uncle_fedor
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11 GoodAbout uncle_fedor
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Its global bug all you can do is waiting for bohemia fix
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uncle_fedor started following Throw muzzle reload
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if you add any grenade directly to unit backpack container like this (backpackContainer player) addMagazineAmmoCargo ["HandGrenade_Stone",1,1]; then currentThrowable player will return empty array and G-key will not work. How can i directly reload unit Throw muzzle? Easy way is call reload player, but it will reload curent weapon too Or you can change gear like removeUniform player; player forceAddUniform "class"; and then throw muzzle will reloaded addMagazine not for my gear system
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
uncle_fedor replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Last binary Malloc system Players 160-175 After 3h online a lot of memoty errors in rpt like this: http://pastebin.com/Y81UfQUG and CPS drop to 3-5 -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
uncle_fedor replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
A lot of messages with "Missing string STR_MP_KICKED_SLOW_NETWORK" May be we need add this to stringtable.xml? -
[WIP] Static animations pack
uncle_fedor replied to direone's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All animations looks like http://i.imgur.com/pA64C5W.jpg May be it is broken after 1.58 or i do something wrong? -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
uncle_fedor replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
gg, dropbox Error (429) This account's links are generating too much traffic and have been temporarily disabled! -
RCon ping differs to ingame ping
uncle_fedor replied to Connor.'s topic in ARMA 3 - SERVERS & ADMINISTRATION
Same problem. -
Hello, mattaust. There is a problem with sliding doors in Police Station. Any ideas how to fix it?
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A2C - Arma 2 Cutscene Animations in Arma 3
uncle_fedor replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i think solved by myself player switchMove "ActsPercMstpSnonWnonDnon_DancingDuoStefan"; player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoStefan";and anim worksthx for pack :) -
A2C - Arma 2 Cutscene Animations in Arma 3
uncle_fedor replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
playMove, switchMove and etc. its works fine with default moves, but not with new dances I have EVH (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call ext_fnc_keyHandler"]; and if player press comb of keys - smth happening. Like if ((_shift) && (vehicle player == player)) then { //Pushup player playMove "AmovPercMstpSnonWnonDnon_exercisePushup"; }; May be i need to spawn a loop or smth? -
A2C - Arma 2 Cutscene Animations in Arma 3
uncle_fedor replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello. Help me, please, with dance moves like "ActsPercMstpSnonWnonDnon_DancingDuoStefan". Cant make it work in MP like altisRP. -
Need help with Server: Network message *** is pending
uncle_fedor replied to HubHabar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinErrorToSend=0.002; MinErrorToSendNear=0.03; try this works fine on our altis life rpg server with 130 players on-line MaxMsgSend - primary var here. u can try up it to 128 or 256, but after 100 players u need value < 84