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Everything posted by DrFatalChunk
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Loving the project thus far, thank you very much to everyone involved for your efforts! :) I noticed a bug with the armed Land Rover that I've not seen mentioned so far:
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[IceBreakr/IBIS] Isla Duala for A3
DrFatalChunk replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! :D I also developed some 1:2 adaptions (the ratio used by the ingame flags), and converted them to .paa, if you would like to include them with the addon as objects! -
[IceBreakr/IBIS] Isla Duala for A3
DrFatalChunk replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello there! I just finished vectorizing the flags of Afrene & Molatia into a higher quality format, 1024x 480 renderings can be found here: imgur.com/a/HlEKc I realize this isn't of much importance, but I thought it would be relevant to post here, if anybody would like higher resolution renderings, the base .svg files, or would like to correct me on any details of my vectorization, you need only ask. :) -
Are there any plans to make the pilots on the aircraft BAF units? For me at least it seems they're all vanilla American pilots.
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MCLU_Marks, Labels and Isignia (MLI)
DrFatalChunk replied to McLupo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tried the mod out and I have to say, it added a very welcome feeling of authenticity to the vanilla suite of vehicles that they were sorely lacking before, brilliant job! Would you consider making a replacer version of this mod? I'd absolutely love to see these details in pre-existing missions, as well as the vanilla campaign when I eventually decide to replay it! :) -
HQ Replacement CSAT
DrFatalChunk replied to eduardcomando's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of a version where all assault rifle equipped CSAT infantry use the AK12? I feel that would be more realistic than a modernized force using the outdated AKS74, especially when they appear to already be equipped with very modern Russian designed vehicles and equipment. -
CBA - Community Base Addons - ARMA 3
DrFatalChunk replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Running only the most recent version of ALiVE and CBA RC7 Hotfix 2, when I double click to try and rebind the ALiVE interaction key the key then reads "Unknown Code 327788", and thus I cannot rebind it to something else. Has anyone else experienced this? I've googled extensively and so far turned up only one other example of this problem, but no solution. I just tried a full re-install without result. Any help would be dearly appreciated as I'm absolutely baffled at this point. -
Weapons and equipment are just incredible! Can't wait for units to use them, any news?
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CBA - Community Base Addons - ARMA 3
DrFatalChunk replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Running with only the most recent version of ALiVE and CBA RC7 hotfix, when I double click to try and rebind the ALiVE interaction key the key then reads "Unknown Code 327788", and thus I cannot rebind it to something else. Has anyone else experienced this? I've googled extensively and so far turned up nothing. -
The Eridanus Insurrection - An Arma 3 Total Modication
DrFatalChunk replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if this is the right place to post this, but I was playing around with UNSC units in ALiVE on Stratis, only to find that pelicans were spawning inside the aircraft hangers, and exploding instantly due to their size. I don't know if that's useful information, or if it could be passed along to someone who would find it useful, but I just thought I should mention! -
The Eridanus Insurrection - An Arma 3 Total Modication
DrFatalChunk replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you guys considered implementing the Cougar at some point down the line? As you may know it was cut from Halo Wars, while it looks a little silly (and big) I think with some tweaking it could fit the IFV role that the UNSC currently lacks quite nicely! http://i.imgur.com/dXlJnVr.jpg -
The Eridanus Insurrection - An Arma 3 Total Modication
DrFatalChunk replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering why the MA5B was chosen for this mod instead of Halo Reach's MA37? I don't really know much about the lore of these weapons so I expect to be corrected but I was under the assumption that the MA37 came first and would therefore be more appropriate for the setting of this mod?