GeckoWarrior
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Why I cann't use insignia in MP with virtual arsenal?!
GeckoWarrior replied to GeckoWarrior's topic in ARMA 3 - GENERAL
It works perfectly. Thank you very much for your help! :) -
Seems the IA's spot distance can see behind terrain, hills.
GeckoWarrior replied to Boss-Starstreams's topic in ARMA 3 - GENERAL
When I play Pve mission, an AI chopper pilot can see enemies (and vehicles) at 1 to 1.5km! AI friend spot everything that is not appeared, that I can not see. I am so sad because there is not surprise... :(- 27 replies
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Arma 3 in 64 bit LOL It will be a dream...
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Why I cann't use insignia in MP with virtual arsenal?!
GeckoWarrior posted a topic in ARMA 3 - GENERAL
Hi I use virtual arsenal (with the option of enhanced edden : https://forums.bistudio.com/topic/188312-3den-enhanced/) for equiping my soldier, but it is impossible to customize face, voice et Insignia! Insignia appear in the virtual arsenal of the game menu but never in a mission that I have made (Pve). I have tested this too (init : ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal;), it doesn't change nothing. I don't understand why insignia exist but we could not play with it... Oo What can I do to fix it? -
Community Upgrade Project - CUP
GeckoWarrior replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing work! Thank you very much guys. CUP mod is so great! :D -
Firewill Standalone Series Release Thread
GeckoWarrior replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you firewill for those great mods! :) -
ZECCUP - Zeus and Eden Compositions for CUP Terrains
GeckoWarrior replied to lsd's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very great mod, thank you! :)- 13 replies
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- eden
- compositons
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(and 3 more)
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A2C - Arma 2 Cutscene Animations in Arma 3
GeckoWarrior replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Extract from Armaholic for information : 2016-03-31 15:04 Posted by Mavrick the last update 1.2 has a bug the cancels arma 3 reload animation so in simple words I cant reload any weapon 2016-04-01 17:26 Posted by mickeymen This mod kills the recharge ability in the game. When I try use "R" button, nothing happens. Only at recharge primary weapons and Launchers. The pistols no has problem with it. As soon as I disabled this mod, the problem disappeared. Strange, but this fact. 2016-05-07 12:36 Posted by GeckoWarrior With this mod I cann't reload my primary weapon. :( It is impossible. Please can you fix it? Your mod is very cool but it is now impossible to reload weapons with it... ------------------------------------------------------------------------------------- I wish you could fix this bug in your mod. :) -
Hello, i have an error message : "No entry 'bin\config.bin/CfgVehicles/DestructionEffects.scope" :(
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soundmod JSRS4 - APEX 1.2
GeckoWarrior replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the sound mod, i can not play without it! :D Since the last update, it appears that there is a problem with the sound of the gathing (on the pawnee for example). :(- 1214 replies
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- lordjarhead
- eden
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(and 3 more)
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Pandur import from A2 - release
GeckoWarrior replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod is very fun and works well! B) But it seems that i cann't retract the scope on HQ model? :huh: Thank you for this great mod! :) -
Very great mod, thank you! :)
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Thank you for this great mod. :-) i report to you some errors that I found : Error Picture /zabb.paa not found (in the main menu) and in the virtual arsenal : Picture /zabb2.paa not found. :-( This mod is not anymore compatible with Trik's uniform (a lot of vest will not have correct values -FBI, tac vest, police, A3 retexture-). And the patch doesn't fix this problem. *TIRED*
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ok, thank you. I will keep an eye on it. ;) I wish you bon courage! :rolleyes:
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[FIX] OPXBuildings and OPXmisc
GeckoWarrior replied to s@ndbob's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very great mod, thank you! very nice buildings B)