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Everything posted by lex__1
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Tanks and PhysX, animation, aren't present time it to be engaged...... When will this problem receive attention? https://feedback.bistudio.com/T123725 Create Subtask to this ticket. I apologize for my pickiness and increased attention to the small details on the tanks. But this problem does not allow the tanks to acquire high cross-country ability on uneven ground and obstacles. https://feedback.bistudio.com/T126556 Bad ability to overcome obstacles and problems of interaction between the wheels of tanks and the surface. https://feedback.bistudio.com/T123725
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All rounds get the tank through. You can look at it in this ticket. https://feedback.bistudio.com/T83551 The trajectory of flight of a shell almost doesn't change. In certain conditions, the shell can pass through two tanks.
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Beketov map, central Russia, 20x20 km
lex__1 replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This correction is pleasant to me most of all. Thanks. -
Usage of available CPU resources for processing scripting commands
lex__1 replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
- Often the missions use the acceleration of the time of day, for immersion, change of day and night. In the mission, which I often play, in the settings of daylight hours lasts 3 hours in the game, the dark time of the day lasts 1 hour in the game. Approximately, after the first day, after four hours with AI problems begin. * - Repeatedly seen on the forum and on feedback.bistudio.com messages from players about spam commands in report logs. I do not know how to check this and what happens on the server, when the server obviously skips something and does not produce it in scenes with AI. Video from yesterday's game. There are six players on the server, the game has already been going on for more than five hours (the second game day *). I just went into the game, on the server, trying to capture the second city.- 52 replies
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Missile Specialists not firing at tanks
lex__1 replied to Rodarte's topic in ARMA 3 - TROUBLESHOOTING
I noticed it, only in three cases: - the purpose is close/far for maneuver of a rocket - the purpose is cold, for rockets with the targeting IR sensor - on the way to the purpose, there are objects which interfere to make blocking of a rocket on the purpose (the purpose is partially hidden behind objects). Try to exclude these obstacles in tests. -
Detonated the stock of weapons APC. The guys from RHS will be able to confirm this )))
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Usage of available CPU resources for processing scripting commands
lex__1 replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
With communication all is good. I will repeat, the bullet always stops AI, in that place where has got. In firefight with players, there is no such problem. This problem is absent within 3-4 hours, before her emergence. Maybe what is offered by the author makes sense, and needs check, but not theoretical fights?- 52 replies
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
lex__1 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I continued to play the company yesterday. I had one task (to neutralize mines at church) and viewing of reminiscence in the lock. After reminiscence in the lock, reminiscence in the city has appeared. When I went to the city, on a half of a way, have seen reminiscence at the broken helicopter. After his viewing, reminiscence in the city has disappeared and markers of all seen memoirs have disappeared. -
Usage of available CPU resources for processing scripting commands
lex__1 replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any theory should be tested in practice. Continue theoretical discussions - will not give a discussion of the result. Here is an example of how the game looks on the server in 3-4 hours of play. FPS has not changed for me during this time, but there are large backlogs in AI. In a collision between players, this problem does not appear. This is the work of scripts or something else? On the video it is visible how the bullet stops AI, almost at once. But AI falls to the ground not at once. On video it is noticeable that movement of AI happens to lag. On video there is no movement of cars with AI, cars move with big lag. The car can stop and in 2-3 seconds to move to a big distance.- 52 replies
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Consider defragmenting your HDD after downloading large updates.
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Can anyone actually lock ASRAAM missiles with the WY-55?
lex__1 replied to petek's topic in ARMA 3 - DEVELOPMENT BRANCH
Perhaps this should work when the radar is active. -
Usage of available CPU resources for processing scripting commands
lex__1 replied to Ilias48rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
At one time, they also wrote about the impossibility to change the treatment of Arma3 to RAM. Then they released Arma3_64bit when it became very critical. I still have to turn off Intel Virtualization Technology. No one can explain why Intel Virtualization Technology reduces FPS stability in Arma3.- 52 replies
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
lex__1 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Excellent company and history. Thank you. We are waiting for new stories from other cities and islands. ))) -
Good work, thanks. Is in plans - to add a supersonic shock wave? Effect it is heard on video, in 3:50 minute.
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I would add that it would be amazing to see the difference in AI behavior. When they would understand their capabilities in aiming (sight of long-range and close combat). Often, AI try to shoot from long range with melee weapons. Thus, they give out their position, instead of bypassing you from the flank, trying to keep your position invisible to you.
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Yes it happens sometimes at 1.74. In different situations. Sometimes AI does not get into the car. But there are two reasons in this situation: - can not find the path to the car - stuck in the task (or after the task) "treat yourself"
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Yes, I agree with you. The sound of an environment of the character has to be a priority. It shouldn't teleport a sound from UAV to the character. At least in case you operate UAV from the first person.
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The subject for the scenario is possible. False orange (the bad people who are changed clothes in orange), want to poison the region. Your task - to find and define bad people, to find their base and communications.... to neutralize and to return orange honest reputation.
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Any control of the UAV (from the first person) should not play any sounds. If there is a microphone on the UAV (which does not make sense), then the microphone should have a shutdown function. Or if the microphone is intended for listening in reconnaissance operations, then it usually uses directional microphones equipped with a wide range of suppression of extraneous noise. But for a general dive in the game, this level of sound, as now in DEV, I like.
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I really liked the new UAV Darter sound. But this problem is not fixed https://feedback.bistudio.com/T82570 Sadly. Confused by the absence of changes in https://feedback.bistudio.com/# : I hope for surprises from BIS in this section of the page. - Default Recent Tasks Panel (priority order) - Recent Tasks (priority order) - Arma 3 - Open
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They promised that it will be included in the update, but Not fixed at 1.74. How else can I ask you to do this? https://feedback.bistudio.com/T125357
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It seems yes. Three parties hostile - green \blue \red.
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I have often noticed the following situation when I play on the CTI server. In these missions there are many independent AI. Often AI, in cities, show excellent driving and shooting skills. They drive so fast and dexterously in narrow places (between houses), they are not stopped by obstacles in the form of fences. But at the same time, my AI can stand somewhere near the curb of the road, or at the fork, near the bridge and do not understand - how to overcome them. But sometimes something happens, independent AIs start to behave very stupid, start to shoot badly, or get a bad reaction. Sometimes there is such a problem, you can go to a group of AI (or any machine with the AI), and they do not react to your presence, you can shoot them one by one (slowly). Has the intellect disconnected or am I reborn and do not pose a threat to them? In the next city everything is fine, or can happen again in any situation. I know many places on the mission map where my AI is stuck, with a probability of 100%, but in the AI editor do not get stuck in these places. I could never reproduce in the editor, any similar problem, to reveal any dependence on the premise of the problem. This leaves me with an ambiguous view of AI's intelligence problem, or is AI's intelligence code has properties, sometimes stuck in a networked game.
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What plans for ?
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Bipod is not only a weapon stabilization tool. Height adjustment bipod is not the only problem bipod . There are a number of other ticket that need to be addressed. For this reason, I allocate all major tickets for the bipod. https://feedback.bistudio.com/T81982 https://feedback.bistudio.com/T82167 https://feedback.bistudio.com/T85691 https://feedback.bistudio.com/T123368 https://feedback.bistudio.com/T124077 I think these issues should be solved in the aggregate. BIS, the issues in these tickets need your attention. Honestly, very tired of looking at the grass, and crawling out looking for a good view. Add functionality to the bipod. This is another bipod problem. Deploying weapons when you are near a building causes the player to hide under the ground. https://feedback.bistudio.com/T85691 This is not grass, but it hinders the use of certain sights ARCO or RCO on Zafir machine gun . https://feedback.bistudio.com/T120491