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razor6014

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Everything posted by razor6014

  1. razor6014

    Jet DLC?

    I know a few people who thought CCIP in jets was an arcade addition an was against the sim :386: :391: Yea the flight model is easy , but its so easy its kind of embarrassing to not even put in some effort to improve it.
  2. razor6014

    Jet DLC?

    The argument is that if you want fun dogfights you need the physics as they are and always have been forms of energy fighting, no energy physics means no fun. Otherwise its just making missile platforms in the air. Now to me that is just no fun. I mean what fun is there in pushing a button faster.
  3. razor6014

    Jet DLC?

    And for the love of god, separate throttle , and airbrakes, Seriously whoever thought that was a good idea?
  4. razor6014

    Jet DLC?

    When the DLC i have to pay for is focused on jets , YES i bloody CAN. Do i expect the same detail , no , but i do expect concepts that are present in EVERY sim that has jets. You cant even do a High Yo-Yo now to bleed off speed. That i could do in sims from 1990s. Heck you can do that in helicopters in arma, but not in jets.
  5. razor6014

    Jet DLC?

    I must be the only one thinking air superiority jets without a system of energy states and how each aircraft approaches them is pointless. Standard ACM maneuvers cannot be executed and mean anything as you cant even control airbrakes , throttle and afterburner separately. Energy fighting, Boom and Zooming, Turn fighting are mostly the same for every aircraft Acceleration is mostly the same for every aircraft. I mean war thunder has theese thing more fleshed out that arma , thats kinda sad.
  6. Sooo will BI, expand the flight model for jets to include energy fighting as right now doing scissors , high and low yo-yo's does absolutely nothing in regards to energy state ?
  7. https://en.wikipedia.org/wiki/Continuous_delivery First user acceptance test will always remain useful, thats all devbranch is. ;)
  8. razor6014

    Apex Weapon Feedback

    Did they fix ERCO bullet path being to the right of the ballistic reticle ?
  9. look i understand that in foward back direction the aircraft is slughish .. but left right and up down roll and yaw should be a bit better ... pitch is understandably slugish due to the position of the rotors
  10. You might want to increase roll speed by about 10%
  11. razor6014

    Tanoa discussion (Dev-Branch)

    I kinda dig the BugPredator look ... its like someone thought .... super scary + jungle = predator .... csat has bug helmets ... well why not .. Just be glad we dont have shoulder mounted 50cals :D :D Also +1 on making the mx series a little bit more british racing green
  12. MotherFu.... :D BI ... you guys are awsome :D :D
  13. razor6014

    Arma 3 - APEX - NEWS and SPECULATIONS

    since we have the gendarmerie ... can we have a unit called Crabtree from Alo Alo ? :D :D :lol: :lol:
  14. anyone experiencing crashes when switching to auto mode using cyrus in RC ?
  15. razor6014

    Visual Upgrade – Feedback

    Can we get a slider option for how far the grass renders ? Or the better question , how far out can we push the grass and shadows past 200 ?
  16. Added: New sort mode that doesn't sort :lol: :lol: :lol: :lol: :clap:
  17. I would agree that is something that should not happen , however that is something i did not test as im having some PC issues so , yea i just could not have tested all of the permutations. Sorry if you had to repeat yourself on my behalf. Most of my expirience is with the rahim and mx rifle. and that was truly funny for me as well i just had headshots in pvp with the new sway. Not to say that its physicly correct. I'm personaly still bugged by the optics/ no optics sway before and now.
  18. Ok , so ive read all of your posts , and i have to ask you as a target shooter to target shooter, what part of the sway is wrong to you , i find the mouse control and sway motion to be an improvement over before , now you may have a point in the severeness of the sway once you move , but once settled , i find it to be an improvement. And to be clear about my shooting skills i shoot 591/600 on a 2x18 FITA round.
  19. This is funny to me , to me the aiming feels like an old friend , can anyone who has RL expirience chip in , im basicly shooting on autopilot and everything goes in (10+ years of shooting)
  20. i dont get it , this is the first time in a long time sway actualy feels realistic to me , im not kidding , the sway is very very similar to what i see every day when i shoot for real ... i mean the motion of the sway
  21. razor6014

    Fatigue Feedback (dev branch)

    No im fine with that , now if only they would make sway bounded my mass weight of weapon and not by optic that would be more realistic as well. Right now the sway is the same for any optic on any rifle , which should not be the case , there is no way that a light weapon with a big optic can have the same sway as a nice heavy rifle.
  22. yes but the problem is not the weight , the problem is the geometry ... , which is machine gun specific
  23. yes but this is the thing once you stop moving even if you are standing up ... keeping the sights on targets is easy if the weapon is heavy ... its once you apply force that sway happens (be it you moving or firing the weapon) i mean i know what you would like but i prefer realistic physics more than wow lets make balance for sake of balance ...
  24. razor6014

    Fatigue Feedback (dev branch)

    wow ... they really upped those weights didnt they o.O
  25. razor6014

    Fatigue Feedback (dev branch)

    Na , man , coding got the game where it is now :P . Its ok i get your frustraiton but still its more my distaste for the way you said somthing than what has been said. but ontopic, tried the new stamina mostly on NE part of altis near Orekastro castle , most of the stamina breaks where on par with RL. did not test it on flat terrain. Edit: Oh yeah , double sounds when running with binos out again ..
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