Jump to content

razazel

BI Developer
  • Content Count

    123
  • Joined

  • Last visited

  • Medals

Everything posted by razazel

  1. 11-03-2020 No new game EXE No new launcher EXE Size: ~440 MB DATA Fixed: The random placement radius could be too big when using large markers in BIS_fnc_moveToRespawnPosition Fixed: Zeroing text offset in the GUI Old Man Fixed: Various smaller issues in the scenario and its systems Fixed: An incorrect Structured Text tag was causing RPT spam Tweaked: Checkpoint functionality and compositions (drone collisions and soldier aggression) Tweaked: Text translations Changed: Moved the static M2 and Red Beret to the platform data Removed: Loading icon Bohemia Incubator logo and other beta disclaimers ENGINE No significant EXE changes
  2. 05-03-2020 EXE rev. 146224 (game) EXE rev.146224 (Launcher) Size: ~980 MB DATA Added: "Old Man" open-world singleplayer scenario* (unsubscribe or disable the Workshop mod ⚠️) Added: Static M2 (low / raised), with optional ballistic shield and collimator sight Added: Red Beret Added: Infected Characters (not accessible in the editor; documentation pending) Added: Old Man items and props (medicine, bank cards, ID cards, etc.) Added: Old Man decals Added: Old Man Welcome Screen (links not final) Added: Old Man main menu tile (hover video pending) Tweaked: Light configuration on the To-199 aircraft - FT-T127800 Fixed: An undefined variable error in the Functions Library Fixed: Various RPT spam errors on several terrains * Content requires ownership of Arma 3 Apex expansion ENGINE Added: FOV is now synced in Picture-in-Picture screens if a turret[] parameter is used in the RenderTargets definition Fixed: Event Handler "HitPart" did not return selection names properly when a vehicle was damaged by an explosion (this prevented accomplishing the Mass Virtual Destruction achievement) Fixed: Remote vehicle synchronization for objects attached by ropes in multiplayer
  3. 13-02-2020 EXE rev. 146213 (game) EXE rev. 146213 (Launcher) Size: ~ 1.4 GB DATA Fixed: Script error at the beginning of "Remnants of War" campaign scenario "The Redacted" - FT - T142535 Tweaked: Some more skin tone matching on various characters and their injury materials Tweaked: Rebinarized key terrain assets to match the previously updated PhysX version ENGINE No significant EXE changes
  4. 05-02-2020 EXE rev. 146200 (game) EXE rev. 146200 (Launcher) Size: ~ 633.1 MB DATA Fixed: Spectrum Device antenna ground holders were broken when Contact was not loaded Fixed: Y-axis of the Spectrum Device was incorrect when Contact was not loaded - FT - T148470 Fixed: Ability to climb down from Garage (Large) Fixed: Floating bricks in the Scaffolding (New) prop Fixed: Removed obsolete Fire Geometry elements in the Scaffolding (New) prop Fixed: Removed ill-defined glass panels in the Dome (White, Under Construction, Nearly) prop to prevent issues with impact sounds and grenade throwing Fixed: Pole Wall 03 was indestructible Fixed: Head injury materials for Tanoan characters Fixed: Wipeout airbrakes rotating in the opposite direction - FT - T144897 Fixed: Turret indicator on the armed Speed Boat - FT - T148400 Fixed: When setting the date in Eden Editor, days of the week were incorrect in January of a leap year (e.g. January 2020) - FT - T148292 Tweaked: Made consistent the Fire Geometry across all characters ENGINE No significant EXE changes
  5. 22-01-2020 EXE rev. 146197 (game) EXE rev. 146197 (Launcher) Size: ~ 395.7 MB DATA Fixed: Some Spectrum Device values disappeared after unequipping the device and equipping it again (thanks Ron4Swat!) - FT - T148160 Fixed: Ifrit shadows were broken when hiddenSelectionsMaterials were used - FT - T148354 Tweaked: Skin tone matching on various characters and their injury materials ENGINE No significant EXE changes
  6. 15-01-2020 No new game EXE No new Launcher EXE Size: ~ 4.2 MB DATA Added: Optional mission config property "arsenalRestrictedItems" to blacklist undesired Arsenal equipment Example: arsenalRestrictedItems[] = {"U_B_Soldier_VR"}; Tweaked: Adjusted AH-9/M-900 fording depth Tweaked: Crouched walking with sidearm animation collision shape - FT - T147980 Fixed: Corrected a typo in BIS_fnc_ambientBlacklist
  7. 09-01-2020 EXE rev. 146187 (game) EXE rev. 146187 (Launcher) Size: ~ 81.1 MB DATA Fixed: NATO Pacific Mk6 Mortar, HMG and GMG were assembled into Independent versions instead of NATO Pacific - FT - T145362 Fixed: Warlords - The inventory screen no longer remains open when opening Arsenal - FT - T147759 Fixed: Broken Offroad (Repair) damage and destruction materials - Forums - General Discussion Fixed: Potential script error in the patrol module - FT - T117706 Added: RscListBoxMulti config class for scripted UI creation of multi-selection list boxes Fixed: hintC not showing special characters when used with alternative syntax - FT - T76965 ENGINE Fixed: PhysX CCD for small objects with a different PhysX shape and object bounding box
  8. 11-12-2019 EXE rev. 146180 (game) EXE rev. 146180 (Launcher) Size: ~ 725.8 MB DATA Added: The old Czech Hedgehog asset is no longer hidden Added: Localisation strings to some of the armed variants of vehicles (Qilin, Prowler (AT), MB 4WD (AT)) Added: Additional geometry to Tanoa Fire Escape Stairs - FT - T145614 Added: BIS_fnc_transformVectorDirAndUp function for rotating vectorDir and vectorUp in 3 axes Tweaked: BIS_fnc_rotateVector3D is optimized and should now run up to 5x faster Tweaked: BIS_fnc_ambientFlyBy improved and cleaned up Tweaked: Van should now be able to drive over bridges correctly - FT - T146150 Tweaked: View geometry of some Altis structures - FT - T146447 Tweaked: Medikits and Toolkits can be now stored in vests if there is enough space - FT - T128710 Fixed: Broken tooltip in object equipment storage in 3DEN - FT - T117193 Fixed: CTRG Northgate had an incorrect magazine Fixed: Script error in Splendid Camera when mouse or joystick were mapped to camera controls - FT - T146601 / T117681 Fixed: Rugged Tablet custom texture - FT - T145005 Fixed: The medical decal on Medical Tent should no longer flicker Fixed: Typo in Livonia's ILS configuration Fixed: Scrollable building door states in 3DEN ENGINE Added: Updated to PhysX 4.1.1 (this will require some thorough testing; if it causes too many issues, we may yet revert it) Added: Possibility to change armor simulation of a character hitpoint via classes defined in HitpointsProtectionInfo with a "simulation" parameter Changed: Network synchronisation when two vehicles collide improved (local versus remote) Fixed: Simulated things should no longer fall too fast and fall through the ground (e.g. weapons) Fixed: Optics Post Process Effects (opticsPPEffects) not being loaded correctly Fixed: Crash when releasing a joint constraint without any actor
  9. 14-11-2019 EXE rev. 146115 (game) EXE rev. 146115 (Launcher) Size: ~ 415.6 MB DATA Added: Contact music tracks can be played by Zeus Tweaked: BIS_fnc_startLoadingScreen - activated support for different loading screen resources Fixed: Active camouflage on Box Trucks (broken distant LOD) Fixed: Miscellaneous translation issues Potential Spoilers ("First Contact") ENGINE Added: allActiveTitleEffects script command to detect currently active title effects Added: vehicleMoveInfo now returns sendSimpleCommand status Fixed: Issues connected to V2 addon signatures Fixed: Script compilation memory handling restored to its prior state Fixed: createVehicleLocal behavior restored to its prior state Fixed: Un-escaping double quotes in parseSimpleArray Fixed: Incorrect return type for unitsBelowHeight when null was passed as group Fixed: BattlEye -bepath parameter parsing (spaces) Fixed: Crash when you request support for a soldier in your squad
  10. 09-10-2019 EXE rev. 146060 (game) EXE rev. 146060 (Launcher) Size: ~81.8 MB DATA Fixed: Various localization issues ENGINE Added: Script command getTextWidth Tweaked: Enabled the waitUntil return value warning instead of break as default
  11. 02-10-2019 EXE rev. 146056 (game) EXE rev. 146056 (Launcher) Size: ~1.1 GB DATA Added: This is War 6th Anniversary Remix music track into the game and Digital Deluxe Edition Tweaked: Chemical Detector digit display precision Fixed: Missing Contact music track durations added and incorrect durations were tweaked Fixed: Error when the 'to' param was in format [x, y] in BIS_fnc_drawArrow Fixed: Few errors after moving the Spectrum Device to the platform data Potential Spoilers ("First Contact") ENGINE Added: Script commands triggerInterval and setTriggerInterval to make it possible to alter the trigger condition check frequency of detectors Fixed: Some task commands returned nil when their argument was null
  12. 18-09-2019 EXE rev. 146046 (game) EXE rev. 146046 (Launcher) Size: ~1.1 GB DATA Added: Very limited platform functionality for the vanilla Spectrum Device (documentation forthcoming) Added: A new optional parameter to specify BIS_fnc_drawArrow's base width Tweaked: The Print Config Utility will now show a selection dialog on multiple matches instead of auto-selecting the first match Tweaked: BIN_fnc_isPaused was replaced by scripting command isGamePaused Changed: Made the Spectrum Device part of the platform* Changed: Moved APR and Blindfold overlays to the platform Fixed: The position of subtitles changed when using the optics mode of the Spectrum Device Jammer antenna even when it was not needed Fixed: Katiba GL muzzle flash in 3rd person view - FT - T144083 Fixed: Various object position issues on Livonia * Note: this gear is primarily cosmetic; limited features are only available in the context of Contact's campaign and gameplay. Potential Spoilers ("First Contact") ENGINE No significant EXE changes
  13. 28-08-2019 EXE rev. 146030 (game) EXE rev. 146030 (Launcher) Size: ~150.5 MB DATA Fixed: A typo in LDF Mk6 mortar backpack led to the creation of wrong weapon when assembling it (FT - T142948) ENGINE Added: "drawLocations" parameter for toggling location name drawing on the map (FT - T77593) Fixed: Incorrect colour of thermal mode if first optic mode was day light only and second one was GHOT for example Fixed: UAVControl would return either the driver or the gunner but never both
  14. 22-08-2019 EXE rev. 146007 (game) EXE rev. 146007 (Launcher) Size: ~2.1 GB DATA Removed: Get in actions for empty drones (UGV / UAV / Autonomous Static Turrets / SAM Sites, etc.) (FT - T142713) Fixed: The sidearm proxy on Heli Coveralls [LDF] in 3rd person view Fixed: Footstep sounds of timber piles Tweaked: Livonia bushes' resistance against armored vehicles Fixed: The Skate Helmet was missing NOHQ and SMDI maps in-game Fixed: Missing attachments in Arsenal after loading a save ENGINE Fixed: Script file paths were trimmed too aggressively in error messages
  15. Hi, would you mind providing repro steps or a repro mission where this happens? (PM me the mission if you wish)
  16. Should be working fine with the last updat
  17. So the dark segments appear randomly with each session or are they present always on multiple, always the same, places?
  18. Tried it, no luck :( perhaps game cache verification might help?
  19. Oh I see now, thanks for the info :)
  20. More info please? Are you using some controller? It seems to work just fine (at least with the mouse).
  21. Seems to work just fine, could you do another check with the latest dev branch version?
  22. Could you please create an FT ticket and PM me the link or PM me the crash report files via PM here directly? Thanks :)
  23. Made a basic trigger that would kill me if I step in, trigger and executes correctly. A little bit more info or some repro would surely come in handy as it might be broken only under certain condition in which case, I need as much info as possible.
  24. In general or having trouble with something more specific? In which case some repro or more specific info about that would help greatly :) Thanks
×