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onefox

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About onefox

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  1. Can it be that this: - doc update: array returned by playableUnits does not return the headless client Is not the case anymore? the count playableUnits includes the HC as far as i can tell.
  2. Would be awesome, also some clients have the signature timeout after a long time.
  3. @omon, @dwarden Check out the ticked, i guess its exactly that problem. http://feedback.arma3.com/view.php?id=27172 The thing is that you will get just an: "Player headlessclient: Signature check timed out" error in the server rpt log. So no crash.
  4. Is this still somewhere? The repo is dead. Iam searching for a cli rcon-tool.
  5. I was missing a slot for the headless client.... So i added it in the mission and now the hc is working Thanks for your time.
  6. But that error only is in the log if i don't Start the HC with the right mods. There are debug statements before that that should have been executed fine. The rpt log with the right mods doesn't even come that far :( Its the first link (http://pastebin.com/3fK1mEJX)
  7. Hello, i just started reading into the headless client and the concept seems to be quite nice but i have some first problems with it. So i got my self a working local Server. Now when i start the hc with all the needed mods for the mission its running but the logfile is just not complete and the HC is not working as it should. Here is the start param for the the rpt log: start "HC" "arma3server.exe" -client -connect=127.0.0.1 -port=2302 -mod="@allinarmaterrainpack;@Ryanzombies;@Exile;@zombies_hc;" -nosound -name=HC -profile=HC http://pastebin.com/3fK1mEJX Is there anything that i did't miss and didn't think of? I also tried that the server is named different and in another directory. Interestingly when i remove one mod its loading a bit further like this: http://pastebin.com/WrEAq82A In both cases nothing is crashing, its just not working as expected and its not debugging some test data. I follow this guide over here: https://forums.bistudio.com/topic/178434-arma3-headless-client-guide/ Thanks for any help.
  8. some fresh crash logs: https://www.dropbox.com/s/9lmzqi68f5fiabx/crash_6_7.7z?dl=0
  9. Here some more: This time also with the exportJIPQueue log. https://www.dropbox.com/s/mjlxpm3q6dep6a8/arma3chernacrashv7.7z?dl=0
  10. Here is another crash, at least i got some memory leaks away with using pushBack instead of the + operator when adding values to a array. https://www.dropbox.com/s/zmhnuq29ht0v03c/crash_v7.7z?dl=0 Its a Error: can't resize AutoArray to negative size! Error. You guys did something with the array itself right? (https://community.bistudio.com/wiki/Array) Could that be related? From Arma 3 v1.53.132890 arrays are limited to maximum of 999999 (sometimes 1000000) elements I am now able to fully reproduce it locally. (can take ~20 Minutes but than it crashes every time with only me on the server)
  11. onefox

    Zombies & Demons 5.0

    What mods are on your server? Upload your server rpt log and link it in here.
  12. New error with version 7 and i waited for the dump ;) https://www.dropbox.com/s/gdsro8684elgb94/2015-12-22-%200_24-37.7z?dl=0 cheers,
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