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razor6014

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Everything posted by razor6014

  1. Sooo will BI, expand the flight model for jets to include energy fighting as right now doing scissors , high and low yo-yo's does absolutely nothing in regards to energy state ?
  2. https://en.wikipedia.org/wiki/Continuous_delivery First user acceptance test will always remain useful, thats all devbranch is. ;)
  3. razor6014

    Apex Weapon Feedback

    Did they fix ERCO bullet path being to the right of the ballistic reticle ?
  4. look i understand that in foward back direction the aircraft is slughish .. but left right and up down roll and yaw should be a bit better ... pitch is understandably slugish due to the position of the rotors
  5. You might want to increase roll speed by about 10%
  6. razor6014

    Tanoa discussion (Dev-Branch)

    I kinda dig the BugPredator look ... its like someone thought .... super scary + jungle = predator .... csat has bug helmets ... well why not .. Just be glad we dont have shoulder mounted 50cals :D :D Also +1 on making the mx series a little bit more british racing green
  7. MotherFu.... :D BI ... you guys are awsome :D :D
  8. razor6014

    Arma 3 - APEX - NEWS and SPECULATIONS

    since we have the gendarmerie ... can we have a unit called Crabtree from Alo Alo ? :D :D :lol: :lol:
  9. anyone experiencing crashes when switching to auto mode using cyrus in RC ?
  10. razor6014

    Visual Upgrade – Feedback

    Can we get a slider option for how far the grass renders ? Or the better question , how far out can we push the grass and shadows past 200 ?
  11. Added: New sort mode that doesn't sort :lol: :lol: :lol: :lol: :clap:
  12. I would agree that is something that should not happen , however that is something i did not test as im having some PC issues so , yea i just could not have tested all of the permutations. Sorry if you had to repeat yourself on my behalf. Most of my expirience is with the rahim and mx rifle. and that was truly funny for me as well i just had headshots in pvp with the new sway. Not to say that its physicly correct. I'm personaly still bugged by the optics/ no optics sway before and now.
  13. Ok , so ive read all of your posts , and i have to ask you as a target shooter to target shooter, what part of the sway is wrong to you , i find the mouse control and sway motion to be an improvement over before , now you may have a point in the severeness of the sway once you move , but once settled , i find it to be an improvement. And to be clear about my shooting skills i shoot 591/600 on a 2x18 FITA round.
  14. This is funny to me , to me the aiming feels like an old friend , can anyone who has RL expirience chip in , im basicly shooting on autopilot and everything goes in (10+ years of shooting)
  15. i dont get it , this is the first time in a long time sway actualy feels realistic to me , im not kidding , the sway is very very similar to what i see every day when i shoot for real ... i mean the motion of the sway
  16. razor6014

    Fatigue Feedback (dev branch)

    No im fine with that , now if only they would make sway bounded my mass weight of weapon and not by optic that would be more realistic as well. Right now the sway is the same for any optic on any rifle , which should not be the case , there is no way that a light weapon with a big optic can have the same sway as a nice heavy rifle.
  17. yes but the problem is not the weight , the problem is the geometry ... , which is machine gun specific
  18. yes but this is the thing once you stop moving even if you are standing up ... keeping the sights on targets is easy if the weapon is heavy ... its once you apply force that sway happens (be it you moving or firing the weapon) i mean i know what you would like but i prefer realistic physics more than wow lets make balance for sake of balance ...
  19. razor6014

    Fatigue Feedback (dev branch)

    wow ... they really upped those weights didnt they o.O
  20. razor6014

    Fatigue Feedback (dev branch)

    Na , man , coding got the game where it is now :P . Its ok i get your frustraiton but still its more my distaste for the way you said somthing than what has been said. but ontopic, tried the new stamina mostly on NE part of altis near Orekastro castle , most of the stamina breaks where on par with RL. did not test it on flat terrain. Edit: Oh yeah , double sounds when running with binos out again ..
  21. razor6014

    Fatigue Feedback (dev branch)

    seriosly .. what is with all the ranting .. its the first/second iteration of stamina ... expect 4 more iterations before its even close to a completed subsystem .. thats cca 8 more weeks. So calm down and think in features that you want added to make it more complete. And for all of you who think you are going to rant them back to the old fatigue system ... that ship has sailed i think. @Kryptongame dude you are sprinting around with 260 rounds of ammunition and a battle rifle what did you expect ?
  22. razor6014

    Fatigue Feedback (dev branch)

    hmm so you propose every wound lessens stamina like loads , or stamina is slowly depleted influenced by loss of blood or leght of time of untreeted wound ?
  23. razor6014

    Fatigue Feedback (dev branch)

    Look i maybe have not done marches with 20 kg on my back but i sure did do 8h of physical activity with no stoping, it is definetly a mental game. i mean i was not the happiest person of all of those 8h but i did chug along. Now if you mean did i starve my muscles of oxygen, fluids , salts or fuel , i did not .
  24. razor6014

    Fatigue Feedback (dev branch)

    how about when you use up stamina you get more and more into tunnel vision and lose situational awareness, instead of slowing down, i mean with al the pain in the world unless you get cramps or trip on something its not going to stop you from running normaly just in a lot of pain, however you should get more prone to injury, lets say you loose health a bit ?
  25. razor6014

    Fatigue Feedback (dev branch)

    guys its iterative development , not everything is implemented at least thats the feeling i get
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