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Everything posted by Mynock

  1. I'm looking for a workaround for the issue where destroying a "friendly" EMPTY sided vehicle results in the squad turning on the player and shooting him/her. Specifically I am looking to destroy a NATO helicopter with a NATO unit. I have placed the helicopter as an EMPTY sided unit. I have tried the setFriend command and the createGroup command to assign the helicopter as an enemy to WEST or as part of an EAST group respectively. Neither has worked. There is a support ticket for the issue I found, however BI claims this is by design that destroying a vehicle, even if it's EMPTY but it would normally belong to the same side, will cause the squad to turn on the player... So there will be no real fix coming anytime...well ever I guess... Is there a known workaround? My searching has resulted in nothing so far. The only idea I can come up with is to switch all of the BLUFOR units I have placed to OPFOR units but dress them manually like BLUFOR units, however this will create problems later in the mission as the BLUFOR extraction vehicle likely isn't going to want to pick up OPFOR units...
  2. Mynock

    Mynock's Missions

    Welcome I enjoy the mission editor in Arma 3 quite a bit despite having never played any previous Arma games. I intend to use this thread to post missions I have created for public release, post about missions I may be in the process of starting/finishing, and to generally keep the forum uncluttered by not making a new thread for each mission I make and release. There is probably way more information in here than necessary, but whatever, I like to be thorough. Notes Anything labeled with [MMM] is a "Mynock Mini Mission" which is a cheesy slogan I came up with just because I felt like it. Not everything I make will receive this prestigious label. Anything I write in pink is to be considered sarcastic. Take my missions for what they are. I do not, nor will I ever, claim to be an expert mission creator and I am still learning with every mission I make. I suppose I can take requests, but I will only consider or accept them if they are within my general mission making skill set. If they are outside of my skill set, or simply are not something I'm interested in creating, I will politely decline. Feedback is welcome as long as it is constructive. Simply telling me "it's broken" or "this mission sucks" is equivalent to you saying nothing because it helps neither of us. I will happily read and consider all coherent and well constructed feedback posts or PMs. I will always do my best to answer any questions as accurately as possible or state otherwise if I am unaware of the correct or most correct answer. Thank you for playing my missions. I appreciate it. Yes, I do enjoy chewing on the power cables. Disclaimers I take no responsibility for anything in my work that causes physical, emotional, psychological, or any other kind of damage to you, your property, your loved ones, your pets, your social life, or anything else remotely related to you. Anything I create that is similar in any way, shape, or form to another mission that has previously been created is purely coincidence and was never intended to be an infringement on someone else's intellectual property. Any similarities in my missions to events, places, people, etc. is purely coincidental. Any omission of credit towards another content creator is purely due to oversight and is guaranteed to be an honest mistake. If said oversights do unfortunately occur at any point, the information will always be corrected as soon as I am made aware and am able to edit the appropriate information. I reserve the right to change, modify, delete, add to, etc. anything in my released work, or in this thread, without notice. Any images associated with any of my missions are the sole property of their owners, I do not claim ownership of any images pulled from public web sources. Distribution Everything I release falls under the Creative Commons Licenses BY, NC, and ND (unless otherwise specifically noted). This means you may not profit from or modify my work and must credit me (Mynock) and anyone else I have given credit to for said piece of work upon redistribution of any kind. As of this time the Steam Workshop will be the only guaranteed source of the latest version of any of my missions. If this changes in the future I will update this thread accordingly. Credible file hosting sources are free to redistribute my work as long as it meets, and is redistributed under, the same Creative Commons License conditions as above (unless otherwise specifically noted). Do not redistribute any of my missions without express written consent from me. This includes any and all websites, file sharing softwares, etc. Modification Please do not modify, or copy and claim as your own, any of my work without written consent from myself. A simple private message requesting to use something goes a long way. If you would like to deconstruct, modify, or otherwise change any of my work, you may submit a request to me via PM stating what you wish to do and why, and I will consider your request if it is coherent and well constructed. I will try to get back to you with a response in a timely manner. Collaboration If you are interested in working with me or helping me in any way, including pre-release testing, please contact me. I will always give ample credit to those who directly assist me with anything I release. If you record yourself playing one of my missions and would like me to post a link with the mission to your video I am happy to do so assuming the video is of appropriate content. Feedback videos are different than play-through videos. I will view feedback videos for bug fixing or to learn what the desires of players are. Released Single Player Only The Bariga Intervention (v1.1 | 11/27/17) Subscribe Early Morning SAR (v1.4 | 8/9/16) Subscribe Early Morning SAR (RHS Version) (v1.2 | 8/9/16) Subscribe Early Morning SAR (CUP Version) (v1.2 | 8/9/16) Subscribe Island Nest [MMM] (v1.2 | 8/9/16) Subscribe Dusk Menace [MMM] (v1.1 | 8/9/16) Subscribe Dusk Menace (AAF 2017 Version) [MMM] (v1.0 | 2/16/18) Subscribe Forecast Unknown [MMM] (v1.1 | 8/9/16) Subscribe Negative ION [MMM] (v1.1 | 8/9/16) Subscribe Single Player or Co-op Multiplayer PvP Ready For Testing/Currently Being Tested In Progress Future Plans
  3. Kind of a weird question, but the results of this person's claims are annoying me in a roundabout way. An individual on Steam has a workshop item up with a claim that I, Mynock, have a "private SOCOM campaign" and that he hasn't stolen anything from me yada yada yada. Here's the thing: No such "private" campaign exists. I never made one. Yet this causes a lot of messages to me asking for access to it, and then people getting upset accusing me of lying when I tell them it doesn't exist. Said individual has blocked me from communicating with them. It's frustrating to say the least. I'm not even making Arma missions anymore. But every time he re-uploads this workshop project I get flooded for months with requests for access to this non-existent thing I never made.
  4. No real previous relationship, other than he commented on my dead thread about my project saying he wanted to do something similar. That ignited tons of messages from people asking about progress, asking me to get involved, etc, but I wasn't interested in continuing the project, but I also didn't want to constantly be having to tell people why I didn't want to continue it and so on. And I'd feel like a jerk if I ignored people's inquiries as well, I don't want to be an ass to people who legitimately have questions, but there were a lot of them. I asked the forum admins to lock the thread since I wasn't continuing the project. Ever since then he's made this claim of me having some secret campaign I won't share with the community, which simply isn't true. Again, it's just more annoying than anything, because I get people messaging me on steam asking about it and then accusing me of being a dick for not sharing it with them like I'm some sort of elitist or something. But like, what they want literally doesn't exist lol, so how am I supposed to share it?
  5. I don't really care about calling him out at this point because he's nuts and believes something that's not true. But here's additional evidence I've tried to get him to remove his claims I made something I didn't. Again, literally no clue what he's gaining from this, other than annoying me.
  6. I commented on the workshop item, both the first time and this time as it's been re-uploaded with the claims still in the description. But my comments were deleted and I can not longer comment, probably due to a block. Not really sure what the individual is gaining from it, but it's annoying me and I feel bad people are not only being misled, but also when I have to tell them it doesn't exist and they subsequently believe I'm being an elitist or something and won't share my work... my work that literally does not exist lol.
  7. Not sure exactly how you would write it without playing around with the editor myself, but could you perhaps count the number of active mines, and once that count reaches zero, the trigger would fire?
  8. Yeah, RHS USAF specifically I think has the shot guns if I'm remembering correctly. Gave ya an upvote on the mission too, so now you're under pressure that it won't disappoint me when I'm able to play it lol
  9. I think RHS has a shotgun or two, not sure about an auto shotgun though but I think it has a couple breaching pump-type shotguns. Machete I have no clue. Isn't there an ax in the game as a prop? Or am I imagining that?
  10. Calling me wise is probably a mistake lmao, but thanks homie. Off-topic buuuuuuut your longboat script got me thinking if maybe there's a way to use some of that code to replace the statics on vanilla vehicles like the offroad and the new jeep looking thingy that has a static with ones from mods through scripting vs a new model entirely. Anyway, I've got a catastrophic failure going on right now with a windows update that's screwing my system, but once I get that ironed out I'll give this mission a go. Also don't read into the ratings too much cuz they're screwy. My Bariga mission shows 5 stars for me in my workshop, but 4 if I search it. It's never consistent, and even with 100% positive ratings, you have to hit certain thresholds for it to bump the count. Pretty sure like 175+ is required for 5 stars. It's a dumb system, like I said don't buy into it, but I get you have a steak at stake (hah, I'm so fuckin hilarious).
  11. I'll try to make this brief and coherent. Arma updated to 1.82 yesterday for the tanks DLC, and coincidentally Windows 7 had an update. The issue is there's something about the Windows update that wrecks my computer, rendering it basically useless, but because it's a "critical security update" I can't opt-out of the update, even turning off Windows auto-updates and all that. It pre-downloads and installs the update each time I start my computer, and all it allows me to postpone is the auto-restart, but only up to 4 hours, meaning even if I put the computer in sleep mode, when I go to bed it restarts on its own and loads this update that turns my computer into a useless pile of components. Now how does this relate to Arma? Well the only way to get my computer to work again is to boot into safe mode and do a system restore every time I want to use it... Because Arma's update was the same day, it means I have to re-update to 1.80 every single day because I'm restoring back to a point before I have the new Arma update, so it gets deleted every time. So, any thoughts on how to bypass that when I'm forced to restore every day right now until Windows does a hot fix or their support team gets back to me (which let's be real, they will be of no use)? I know right now I can't avoid the windows roll-back every day, but I'd like to avoid having to re-update 6GB every day for Arma if there's a way to avoid it.
  12. Not an option for me. 7 has worked fine until now, and I'm sure once I figure out the issue it will continue to work fine. I'm also not asking for Windows help FYI, I'm after suggestions to avoid having download 6gb of an update every time I want to play Arma until I can fix whatever is going on with Windows because of this weird quasi-loop situation I've been forced into. Perhaps that's not explicitly clear from my original post.
  13. Mynock

    Delete Map Objects?

    Be careful using the new editor module to hide hundreds or thousands of objects in an area if the mission has the ability to be "saved" (either through autosaves or manual player saves). I've noticed that trying to do a game save with tons of objects hidden by those modules cause the game to lock up and it spits out thousands of errors relating to the objects you have hidden. To more directly answer your question (well, sort of), when I tried hiding about half of a map, I noticed only minor improvements (like 1-3fps on average maybe) but it was a fairly small map. On a larger map you may notice a bigger difference. Ultimately I couldn't implement it though because of the save game issues I discovered.
  14. Mynock

    [Poll] Arma 3 Third-Party DLC

    Something like Tac-Ops I'd spend money on. Felt like I got my $5 USD worth out of Tac-Ops. Assuming it would be 3rd party and the trade-off would be more content for less money (since, in theory, it's not being produced by a full sized company like BI), I'd probably give it a go. Maybe 7 or 8 missions for $5. Sure why not. Everything else I want to play with for the most part is already covered by mods in existence. Some mods might be lacking one or two assets I'd like, but why whine about then when you have so much else. Doubt I'd spend money on another map unless it was something really unique (was thinking a winter map, but there are already several good mod ones anyway). Don't really like the whole 2035 thing anyway so assuming new faction DLCs or whatever need to be in line with vanilla Arma 3, I doubt I'd purchase it (unless it added more, like LoW did with the new logistical stuff). I can't do air, vehicle, or sea combat to save my life, so not too interested in that stuff in terms of assets. Idk. Single player infantry based stuff is basically all I do. I'm a simple guy. Edit: I'd pay $5 for a "Tac-Ops Tanoa" type DLC. Feel like I never use a map I paid $30 because the campaign was short and "meh" in single player, and I've only played a couple half decent user-made scenarios that use the map. Not using CTRG though, but like NATO regulars.
  15. @Greenfist your newest picture reminded me of that armachinima of "rambo" miller lol
  16. Will this work for missions as well? I get really sick of getting messages from people that they played a coop version of my mission and it didn't work and now they're demanding I fix it when I don't make coop missions in the first place...... Would be nice to figure out who is (poorly) modifying my missions for coop when they're not supposed to be. I know people are going to steal crap from scripts or whatever without asking, but I'd simply like to stop the angry messages that my mission doesn't work when they are trying to play a modified version I didn't even post...
  17. Awesome, thanks. Going to have to look into that one. Really like that look for the AK.
  18. @Zhivets In that picture of the downed helicopter crew being captured (I assume that's what's going on), is that like a little camo piece on the rifle being carried by the character on the far left of the image? If so, what modification is it from? I think that's really neat looking.
  19. Are you looking to have them snap around 180 quickly? Or just rotate casually while they stand guard? Because using BIS_fnc_ambientAnimCombat with the animation "WATCH" causes the unit to casually turn around and check basically every direction. Edit: I see the script has the word gunner in it, so maybe you're trying to get turrets to move, I'm not sure because you said standing guard, so I apologize if this is completely useless for what you want.
  20. Really been enjoying this mod as I commented on Steam already. I've been using it a lot with Dynamic Recon Ops and Dynamic Combat Ops. So far the only "issue" I've encountered is that the code used by DRO and DCO to identify support assets doesn't pick up the air assets in your mod for support functions, but I just use the options in DRO and DCO to work around it with other factions functioning as "support". I assume it's something on DRO/DCOs end, only reason I mention it is in case someone else comes looking in here with questions as to why it is that way. Looking forward to any future updates you have planned, but loving it as is. This is probably the most use I've gotten out of the Altis map since I bought the game. I've already converted one of my old public vanilla missions to use your mod, and I'm trying to figure out if I want to make a full stand-alone mission with this mod.
  21. Mynock

    Mynock's Missions

    Because I have been enjoying the AAF 2017 mod so much, I decided to convert one of my old mini missions, Dusk Menace, to a AAF 2017 Version. You can find it here. If you already played the original vanilla one, this one is not really any different, all that was changed were assets and a few words in the text information to align with the scenario correctly; it will play basically the same, just using RHS and AAF 2017 assets.
  22. Mynock

    Flare Illumination

    Was always disappointed flares didn't give off any real light. Always thought it would be super cool to script tripwire flares for jungle missions to spook players. But without the brightness every time I try it I never feel like a deer caught in the headlights and it doesn't make me want to crap myself for setting it off.
  23. I really like this picture. Tells a story in my mind and makes me ask questions :)
  24. Mynock

    No love for Sahrani?

    Dynamic Recon Ops and Dynamic Combat Ops will allow you to play on Sahrani using only the CUP mods for an endless supply of randomized missions. Dynamic Combat Ops - Sahrani Dynamic Recon Ops - Sahrani
  25. Not sure if this is supposed to be intentional or not, but the marker location for the first task doesn't pop for me, so I have literally zero clue where to go. If you haven't played and don't want "spoilers" then don't open the rest.