mrcash2009 0 Posted August 22, 2010 (edited) It takes virtually no effort to download and extract them into a folder. Thats just a lod of bollocks in my opinion. You want everything served to you on a silver platter dont youDoes it take less effort than one install of everything from an exe/unpacker via one download though? Hmmmmm .... I often wondered why the brit mod (the user made content mods) has never been bundled into one pack/folder as one zip and mirrored & yoma repro'd etc, maybe there's a point to be had in this somewhere (Hint hint). :) It seems perfectly logical to represent the brit content (user made) as a package, maybe this is the tipping point? It is rather fragmented, you can look at other conversion mods and see they are as a bundle, come on lads make it a pack :) I fiddle with mod folders as the day is long, messing with pbo's and such and even I thought it was odd not to see it packed up in a nice bundle. BTW Has all the sounds (weapons, vehicles etc) been made new for the pack? Edited August 22, 2010 by mrcash2009 Share this post Link to post Share on other sites
rksl-rock 1300 Posted August 22, 2010 (edited) Does it take less effort than one install of everything from an exe/unpacker via one download though?Hmmmmm .... I often wondered why the brit mod (the user made content mods) has never been bundled into one pack/folder as one zip and mirrored & yoma repro'd etc, maybe there's a point to be had in this somewhere (Hint hint). :) It has. You just dont know where to look! (HINT HINT!) But you seem to be missing my point though. Fine DLC gives you some units. But its not the diversity that the community made stuff already has. Dont get me wrong im not really disagreeing on the issue of accessability. But BAF will only give you a nice foundation of units. But if and when you want anything else then you will need to download all those extra addons that the missions makers want to use. So back to square one. ...i just have the issue that people are just too lazy to both downloading extra content. At the end of the day they are the only ones that lose out. :rolleyes: Edited August 22, 2010 by RKSL-Rock Share this post Link to post Share on other sites
mrcash2009 0 Posted August 22, 2010 (edited) It has. You just dont know where to look! (HINT HINT!)LOL, you got me on that one :)But if and when you want anything else then you will need to download all those extra addons that the missions makers want to use. So back to square one.Those are the missions I skip over most of the time to be honest, when i see a link as long as your arm with content to load before playing, I pretty much scroll past.I think I download mods in terms of what I want to mess with, as apposed to what a mission wants be to grab to just play that mission if you get me. So its not square one fully becuase if its one download for one mission then that's not so bad. I see it like music (bare with me) DLC = the charts, User made = white labels and Independent storesc ... one is an overview with a more financial aspect the other is the grass roots and highly nurtured, you have the pop crowed that buy the charts, want a nice overview, happy to play it and get on with things, you have the "specialist" that buys and searches out the white labels and promo's as they are more into the musical aspect and look for the details and specifics more ... there's room for them both in the end. I know BIS are Independent but im just talking within the bubble of DLC. But BAF will only give you a nice foundation of units. Some people are happy with this.But if and when you want anything else then you will need to download all those extra addons that the missions makers want to use.And other are aware to put the footwork in a search a little further.I have the DLC on preorder, I have the user made already on the hard drive ... I dont mind both, I like to think I payed for one with a nod to BIS plus I get brit speaking voice packs and some other touches and a campaign to mess with, the other is to enjoy and use mainly for MP when required etc. I shouldn't worry though, a new DLC will come and new set of modders will make their points and post from that DLC's contents location ... we can all sit back and watch the sparks fly later with that little lot :) Edited August 22, 2010 by mrcash2009 Share this post Link to post Share on other sites
Zipper5 74 Posted August 22, 2010 Dear god you lot are lazy.:rolleyes:It takes virtually no effort to download and extract them into a folder. Thats just a lod of bollocks in my opinion. You want everything served to you on a silver platter dont you. Well, I'll happily pay for a silver platter. ;) I have no inclination to play with British troops outside of the DLC. In fact, I hardly ever play with mods anymore. Possibly due to the fact I'm always mission making... Share this post Link to post Share on other sites
rksl-rock 1300 Posted August 22, 2010 LOL, you got me on that one :)Those are the missions I skip over most of the time to be honest, when i see a link as long as your arm with content to load before playing, I pretty much scroll past. I think I download mods in terms of what I want to mess with, as apposed to what a mission wants be to grab to just play that mission if you get me. So its not square one fully becuase if its one download for one mission then that's not so bad. I see it like music (bare with me) DLC = the charts, User made = white labels and Independent storesc ... one is an overview with a more financial aspect the other is the grass roots and highly nurtured, you have the pop crowed that buy the charts, you have the "specialist" that buys and searches out the white labels and promo's ... theres room for them both in the end. I have the DLC on preorder, I have the user made already on the hard drive ... I dont mind both, I like to think I payed for one with a nod to BIS plus I get brit speaking voice packs and some other touches and a campaign to mess with, the other is to enjoy and use mainly for MP etc. Well to be honest I feel sorry for you. You are just limiting yourself. And you missing out on so many good quality missions and campaigns. I do agree about the accessibility, it is something that really needs to be addressed. And BIS say they are looking at it but limited content DLCs aren't going to stop people making individual addons so the situation isn't going to change. And what happens when someone releases some really good OPFOR units? You have to download them too. For most people and teams they dont have the same time to dedicate as commercial content providers so you are always going to get releases in drib and drabs. And because of the diversity of that you will never see a complete and totally comprehensive pack. Even the likes of PR, ACE and other large "hobby" teams cant do it. There is always something else to add. If we are going to sit and debate access on casual public servers then fine. You probably wont see many people using many mods. But there at absolutely loads of public servers out there that have their own downloadable addon packs. You just need to stop being lazy and look for them. But if you just want a casual walk up game then its the vanilla game for you. And to perfectly honest you will be missing most of what makes ArmA a great MP game. Share this post Link to post Share on other sites
Zipper5 74 Posted August 22, 2010 Ehhhhh... I disagree about the MP part. Check my signature for why. I don't even mention how many are ACE-only or vanilla-only. Share this post Link to post Share on other sites
rksl-rock 1300 Posted August 22, 2010 Ehhhhh... I disagree about the MP part. Check my signature for why. I don't even mention how many are ACE-only or vanilla-only. Public MP isnt the be all and end all. If you limit yourself then thats your own fault. Join a team, see what reall coop and teamwork are like. The PVP is pretty amazing too. Or you could use your "mission making skills" to provide an alternative to the more popular game modes. Share this post Link to post Share on other sites
Zipper5 74 Posted August 22, 2010 I did. I played in IC:ArmA/CF:Arma 2 for many, many campaigns and eventually got completely burned out (for the record it was from no fault of the tournament). I've also been in many different clans in the past, most recently was the 7CMBG. I don't like making MP missions. They never get played. ;) Share this post Link to post Share on other sites
rksl-rock 1300 Posted August 22, 2010 I did. I played in IC:ArmA/CF:Arma 2 for many, many campaigns and eventually got completely burned out (for the record it was from no fault of the tournament). I've also been in many different clans in the past, most recently was the 7CMBG.I don't like making MP missions. They never get played. ;) Try publishing some good ones then.;) Share this post Link to post Share on other sites
mrcash2009 0 Posted August 22, 2010 (edited) Well to be honest I feel sorry for you. You are just limiting yourself.I think you might be mis-interpenetrating my posts.I was speaking on behalf of both camps, both schools of thought / sides of the coin and you dont know whether or not I limit myself just by a few posts here, I have mod folders & yoma repro links coming out of my eyes for all sorts of situations both SP & MP :) For most people and teams they dont have the same time to dedicate as commercial content providers so you are always going to get releases in drib and drabs. And because of the diversity of that you will never see a complete and totally comprehensive pack. Even the likes of PR, ACE and other large "hobby" teams cant do it. There is always something else to add.Thats a fair point. Although you can then also see as to why people may favor a nice n easy DLC, just getting back to that side of it. Some people want to dig deep, some want to casual game, some look for nuts n bolts on a model and spot them other take it for granted, takes all sorts.But there at absolutely loads of public servers out there that have their own downloadable addon packs. You just need to stop being lazy and look for them.But if you just want a casual walk up game then its the vanilla game for you. And to perfectly honest you will be missing most of what makes ArmA a great MP game. Directing that to me is not worth it, I dont casual MP at all, never will ... all about the dedicated and mod packs. Edited August 22, 2010 by mrcash2009 Share this post Link to post Share on other sites
Zipper5 74 Posted August 22, 2010 Try publishing some good ones then.;) Ouch. :rolleyes: Meh, I can't compete with Domination. It's a fantastically made mission that supports many, many players and satisfies the majority. I could compete with it if I wanted to make the same type of mission, but my own personal preference is smaller, tighter cooperative or PvP missions, which won't ever get played as much despite how good they might be. Share this post Link to post Share on other sites
rksl-rock 1300 Posted August 22, 2010 (edited) I think you might be mis-interpenetrating my posts.I was speaking on behalf of both camps, both schools of thought / sides of the coin and you dont know whether or not I limit myself just by a few posts here, I have mod folders & yoma repro links coming out of my eyes for all sorts of situations both SP & MP No i understand you perfectly well. DLC will be a lot easier for the "walk up" player. No debate. My issue is with people complaining that it takes "serious effort" to download 10 or so addons. If you want simple easy to use MP then you may as well stop addon makers altogether. Shut that part of the community down and leave the mission makers. Its the only way you are going to get that easy to use scenario as in BF2 etc. Personally, and i know others agree its the huge number of addons and mods that make ArmA2 special and a game that stays on your hard drives for years at a time. Realistically if you want to use community addons you have two options: 1. BIS change the MP browser so we can download required content packs 2. Educate the players to look at the server providers websites for the required addon packs. Thats a fair point. Although you can then also see as to why people may favor a nice n easy DLC, just getting back to that side of it. Some people want to dig deep, some want to casual game, some look for nuts n bolts on a model and spot them other take it for granted, takes all sorts. I'm not arguing against that point. Infact i've actually said that several times already. My point is that IF you want a full collected downloadable packs they are actually out there. People are hosting them for their own servers! Just because you and other may not be aware of them doesn't mean they do not exist. Directing that to me is not worth it, I dont casual MP at all, never will ... all about the dedicated and mod packs. Don't take it personally it was intended as a generalisation not really at you specifically. Just those that seem to play ArmA like BF2. ArmA isn't really something you can play for 10-15 mins at a time. It takes some commitment to get into it. ---------- Post added at 00:31 ---------- Previous post was at 00:30 ---------- Ouch. :rolleyes:Meh, I can't compete with Domination. It's a fantastically made mission that supports many, many players and satisfies the majority. I could compete with it if I wanted to make the same type of mission, but my own personal preference is smaller, tighter cooperative or PvP missions, which won't ever get played as much despite how good they might be. Well using that as an argument against the current state of MP isnt really honest or fair then is it. Ok its not your prefered game play mode. But as you say it seems to suit the majority doesnt it. So it perhaps better to preface your argument with a little disclaimer ;) Just because your dont like something doesn't mean we shouldn't too Edited August 22, 2010 by RKSL-Rock Share this post Link to post Share on other sites
monkman 2 Posted August 22, 2010 I did. I played in IC:ArmA/CF:Arma 2 for many, many campaigns and eventually got completely burned out (for the record it was from no fault of the tournament). I've also been in many different clans in the past, most recently was the 7CMBG.I don't like making MP missions. They never get played. ;) Hey Zipper5, how you doing mate. CF - Campaign 4 just finished after a hard 8 weeks. RSI was kicking SI's ass near enough every week...they got the campaign, but last night the last battle (Even though they outnumbered us) we kicked their asses big time :) (No offense to anyone in RSI reading this..lol) It was a fantastic PVP battle, and we were truly using combined ops on this one. Hope to see you back someday. Monk (Back on topic now) I aim to get the DLC & also any future mods which RKSL & PKUF & PR put out....YOU all do a fantastic job. (For such a small community) Share this post Link to post Share on other sites
Stagler 39 Posted August 22, 2010 Well, I'll happily pay for a silver platter. ;)I have no inclination to play with British troops outside of the DLC. In fact, I hardly ever play with mods anymore. Possibly due to the fact I'm always mission making... I hear that yo. Share this post Link to post Share on other sites
mrcash2009 0 Posted August 23, 2010 (edited) My issue is with people complaining that it takes "serious effort" to download 10 or so addons.Well to be fair those point were made in the context of this specific DLC vs existing brit mods out that are not "packed together in a bundle" or that its not even well known about that they are .. whether you or I think different it wont change the fact there is a point to be made about it when people said about it, un-educated with the nether worlds of mods & packs & servers or not, all our own valid points aside. There is a world of users with all different shapes and tastes and knowledge of the workings, they all have a point at some point.Anyway who said this was the RKSL show? This is the British DLC BIS show! (Joke :) ) We can extend this point outward in general but again that's more off topic I suppose. BTW I see it that DLC downloaders who want some brit content will be open to expanded this anyway once they have it with things that maybe it doesn't cover, all you have to do is capitalise on that, everyone's a winner. Plus people can use DLC and expand outward into user mod land with a nice bundle of brit voices to make it more authentic experience to boot. I just feel it enhances the focus on this area, BIS get some payback, and all you boys have to do is pick up the pieces as time rolls on :) Edited August 23, 2010 by mrcash2009 Share this post Link to post Share on other sites
Unicorn 10 Posted August 23, 2010 There is new A2.com site update about BAF: http://www.arma2.com/latest-news/shapur-crisis-escalate_en.html Share this post Link to post Share on other sites
royaltyinexile 175 Posted August 23, 2010 (edited) I just feel it enhances the focus on this area, BIS get some payback, and all you boys have to do is pick up the pieces as time rolls on Got to disagree, I'm afraid. That's much too reasonable a point to make in regard to DLC. I see (although I'm not surprised) that you totally side-stepped the valid and looming end-of-the-world-one-DLC-at-a-time debate too. How very convinient.:p But since noone cares for a sarcastic bastard :j:, he's a little nugget of on-topic action: http://www.arma2.com/arma-2-baf-takistan/shapurs-silent-suffering_en.html :) RiE Edit - Gratuitous emoticons - and bananas- added ;) Edited August 23, 2010 by RoyaltyinExile Share this post Link to post Share on other sites
Placebo 29 Posted August 23, 2010 This is the British Forces DLC thread, all posts should be strictly on topic to the DLC and not the policy of DLC or anything else, stay on topic please folks. Share this post Link to post Share on other sites
Stagler 39 Posted August 23, 2010 Placebo. Will there be an overall patch to OA when the DLC comes out to update stuff like engineer functionality or compatibility with the DLC? Cheers. Share this post Link to post Share on other sites
kylania 568 Posted August 23, 2010 (edited) Placebo. Will there be an overall patch to OA when the DLC comes out to update stuff like engineer functionality or compatibility with the DLC?Cheers. Yes, this is the intention that was linked to in the very first post of this thread. :) There is new A2.com site update about BAF:http://www.arma2.com/latest-news/shapur-crisis-escalate_en.html Ooh! Nice find! I wasn't expecting anything new till Thursday. Pleasant surprise. Edited August 23, 2010 by kylania Share this post Link to post Share on other sites
mrcash2009 0 Posted August 23, 2010 (edited) So to not go off-topic I made a reply, but thought best to go back to the DLC discussion thread to do it: HERE On a pure DLC note, has there been many videos showing the audio respects of weapons fire/vehicle engines etc, would be nice to see a highlight video showing the audio more as much as the visuals. Edited August 23, 2010 by mrcash2009 Share this post Link to post Share on other sites
Tonci87 163 Posted August 23, 2010 Just saw this (still on holiday in croatia) This is coming out on my birthday guys, can't i get it as a gift? :p Share this post Link to post Share on other sites
unknow_mario 10 Posted August 23, 2010 All engine improvements developed for A2: BAF will be released to all users in free game update/patch and BAF will use it from the updated main game executable directly (note that it does not mean all our previous official content will get proper configuration to use it...) Engineer – Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can repair badly damaged vehicles, making them operable, and defuse mines, sacthels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting engineer in your command bar, and then pressing '6–1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button). Artillery Computer – All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the right menu and select a destination that your ordinance will strike. The display will indicate an estimated time to target, and track your shot once you fire by clicking the Fire button. Your aim will change according to your actions once you leave the artillery computer. these are count as engine improvements? Share this post Link to post Share on other sites
kylania 568 Posted August 23, 2010 these are count as engine improvements? Since it was not previously possible to do those things with the base game and no scripts/addon's, yes, those count as engine improvements. "Engine" here means the game engine as a whole, not "pretty graphics" as you get with mindless FPS shooters. Share this post Link to post Share on other sites
Arksa 10 Posted August 24, 2010 Engineer – Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can repair badly damaged vehicles, making them operable, and defuse mines, sacthels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting engineer in your command bar, and then pressing '6–1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).Artillery Computer – All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the right menu and select a destination that your ordinance will strike. The display will indicate an estimated time to target, and track your shot once you fire by clicking the Fire button. Your aim will change according to your actions once you leave the artillery computer. these are count as engine improvements? But...these are features I already see every day in my warfare sessions...correct? Share this post Link to post Share on other sites