-
Content Count
123 -
Joined
-
Last visited
-
Medals
Everything posted by razazel
-
11-03-2020 No new game EXE No new launcher EXE Size: ~440 MB DATA Fixed: The random placement radius could be too big when using large markers in BIS_fnc_moveToRespawnPosition Fixed: Zeroing text offset in the GUI Old Man Fixed: Various smaller issues in the scenario and its systems Fixed: An incorrect Structured Text tag was causing RPT spam Tweaked: Checkpoint functionality and compositions (drone collisions and soldier aggression) Tweaked: Text translations Changed: Moved the static M2 and Red Beret to the platform data Removed: Loading icon Bohemia Incubator logo and other beta disclaimers ENGINE No significant EXE changes
- 1547 replies
-
- 15
-
05-03-2020 EXE rev. 146224 (game) EXE rev.146224 (Launcher) Size: ~980 MB DATA Added: "Old Man" open-world singleplayer scenario* (unsubscribe or disable the Workshop mod ⚠️) Added: Static M2 (low / raised), with optional ballistic shield and collimator sight Added: Red Beret Added: Infected Characters (not accessible in the editor; documentation pending) Added: Old Man items and props (medicine, bank cards, ID cards, etc.) Added: Old Man decals Added: Old Man Welcome Screen (links not final) Added: Old Man main menu tile (hover video pending) Tweaked: Light configuration on the To-199 aircraft - FT-T127800 Fixed: An undefined variable error in the Functions Library Fixed: Various RPT spam errors on several terrains * Content requires ownership of Arma 3 Apex expansion ENGINE Added: FOV is now synced in Picture-in-Picture screens if a turret[] parameter is used in the RenderTargets definition Fixed: Event Handler "HitPart" did not return selection names properly when a vehicle was damaged by an explosion (this prevented accomplishing the Mass Virtual Destruction achievement) Fixed: Remote vehicle synchronization for objects attached by ropes in multiplayer
- 1547 replies
-
- 23
-
13-02-2020 EXE rev. 146213 (game) EXE rev. 146213 (Launcher) Size: ~ 1.4 GB DATA Fixed: Script error at the beginning of "Remnants of War" campaign scenario "The Redacted" - FT - T142535 Tweaked: Some more skin tone matching on various characters and their injury materials Tweaked: Rebinarized key terrain assets to match the previously updated PhysX version ENGINE No significant EXE changes
- 1547 replies
-
- 15
-
05-02-2020 EXE rev. 146200 (game) EXE rev. 146200 (Launcher) Size: ~ 633.1 MB DATA Fixed: Spectrum Device antenna ground holders were broken when Contact was not loaded Fixed: Y-axis of the Spectrum Device was incorrect when Contact was not loaded - FT - T148470 Fixed: Ability to climb down from Garage (Large) Fixed: Floating bricks in the Scaffolding (New) prop Fixed: Removed obsolete Fire Geometry elements in the Scaffolding (New) prop Fixed: Removed ill-defined glass panels in the Dome (White, Under Construction, Nearly) prop to prevent issues with impact sounds and grenade throwing Fixed: Pole Wall 03 was indestructible Fixed: Head injury materials for Tanoan characters Fixed: Wipeout airbrakes rotating in the opposite direction - FT - T144897 Fixed: Turret indicator on the armed Speed Boat - FT - T148400 Fixed: When setting the date in Eden Editor, days of the week were incorrect in January of a leap year (e.g. January 2020) - FT - T148292 Tweaked: Made consistent the Fire Geometry across all characters ENGINE No significant EXE changes
- 1547 replies
-
- 14
-
22-01-2020 EXE rev. 146197 (game) EXE rev. 146197 (Launcher) Size: ~ 395.7 MB DATA Fixed: Some Spectrum Device values disappeared after unequipping the device and equipping it again (thanks Ron4Swat!) - FT - T148160 Fixed: Ifrit shadows were broken when hiddenSelectionsMaterials were used - FT - T148354 Tweaked: Skin tone matching on various characters and their injury materials ENGINE No significant EXE changes
- 1547 replies
-
- 12
-
15-01-2020 No new game EXE No new Launcher EXE Size: ~ 4.2 MB DATA Added: Optional mission config property "arsenalRestrictedItems" to blacklist undesired Arsenal equipment Example: arsenalRestrictedItems[] = {"U_B_Soldier_VR"}; Tweaked: Adjusted AH-9/M-900 fording depth Tweaked: Crouched walking with sidearm animation collision shape - FT - T147980 Fixed: Corrected a typo in BIS_fnc_ambientBlacklist
- 1547 replies
-
- 14
-
09-01-2020 EXE rev. 146187 (game) EXE rev. 146187 (Launcher) Size: ~ 81.1 MB DATA Fixed: NATO Pacific Mk6 Mortar, HMG and GMG were assembled into Independent versions instead of NATO Pacific - FT - T145362 Fixed: Warlords - The inventory screen no longer remains open when opening Arsenal - FT - T147759 Fixed: Broken Offroad (Repair) damage and destruction materials - Forums - General Discussion Fixed: Potential script error in the patrol module - FT - T117706 Added: RscListBoxMulti config class for scripted UI creation of multi-selection list boxes Fixed: hintC not showing special characters when used with alternative syntax - FT - T76965 ENGINE Fixed: PhysX CCD for small objects with a different PhysX shape and object bounding box
- 1547 replies
-
- 10
-
11-12-2019 EXE rev. 146180 (game) EXE rev. 146180 (Launcher) Size: ~ 725.8 MB DATA Added: The old Czech Hedgehog asset is no longer hidden Added: Localisation strings to some of the armed variants of vehicles (Qilin, Prowler (AT), MB 4WD (AT)) Added: Additional geometry to Tanoa Fire Escape Stairs - FT - T145614 Added: BIS_fnc_transformVectorDirAndUp function for rotating vectorDir and vectorUp in 3 axes Tweaked: BIS_fnc_rotateVector3D is optimized and should now run up to 5x faster Tweaked: BIS_fnc_ambientFlyBy improved and cleaned up Tweaked: Van should now be able to drive over bridges correctly - FT - T146150 Tweaked: View geometry of some Altis structures - FT - T146447 Tweaked: Medikits and Toolkits can be now stored in vests if there is enough space - FT - T128710 Fixed: Broken tooltip in object equipment storage in 3DEN - FT - T117193 Fixed: CTRG Northgate had an incorrect magazine Fixed: Script error in Splendid Camera when mouse or joystick were mapped to camera controls - FT - T146601 / T117681 Fixed: Rugged Tablet custom texture - FT - T145005 Fixed: The medical decal on Medical Tent should no longer flicker Fixed: Typo in Livonia's ILS configuration Fixed: Scrollable building door states in 3DEN ENGINE Added: Updated to PhysX 4.1.1 (this will require some thorough testing; if it causes too many issues, we may yet revert it) Added: Possibility to change armor simulation of a character hitpoint via classes defined in HitpointsProtectionInfo with a "simulation" parameter Changed: Network synchronisation when two vehicles collide improved (local versus remote) Fixed: Simulated things should no longer fall too fast and fall through the ground (e.g. weapons) Fixed: Optics Post Process Effects (opticsPPEffects) not being loaded correctly Fixed: Crash when releasing a joint constraint without any actor
- 1547 replies
-
- 21
-
14-11-2019 EXE rev. 146115 (game) EXE rev. 146115 (Launcher) Size: ~ 415.6 MB DATA Added: Contact music tracks can be played by Zeus Tweaked: BIS_fnc_startLoadingScreen - activated support for different loading screen resources Fixed: Active camouflage on Box Trucks (broken distant LOD) Fixed: Miscellaneous translation issues Potential Spoilers ("First Contact") ENGINE Added: allActiveTitleEffects script command to detect currently active title effects Added: vehicleMoveInfo now returns sendSimpleCommand status Fixed: Issues connected to V2 addon signatures Fixed: Script compilation memory handling restored to its prior state Fixed: createVehicleLocal behavior restored to its prior state Fixed: Un-escaping double quotes in parseSimpleArray Fixed: Incorrect return type for unitsBelowHeight when null was passed as group Fixed: BattlEye -bepath parameter parsing (spaces) Fixed: Crash when you request support for a soldier in your squad
- 1547 replies
-
- 12
-
09-10-2019 EXE rev. 146060 (game) EXE rev. 146060 (Launcher) Size: ~81.8 MB DATA Fixed: Various localization issues ENGINE Added: Script command getTextWidth Tweaked: Enabled the waitUntil return value warning instead of break as default
- 1547 replies
-
- 10
-
02-10-2019 EXE rev. 146056 (game) EXE rev. 146056 (Launcher) Size: ~1.1 GB DATA Added: This is War 6th Anniversary Remix music track into the game and Digital Deluxe Edition Tweaked: Chemical Detector digit display precision Fixed: Missing Contact music track durations added and incorrect durations were tweaked Fixed: Error when the 'to' param was in format [x, y] in BIS_fnc_drawArrow Fixed: Few errors after moving the Spectrum Device to the platform data Potential Spoilers ("First Contact") ENGINE Added: Script commands triggerInterval and setTriggerInterval to make it possible to alter the trigger condition check frequency of detectors Fixed: Some task commands returned nil when their argument was null
- 1547 replies
-
- 13
-
18-09-2019 EXE rev. 146046 (game) EXE rev. 146046 (Launcher) Size: ~1.1 GB DATA Added: Very limited platform functionality for the vanilla Spectrum Device (documentation forthcoming) Added: A new optional parameter to specify BIS_fnc_drawArrow's base width Tweaked: The Print Config Utility will now show a selection dialog on multiple matches instead of auto-selecting the first match Tweaked: BIN_fnc_isPaused was replaced by scripting command isGamePaused Changed: Made the Spectrum Device part of the platform* Changed: Moved APR and Blindfold overlays to the platform Fixed: The position of subtitles changed when using the optics mode of the Spectrum Device Jammer antenna even when it was not needed Fixed: Katiba GL muzzle flash in 3rd person view - FT - T144083 Fixed: Various object position issues on Livonia * Note: this gear is primarily cosmetic; limited features are only available in the context of Contact's campaign and gameplay. Potential Spoilers ("First Contact") ENGINE No significant EXE changes
- 1547 replies
-
- 15
-
28-08-2019 EXE rev. 146030 (game) EXE rev. 146030 (Launcher) Size: ~150.5 MB DATA Fixed: A typo in LDF Mk6 mortar backpack led to the creation of wrong weapon when assembling it (FT - T142948) ENGINE Added: "drawLocations" parameter for toggling location name drawing on the map (FT - T77593) Fixed: Incorrect colour of thermal mode if first optic mode was day light only and second one was GHOT for example Fixed: UAVControl would return either the driver or the gunner but never both
- 1547 replies
-
- 12
-
22-08-2019 EXE rev. 146007 (game) EXE rev. 146007 (Launcher) Size: ~2.1 GB DATA Removed: Get in actions for empty drones (UGV / UAV / Autonomous Static Turrets / SAM Sites, etc.) (FT - T142713) Fixed: The sidearm proxy on Heli Coveralls [LDF] in 3rd person view Fixed: Footstep sounds of timber piles Tweaked: Livonia bushes' resistance against armored vehicles Fixed: The Skate Helmet was missing NOHQ and SMDI maps in-game Fixed: Missing attachments in Arsenal after loading a save ENGINE Fixed: Script file paths were trimmed too aggressively in error messages
- 1547 replies
-
- 16
-
Hi, would you mind providing repro steps or a repro mission where this happens? (PM me the mission if you wish)
-
Should be working fine with the last updat
-
So the dark segments appear randomly with each session or are they present always on multiple, always the same, places?
-
Tried it, no luck :( perhaps game cache verification might help?
-
Oh I see now, thanks for the info :)
-
More info please? Are you using some controller? It seems to work just fine (at least with the mouse).
-
Seems to work just fine, could you do another check with the latest dev branch version?
-
If you can, please do :)
-
Could you please create an FT ticket and PM me the link or PM me the crash report files via PM here directly? Thanks :)
-
Made a basic trigger that would kill me if I step in, trigger and executes correctly. A little bit more info or some repro would surely come in handy as it might be broken only under certain condition in which case, I need as much info as possible.
-
In general or having trouble with something more specific? In which case some repro or more specific info about that would help greatly :) Thanks