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uncle_fedor

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About uncle_fedor

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  1. uncle_fedor

    3CB BAF Vehicles

    Its global bug all you can do is waiting for bohemia fix
  2. if you add any grenade directly to unit backpack container like this (backpackContainer player) addMagazineAmmoCargo ["HandGrenade_Stone",1,1]; then currentThrowable player will return empty array and G-key will not work. How can i directly reload unit Throw muzzle? Easy way is call reload player, but it will reload curent weapon too Or you can change gear like removeUniform player; player forceAddUniform "class"; and then throw muzzle will reloaded addMagazine not for my gear system
  3. Last binary Malloc system Players 160-175 After 3h online a lot of memoty errors in rpt like this: http://pastebin.com/Y81UfQUG and CPS drop to 3-5
  4. A lot of messages with "Missing string STR_MP_KICKED_SLOW_NETWORK" May be we need add this to stringtable.xml?
  5. uncle_fedor

    [WIP] Static animations pack

    All animations looks like http://i.imgur.com/pA64C5W.jpg May be it is broken after 1.58 or i do something wrong?
  6. gg, dropbox Error (429) This account's links are generating too much traffic and have been temporarily disabled!
  7. uncle_fedor

    ArmA 3 Custom Buildings

    Hello, mattaust. There is a problem with sliding doors in Police Station. Any ideas how to fix it?
  8. i think solved by myself player switchMove "ActsPercMstpSnonWnonDnon_DancingDuoStefan"; player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoStefan";and anim worksthx for pack :)
  9. playMove, switchMove and etc. its works fine with default moves, but not with new dances I have EVH (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call ext_fnc_keyHandler"]; and if player press comb of keys - smth happening. Like if ((_shift) && (vehicle player == player)) then { //Pushup player playMove "AmovPercMstpSnonWnonDnon_exercisePushup"; }; May be i need to spawn a loop or smth?
  10. Hello. Help me, please, with dance moves like "ActsPercMstpSnonWnonDnon_DancingDuoStefan". Cant make it work in MP like altisRP.
  11. MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinErrorToSend=0.002; MinErrorToSendNear=0.03; try this works fine on our altis life rpg server with 130 players on-line MaxMsgSend - primary var here. u can try up it to 128 or 256, but after 100 players u need value < 84
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