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Rockapes

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Everything posted by Rockapes

  1. I know the GBU-12's do, bout the only ones I really tried but ALL guided bombs should work the same way
  2. Use laser to mark a target, then change to CBU, you need to use "R" I think is default to find target , it will select the target then whilst travelling towards when you get a locked symbol ( you will know what I mean when it happens if your familiar with locking weapons ) press fire button immediately, timing is everything. Hopefully this makes sense
  3. Yeh I think I am missing something cause under video settings I have PIP but only ultra high etc not actual view distance Edit: Apologies, I am an idiot, I wasn't scrolling down any further than ultra
  4. Can someone explain how to use this because I cant see any options or settings to use it and when I go into Laser cameras in planes etc (PIP) no difference
  5. Wld love to see your Napf version mate
  6. Thanks @avibird 1 appreciated
  7. Hey @avibird 1 any chance you will share the modified script. Cheers
  8. Hey @pierremgi any chance of making it that when your down you don't lose control of the AI? Cause they don't seem to want to heal me when I am down. They heal each other very well just not me, unless I am not waiting long enough but I do seem to die before hand
  9. @catchdog I have played on a few ALIVE missions and what I would consider to be heavy missions and never had this problem occur so I dont have alot of ideas unless of course your computer just isnt upto the requirements ( not that I know what min is ). What are your computer specs?
  10. Ok. Ive used both before without issue so something else is going on. Can I ask are you using beta or steam version? Also any particular steps to reproduce / missions etc
  11. Definitely havent seen that. Are you runng any other AI / AI control mods?
  12. Thats a bit odd. Radial menu normally picks ALL units ( hold tab ) or if you select a unit / units before hand F2 F4 say then the radial menu will only apply to those chosen
  13. Thanks as always @Wyqer
  14. Hey @Wyqer I thought I had read somewhere that you can disable resistance fighters but cant seem to find where I thought I had read it. Is it possible? Cheers
  15. My bad. Misunderstood I thought you ment the person that was down cldnt use TFAR not noone could use Definitely havent seen that before. Any particular mission/s you can list?
  16. Im no expert but if a missions uses AIS then there are settings that can prevent communication of any type especially TFAR Just to be clear its designed that way IF mission designer wants it, not a conflict BUT am only speaking based on knowledge if AIS
  17. Not sure if its a one off as havent retried but I left other AI squads in two different vehicles ( as cargo ) and when I got back in after server restart the trucks were empty except for drivers
  18. If you capture factories ( petrol bowser picture ) you can construct facilities to enable production of fuel ammo or supplies. The towns / cities have random supplies scattered around them and you have to move them to storage sites. If you read the wiki on logistics all is explained
  19. Rockapes

    MGI HALO JUMP

    Works fine on hosted will try on dedi when I get up for work. Thanks for all your help and for all your scripts
  20. Rockapes

    Achilles

    Thanks @oOKexOo for the feedback. Just retried and everything working fine, Wonder if I forgot to enable CBA.. Sounds dumb but cant think of anything I have changed.
  21. Rockapes

    MGI HALO JUMP

    Sorry @pierremgi but now I am getting a couple of new errors 1. ] missing line 98 2. undefined variable _parameters line 102 Cheers
  22. Wow Your moving more quickly than I am at testing...lol.. Thanks again for the updates
  23. Rockapes

    MGI HALO JUMP

    Hi @pierremgi Sorry to be a pain mate, I have added the following to a flag pole ( in the init field ) 0 = [this,2000,90,true] execVM "MGI_HALO.sqf" When launching the mission I get an error about undefined variable "this" on line 1 of MGI_Halo. Can you tell me what I am doing wrong?
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