DRoberts69 10 Posted June 19, 2010 When playing on maps like Duala or Utes where there are areas with little to know vegetation ive noticed that about 2-3 metres ahead of me i can see the ground texture rippling constantly at this distance and is getting quite annoying. I'm just wondering if anyone else gets this and if so can you get rid of it? Cheers. Share this post Link to post Share on other sites
Cyteless 10 Posted June 19, 2010 Yeah, I've got this before. I sometimes just Alt-Tab, and it gets rid of it. Share this post Link to post Share on other sites
KeyCat 131 Posted June 19, 2010 I think he mean the parallax artifacts but could be wrong? Anyway it's greatly improved in latest beta versions. [68694] Reduced parallax map artifacts on sloped terrain. /KC Share this post Link to post Share on other sites
Master gamawa 0 Posted June 20, 2010 it happens to me almost everywhere. It's more noticeable when going up slopes. The ground warps something awful. It's like short range tripping. Share this post Link to post Share on other sites
Ruges 0 Posted June 20, 2010 Heh, I read the tittle and was thinking ohh AO is going to get some cool concusive wave effects on large explosions. Share this post Link to post Share on other sites
katipo66 94 Posted June 20, 2010 Yes i get it also, pretty much up down slopes... maybe its something to do with PP because when i have that on i get the whole screen going wavy/watery effect, i always thought it had something to do with the movement of grass trees? Share this post Link to post Share on other sites
no use for a name 0 Posted June 20, 2010 Yes i get it also, pretty much up down slopes... maybe its something to do with PP because when i have that on i get the whole screen going wavy/watery effect, i always thought it had something to do with the movement of grass trees? That's actually a feature that adds a blur effect when you're tired; and it is part of PP effects. As for the ground 'warping' that's also part of the engine that increases details at that point (paralax mapping). It seems to be most noticeable when grass is turned off Share this post Link to post Share on other sites
A Smed 0 Posted June 20, 2010 (edited) Heh, I read the tittle and was thinking ohh AO is going to get some cool concusive wave effects on large explosions. Haha i thought the same when i read the title too :rolleyes: Edited June 20, 2010 by A Smed spelling nazi... Share this post Link to post Share on other sites
PacX 10 Posted June 20, 2010 That's actually a feature that adds a blur effect when you're tired; and it is part of PP effects.As for the ground 'warping' that's also part of the engine that increases details at that point (paralax mapping). It seems to be most noticeable when grass is turned off Why don't they just switch to DX 11 and use tesselation, just dreamin. :p Share this post Link to post Share on other sites