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Kalle M.

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Everything posted by Kalle M.

  1. Kalle M.

    Mission Objectives

    REMEMBER TO PUT THIS WHOLE SCRIPT INTO AN .SQF FILE! Replace the radio- and playsound commands with whatever you want! Good luck. /* Execute the following script by putting this in trigger init field: nul=[huey, shilka] execVM "missile.sqf"; Replace "huey" with the helicopter name. Replace "shilka" with the anti-air unit name. Good luck! */ _vehicle = _this select 0; _aa = _this select 1; _aa reveal _vehicle; [] spawn { while {canMove _vehicle} do { playsound "missile_inbound"; sleep 0.25 } }; [] spawn { [] spawn { 1.5 fadeMusic 0; sleep 1.5; playMusic ["EP1_Track15", 35.8]; 1.5 fadeMusic 1 }; _vehicle sideRadio "r01"; sleep 1; _aa doTarget _vehicle; sleep 2; null = _aa fireAtTarget [_vehicle]; [] spawn { sleep 3.2; _vehicle setHit ["mala vrtule", 1] }; enableRadio FALSE; }; sleep 3.2; enableRadio TRUE; [] spawn { sleep 2; _vehicle sideRadio "r02"; }; playSound "missile_impact"; addCamShake [20, 0.75, 15]; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [3]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 1; [] spawn { sleep 0.75; addCamShake [15, 46, 10] }; playMusic ["EP1_Track15", 40.5]; 0 fadeMusic 1; _OilS = "#particlesource" createVehicleLocal position _vehicle; _OilS setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48 , 1], "", "Billboard", 1, 2, [-0.2, -5.75, 1], [0, 0, 0], 0, 0.9, 1, 0, [0.25,1,2,3,4,5], [[0, 0, 0, 0],[0, 0, 0, 1],[0.05, 0.05, 0.05, 0.75],[0.1, 0.1, 0.1, 0.5],[0.15, 0.15, 0.15, 0.25],[0.2, 0.2, 0.2, 0]], [0.8,0.3,0.25], 0.1, 0.15, "", "", _vehicle, 360]; _OilS setDropInterval 0.05; !(canMove _vehicle); sleep 3; position _vehicle select 2 < 0.3; sleep 5; base sideRadio "r03"; deleteVehicle _aa;
  2. Here's a quick CWR2 winter mission for Christmas! Download from Mediafire: http://www.mediafire.com/file/1x5qp7zauatbvmd/cwr2_sp_northskirmish_1-00.cwr2_poseidon_w.pbo/file Put it in your missions folder inside your ArmA 2 Operation Arrowhead directory. You know the laws and stuff; don't steal my work in your name! Always mention if you want to edit my missions/addons before releasing anything! Merry Christmas!
  3. Thanks, I think the problem is in the first mission. I noticed the same before fixing the first mission. Glad you have enjoyed:D
  4. Thanks, I'll check it out. Did you play the newer version or the one I first uploaded?
  5. There's been some mistakes in mission 1. Some of the triggers have incorrect path for scripts. I will play the mission through and upload the updated version soon. Thanks.
  6. Greetings. I made this topic for mission ideas only. My own imagination has died some time ago. My newest mission ideas went to shit, so if you have any ideas for some simple missions, please let me know and I'll think about it. *Do not post any editing stuff, it does not belong to this section*. Kalle Määttä.
  7. Kalle M.

    Requesting ideas for missions

    Thanks for sharing your thoughts. I'll keep that in mind;)
  8. Kalle M.

    SP Mission pack CWR2 "The last war"

    Thanks guys, looking forward to test it soon. Cheers.
  9. Kalle M.

    SP Mission pack CWR2 "The last war"

    Update on mission #04 The ambush was executed as planned, no bugs detected. Proceeding with the mission. So far so good...
  10. Kalle M.

    SP Mission pack CWR2 "The last war"

    That's good news. Perhaps it would be better to ignore my reports regarding #04 Tsunami until someone else has the same problems?
  11. Kalle M.

    SP Mission pack CWR2 "The last war"

    Nope, I didn't use the time acceleration. I will do a few tests and see if it goes hell. I think the two choppers that crashed in my test were transport helicopters, since they flew right in front of my chopper and seemed unarmed.
  12. Kalle M.

    SP Mission pack CWR2 "The last war"

    Sorry for the late response, I tested on SP mode. As everything else too.
  13. Kalle M.

    SP Mission pack CWR2 "The last war"

    About mission #11 There is an error during the briefing which says: "Picture sp_11_assault.paa not found". There is missing a picture in the notes. I'll update this reply if I find anything else regarding mission #11.
  14. Kalle M.

    SP Mission pack CWR2 "The last war"

    Update on mission #07: Everything worked as intended during the mission. Debriefing showed up as planned. However, the doneKeys didn't work. The mission is not marked 'completed'. Have you used the donekeys inside gameLogics in other missions too? I was just wondering.
  15. Kalle M.

    SP Mission pack CWR2 "The last war"

    No update on mission #07's ending. I'll check it immediately. Here are the results of #04 Tsunami mission. 1st try: Squad was standing at the Kill zone. 2nd try: Two transport helicopters crashed into the hills in east of the Kill zone. 3rd try: Squadleader is moving to south for some odd reason. Behaviour is possibly 'combat'. Other elements proceeded to the forest after receiving the order to interdict. First task is not considered complete. This is very odd since it's working on your PC but not on mine. Maybe the complexity of the mission appears to be causing this. I believe I have encountered the same effect earlier on some other missions during my Arma years. Could be just "Arma".
  16. Kalle M.

    SP Mission pack CWR2 "The last war"

    I only had that issue for once. Perhaps it was just a coincidence? Restarting the mission could solve the problem. I'll check it soon.
  17. Kalle M.

    SP Mission pack CWR2 "The last war"

    I'll make a playtest tomorrow and see if the debriefing shows up as intended, just to be sure.
  18. Kalle M.

    SP Mission pack CWR2 "The last war"

    Heh, no problem:) I'll check it myself in the editor just in case.
  19. Kalle M.

    SP Mission pack CWR2 "The last war"

    He was standing just like the others. My group seemed like they were waiting for the waypoint to get executed or something.
  20. Kalle M.

    SP Mission pack CWR2 "The last war"

    Yes, the debriefing showed the description and the title as supposed. Maybe you forgot to put the key before the ending script? I found two outro files and I didn't see the key being used.
  21. Kalle M.

    SP Mission pack CWR2 "The last war"

    Yes, my squad was ordered to interdict and all group members were just standing in formation (Wedge I think or something similar) with their guns pointed down. All other squads proceeded to the forest as ordered. This is weird as I haven't encountered it at this phase.
  22. Kalle M.

    SP Mission pack CWR2 "The last war"

    One more thing which might appear to be a small mistake. I finnished the 7th mission and completed all objectives except the overwatch tasks which didn't affect the outcome. However, for some odd reason, the mission is not appearing to be completed "officially". I'm talking about 'doneKeys'. You might want to check it out too.
  23. Kalle M.

    SP Mission pack CWR2 "The last war"

    Unfortunately I've got a new report. My AT section did not continue to the forest to setup an ambush for the American tanks coming from Levie after landing near the "Kill zone". Other elements did move into the forest but my section however, was standing at the landing zone. UPDATE: The demolitions team destroyed the radar once I arrived at the exit rally point. I thought I was supposed to stay on overwatch until the radar was taken down with explosives. It works now as intended, I think the task was just a bit unclear and that's why I first failed to complete the mission.
  24. Kalle M.

    SP Mission pack CWR2 "The last war"

    Hi, I found out that some things were "broken" when I was playing these missions and here's a quick list of everything I remember: #1 I thought the player was supposed to carry extra rockets when playing as Anti-Tank soldier, am I correct? I took a look into '04 Tsunami' mission.sqm and checked the player's init field, I found: {this addmagazine ""cwr2_AT4Rocket""} foreach [1,2]; The code looks fine to me, I even tested it on the editor with RPG rockets and it worked fine. I also noted that I had no extra rockets either in mission '07 Invasion'. The tips told me to use different kind of rockets against different targets but I only had limited ammunition of one kind only. #2 When I played the mission '09 CWR2 Raid on Drachenfels', nothing happened when the demolition team was "probably" setting charges on the hill (radars). The group was just moving around and doing nothing. I'll play it again just to be sure. #3 I also saw an error when playing the mission which I mentioned in report #2. https://steamcommunity.com/sharedfiles/filedetails/?id=1445961805 Just thought you guys should know. Kalle.
  25. Hi! I want to unlink my Bohemia Interactive account from my Steam account but I've not found any settings where I could do this. Please help. Thanks.
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