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Silos

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Everything posted by Silos

  1. Silos

    [Co-op] Oil Rig Assault

    This is wicked. Thank you for putting this together. I can't wait to try it out.
  2. Hi Guys, After looking at some of the brilliant inspiration on youtube and steam by Nikoleav and Xcino, (and an awesome rig by Luger from last year) I decided my original rig just didn't cut it. This one is complete from vanilla and apex assets, meaning it will work with almost any community. It is >4x larger than my previous rig and puts it on a similar scale to Xcino's V2. Features include: The structure can be accessed from any one of the 4 struts and gives unique bottlenecks at each one. Multiple office structures and pump areas plus service pipelines to new locations. HUGE level of verticality with multiple 'decks' and sight lines. A secret location for SF ops. A full size helipad and lighting for even the largest of transports. A sensible amount of lighting to assist immersive night ops, (turn dynamic lights up to ULTRA) AND FINALLY, I have added 4 changable respawn points that place players onto the four struts. Good for PVP or curated/role play elements. Obviously AI will struggle to navigate the thing, but the pathing isn't the worst. Use it / alter it as you see fit but let me know of you make any videos, please credit me if you want to re-release it in something else. Anyway have fun. and if you like this sort of thing, drop in the CPM at or our teamspeak at ts1.cornishpastymen.co.uk:9993 Download HERE
  3. Details: This is a replacement weapon config for EricJ's taliban units using AK's and typical weapons from the RHS Escalation mods. I originally created this as a 'leight'weight option for quick Zeus/MCC missions with my group, but I realised that plenty of the other middle eastern factions available require a significant number of separate uniform/weapon packs, (even though they look fantastic). Since almost every modded server I have seen uses RHS. It seems appropriate to combine these. The config assigns Russian AKM's/AKMS' to fighter units, PKMs and SVD's are assigned to MG and Sniper variants as well. All units have russian smoke grenades, RGOs. Leader units have FAKs and PMM sidearms. All units are Zeus compatible. This config also contains an Afghan civilian faction. Unchanged from EricJ's original. The mod is signed with server keys included. Of course, let me know if I have done something ridiculously wrong here. I'm still learning how to put mods together. Images: In future, I would like to add a reinforcement group. Using a civilian truck: Requirements: Taliban Fighters by EricJ RHS: Escalation by the RHS Team Credit: All credit goes to EricJ and the RHS team for their kind permission to use their mods and to allow me to release this. Known Issues (as of version 1.0): I have never released anything before but I have tested this on a multiplayer server. As far as I am aware, apart from a single small conflict notification in the rpt, this does not cause issues on a multiplayer server. The classnames are currently the same as the original EricJ ones and do not match the new loadouts. To Do: Match classnames to new loadouts (perhaps make them more MCC compatible) Add groups and extra vehicle units for fast reinforcements. Changelog: v1.0: First Release Download: Taliban Units with RHS Weapons config v1.0 Cheerio, Silos[CPM] www.cornishpastymen.co.uk
  4. Ha, wow, you must have been searching for a while! Nice job! let me know if you use it in a mission!
  5. It's on armaholic i think there is a NEW version coming soon also
  6. Hi All, I built this a while ago as a small mission for my group at the CPM. The boys liked it so I decided I would put it up as a template in case anyone wanted to use it. It is created entirely from BI or CUP assets and has a fair amount of CQB options. Our mission was to SDV to the rig at night and infiltrate. AI doesn't like it too much but it's brilliant for curated missions or roleplay (like we run at the CPM) or PVP. Features include: Multiple infil options by water leading to a small bottleneck at the top Offices and pump rooms, for adding your own story elements A usable helicopter pad (Ever tried making a landing pad float.... ?) Immersive lighting for night ops. Images here Anyway have fun. And if you like this sort of thing, drop in the CPM at or our teamspeak at ts1.cornishpastymen.co.uk:9993 Click here for Armaholic link Silos
  7. I've added an updated version to the steam workshop. It includes a DSHK UAZ and a truck. http://steamcommunity.com/sharedfiles/filedetails/?id=875582311 Hope this helps. But I'm not sure the server key is working.
  8. Silos

    Custom Composition HeliPad

    Did anyone solve this??? I've seen helipads on flat surfaces before:
  9. Just link us some screenshots or videos when you're done!
  10. Glad you like it guys, its definitely not good for AI! The whole thing is one massive collection of assets. you can actually select the whole lot and Ctrl+C. Open up any map you like and Ctrl+V and viola! I've intentionally not put any scripts in so it's as portable as possible. A couple of things. Respawns don't work on the rig because they are auto leveled to water level. (I've seen scripted or code to work around this but I haven't included it) It's pretty good for PvP or for Parachute insertion (if you're skillful enough). Also for night missions, push your dynamic lights settings up to full to avoid lights clipping in and out as you move around the rig. Link me to any screenshots or videos you make. Happy for it to be used for youtubers, just please include a credit in your description.
  11. Thanks! been building it for a while!
  12. Hey Freghar, I know this is not part of your mod, but it has inspired a question from me. Any chance you could do something similar with a primary weapon? I've been looking for a mod that lets you sling a weapon either on your back, (potentially where launchers go or just lowered against the vest). You seem to have handled things like Ammo counts well. I just wondered if it's possible to have a weapon with potentially rail, scope and silencer attachments visible on the player model.
  13. Any chance this could go on Play with Six
  14. Sorry about that, I'm not entirely sure I have the process of signing properly sorted yet. I'll look into this on an upcoming release. should be with you soon.
  15. Finally got the Light covers removed and the cover off the GAZ-66. Looking more natural now: Thanks to Reyhard from the RHS team for his advice.
  16. Thanks for your ideas. I plan to use the SPG-9 and DSHKM as these already fit in my mind as the most appropriate units. Would LOVE to have Hilux pickup with a PK but I can't find one in the RHS pack. I'll also probably include a BTR as part of a mechanized armor group. I really want to avoid including too many pre-requisites as this is supposed to be a lightweight option. The GP-25 is a great idea but I sometimes find the grenadier a little OP in insurgency. But i'll look into it! Cheers.
  17. What I'm currently moving towards: Love the UAZ Dshkm :)
  18. Not a bad idea. Prob put it as a single unit though. Cheers. I was only putting 8 as a test. 8 fills a truck quite nicely but I honestly haven't considered the ALiVE stuff. I've never set it up before.
  19. Ok, that's good to know. I've made an 8 man squad as a test but I'll prefix it with some smaller skirmish teams. I haven't looked into ALiVE yet, I don't generally use it myself. Maybe you could run some tests for me! So far, I've got a vehicle group with a white civ truck and a squad, (like one of my original images). I'll look at what else is available. Definitely going to use a QRF Ural though. Expect an update soon.
  20. Thanks for clarifying mate. Of course, all credit goes to you and the RHS team. I appreciate your comments and any suggestions you have.
  21. There are Afghan civilians included in the pack. All units are individual however. My next plan is to create a few more groups and vehicles. Maybe urals and trucks. Then I'll look at the RHS stuff. It would be great if RHS included a nice Hilux or similar. The offroads and technicals from vanilla Arma 3 look far too modern! I'll also have a look at ALIVE.
  22. I'll check but the classnames were definately there. I haven't really considered the civilians at this stage. I agree the CUP units will be ultimately superior but as I mentioned above, this config is about helping form a lightweight middle eastern OPFOR. EricJ did a great job of porting just the afghan units across and frankly I think he did the right thing just leaving them as a blank canvas for mission makers. It's not much over 150mb for the entire faction, (including Civs if I'm right). If your group is like mine, you will be using a mixture of RHS and 3CB BAF units and probably don't want the CUP stuff flooding your Arsenal or Zeus menu. We've definitely suffered from too many units and too many weapons (all of varying compatibility and quality). I never thought I'd say "too many weapons" seriously but loading in RHS, 3CB, SMA is hefty enough as it is. Throw is some HLC gear and all of a sudden CUP becomes a step too far!! The fact is, if your using CUP units, you probably won't be looking for OPFOR units, nor will you see much of a use for the RHS gear (which in my own opinion is some of the most superior modeling/texturing in the community save for one or two bright stars like Kiory). I've managed a modset for small non-Milsim group now for a couple of years and I know how easy it is to annoy your community by swapping one massive weapon pack to the next. With RHS, Taliban and this config, someone has everything they need for some great Zeus missions. Slap them in Kunduz or Khlom with MCC and it's a very lightweight, easy to use but high quality experience.
  23. The civilians are unchanged from the EricJ mod. They are still present as part of the config.
  24. As far as I could tell, EricJ just wanted to release the units as a blank canvas. I doubt he would have issues with them becoming ALIVE compatible. I need to do some work with the classnames anyway. Will get back to you, I'm fairly busy in the week, so it won't be for a while.
  25. Amazing, that was lightning quick! Thanks Foxhound
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