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Everything posted by Edwacoo
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Asking for updates is a No-Go Friend. Hurry up and wait.
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Task Force 187, Marine Special Operations Team 1 "Outlaw"
Edwacoo posted a topic in ARMA 3 - SQUADS AND FANPAGES
Task Force 187, Marine Special Operations Team 1 “Outlaw” Task Force 187 is a MARSOC Unit, Comprised of 4 Sections, MSOT 1, Containing our MARSOC Operators, Special Operations Combat Support, Containing our Support Assets (pilots, artillery etc.) Special Operations Intelligence Support, Containing our mission makers, intel analysts, roleplayers and zeus operators. Scout Snipers, As the name implies, contain our Forward Deploying Scout and Sniper Team We use ACE, ACRE 2 and RHS mods in this unit. In addition to other Cosmetic and Weapon Mods. If you are interesting in joining SOCS, SOIS, or our Scout Snipers; contact a recruiter on our forum. http://tf187.com/forums/ This post is specifically to advertise for our Marine Special Operations Team. We are seeking dedicated applicants to fill mission essential billets within our 15 man Team. Our Team is broken up into Three, Five man Tactical Elements. To Find a list of current openings within MSOT 1, visit this link http://tf187.com/forums/index.php?/topic/229-open-billets/ We are seeking to create a professional, realistic MARSOC Team and undergo weekly missions against varying hostile forces, with a focus on Small Unit Tactics, and team camaraderie. Casual or infrequent players need not apply. We are ideally seeking someone who wants to join a Team, and work with the same group of individuals week after week, improving their own individual skill, and of the group as a whole. To be Considered for MSOT 1, you must meet the following requirements 16 Years of Age Fluent in English Willing to Regularly, if not always Attend Weekly Ops, and Weekly Team Trainings; If You cannot attend one or the other, this must be communicated to your Team Leader Satisfactorily Complete the MARSOC Selection pipeline. Own the APEX Expansion for Arma 3 Be willing to assist others in completing Selection, and assist in growing the community as a whole. MARSOC Selection Pipeline Our Process is designed to test applicants seeking to join MSOT 1, and to put them in situations commonly found in our Operations. It is broken up into the following courses Special Operations Orientation and Assessment Introduction to the mission set and expectations of a MARSOC Operator Applicant will be guided in the creation of a MARSOC Loadout, that will be used throughout their tenure in Selection Completion of a Land Navigation Course, to test the applicants knowledge of using the map in Arma 3, and how to navigate though the world Applicant will be dropped into the Wilderness with a map and compass, and given a grid coordinate to reach, at that coordinate he will find a crate containing a item, and his next coordinate. At the end of the course; if the applicant has reached all the correct crates, he will have a specific combination of items. This course should be completed in 1 Hour, or less Rifle Range Applicants will conduct a timed rifle range with a MARSOC Instructor, who will call specific target combinations at 6 shooting stations, the Applicant will move from station to station to induce fatigue and rifle sway. Applicants must overcome the sway and put rounds on target. This Course of fire should be completed in 3m 20s or less. Pistol Range Applicants will conduct timed trial drills with a sidearm of their choosing. Combat Diver and Parachuting School This is the only part of the Selection process with any form of instruction. Applicants will conduct introduction to dive and HALO, HAHO Jumps, and will be tested on all 3. Survival Evasion Resistance and Escape (SERE) Applicants will conduct a untimed Land Navigation Course, where they are being actively pursued and hunted by MARSOC Instructors Applicants will be unarmed, and are free to use whatever methods, or tactics they desire to reach the extraction point. Special Operations Team Introduction Applicants will be introduced to the Roles, and members of their MARSOC Team, and conduct a small training operation with the team, to begin their introduction into the team. Applicants will choose their desired MOS at this time. Note: If a billet is full, applicant cannot choose this MOS MOS School Applicants will attend a instructional course taught by the senior Marine in their desired billet to prepare them for their billet within the MARSOC Team. Team Training At any point during the Selection pipeline, an applicant is expected to attend 2 Team Trainings, put on by any of the 3 Tactical Elements. Special Operations Combat Qualifier Applicants will conduct a Live Fire Operation, with them in command of a 5 Man Tactical Element and will determine if they pass or fail the Selection Process; This Final Exam will cover everything contained within the MARSOC Pipeline and test the applicant on their leadership ability and teamwork skill. If an Applicant satisfactorily completes all sections of the Pipeline, they will then be welcomed into MSOT 1 as a Critical Skills Operator (CSO) This Selection Pipeline is designed to demonstrate the Applicants willingness to commit to the MARSOC Team, and vet them to ensure they are a good fit for MSOT 1. If you are unsure of your skill and wish to recieve instruction prior to attempting the pipeline, contact one of our instructors after you have applied and request to set up a instructional course. At any time the applicant may withdraw from Selection, and either Discharge out of TF187, or join one of the other 3 sections within the unit. Our Weekly Operations are held on SUNDAY evenings, starting at 7PM CST (GMT -6) With a load in time of a half hour earlier at 630 PM If you have questions or are interested in joining, contact me here or on our forum http://tf187.com/forums/ My steam account is https://steamcommunity.com/id/Edwacoo/ -
terrain HEBONTES - AAF/NATO MILITARY TRAINING GROUND
Edwacoo replied to vPzBtl33_Hunger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is an incredible terrain. Fantastic Work. We will be using this for our Units Training Immediately! -
Spooky Necro! Hello! Im still working on this. Though I admit I haven't put much work into it as I probably should have.... College, life and job took their toll...
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Hello Arma 3, and BI Forums, This is my first upcoming release taken from a In House mod made for my Unit, Task Force 187, depicting US Military Style Berets for use by clans in garrison or training settings, or for those wishing to look Tacti-Cool on the battlefield. All berets have a fictional flash, as to not copy any real life military unit, and this will not be changing. I do not want to represent the US Military online, and changing the flash, in my opinion, preserves the Active Duty Military's right to "earn" their beret At this time the Berets that I have Finished, and Colored as Closely to their real life counterparts as I can: US Army Black US Army Airborne Maroon US Army Special Forces Rifle Green US Army Ranger Tan US Air Force SERE Sage Fictional NATO NCO Orange Fictional NATO UDT Blue Fictional NATO Officer Grey Fictional NATO Medic White At this time, the berets are without Unit Insignia, Or Officer Rank Insignia, But I have plans to add Officer Insignia, on each Beret, in Either a separate folder, or en masse in an update. Images: US Army Black http://i.imgur.com/Gl2HsRy.jpg US Army Airborne Maroon http://i.imgur.com/mzK16Lj.jpg US Army Special Forces Rifle Green http://i.imgur.com/Ytv29ms.jpg US Army Ranger Tan http://i.imgur.com/xjTloqZ.jpg US Air Force SERE Sage http://i.imgur.com/DRqfHia.jpg Orange NCO Beret http://i.imgur.com/Nbk4JH3.jpg Grey Officer Beret http://i.imgur.com/M8C86ZU.jpg UDT Blue Beret http://i.imgur.com/pbGAXvT.jpg Medic White Beret http://i.imgur.com/o82RO1o.jpg Hope you Enjoy, And Download Link will be up later today. Special Thanks Bohemia for their Mod Tools, and Awesome Game that allows us to make such great mods B. Randall for coloring and image design assistance B. Conde for coding assistance and being an awesome brother.
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Player looking for squad (not for squads to post looking for players!)
Edwacoo replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Group Found -
RHS Escalation (AFRF and USAF)
Edwacoo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the Detail on this Full Conversion, Your Mod is the standard that I judge other addons against in regards to Texture Quality. Keep up the good work :D- 16577 replies
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- Weapons
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Been trying to use this on our MP server, Have both towing and rappelling on the server and running on the mod line, and Players can not get the option to tow or rappell. Is there something Im supposed to do on the mission file to make them work?
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Its possible i missed it, but is there a Mandalorian Patch somewhere in this mod? http://gettactical.net/firefighting/mandalorian-warrior-patch/
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I LOVE the CH-46. Super excited to see this in game.
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F.R.O.G.S -- Combat Diver Project
Edwacoo replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where would one go to place the Sub in the Eden Editor. Cant seem to find it :\- 109 replies
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- navy seals
- lockout chamber
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