if this is a known issues I do apologize. I really enjoy SMA and eagerly await every update. Thank you for all the time and effort you guys have invested! We need more LMG love. Thanks!
  20. John Q. MERICA

    (SMA) Specialist Military Arms

    Thanks. You answered my question with this. I found the optional addon for vanilla ammo.
  21. John Q. MERICA

    (SMA) Specialist Military Arms

    First and foremost I can't tell you how pleased myself and my group are with this mod. We're huge fans! Thank you for all of your effort. With the most recent update your weapons are no longer compatible with Bohemia ammunition. Was this an intentional change? Do you plan on changing this back in the future? Again, thank you.
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