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l mandrake

Adjustable crosshairs splease

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I feel we badly need more options when it comes to crosshairs. Please add a range of crosshair styles, with increasing distances between them to make aiming progressively more difficult.

I am really tried of playing on servers with either normal crosshairs (easy shooting from the hip at 200m, unrealistic) or with no crosshair (no 'feel' of where gun is pointing, unrealistic).

what is needed is a range of crosshairs from -- to -______- to -___________- etc. so we have more control over the difficulty.

Thank you for listening :)

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I am really tried of playing on servers with either normal crosshairs (easy shooting from the hip at 200m, unrealistic) or with no crosshair (no 'feel' of where gun is pointing, unrealistic).

Haha, nice joke.

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No crosshair by deafult would be best!

Most servers use that crossjait and 3rd person view enabled .... spoiling absolute the fun and kills imho the spirit of ArmA, but well just my opinion.

So the priority for changeable crosshairs is very low....for me.

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Sigh, people who dont understand the complaint needn't post here - that means you guys who happily play with or without the current crosshairs.

My request is simply for some extra options for those of us who actually understand how unrealistic both of the current 2 crosshair options are.

Mocking the idea of giving other players the freedom to choose what is 'realistic' is both narrow-minded and unhelpful. The whole essence of the OFP/Arma series is the breathtaking freedom it gives the player, unrivalled in any other game. All I want to do is increase that freedom still further.

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I always play without crosshair and with a little training it's not that hard hitting targets in closer distance without looking through your sight, but on longer distance your forced to use your sight if you wanna hit anything just like in real life.

So if you think it's too easy hitting targets using the current crosshair then train and get used to palying without.

Btw doesn't ACE offer different crosshair settings?

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Playing with no crosshair on a 2d screen is nothing like real life.

In real life your muscles send your brain feedback about roughly where the barrel is pointing, making it far easier to judge the rough aiming point. These feedback cues are totally absent in a computer game and need to be simulated if this is indeed a 'military simulator'.

Please no more posts saying that having no crosshairs is realistic....it simply isn't.

PS. Ace simply disables crosshair AFAIK.

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Playing with no crosshair on a 2d screen is nothing like real life.

There's many things in ArmA 2 there's nothing like in real life, it's a game.

In real life your muscles send your brain feedback about roughly where the barrel is pointing, making it far easier to judge the rough aiming point. These feedback cues are totally absent in a computer game and need to be simulated if this is indeed a 'military simulator'.

And yet with a little practice it's not that hard to do.

Please no more posts saying that having no crosshairs is realistic....it simply isn't.

Only one talking about realism is you.

PS. Ace simply disables crosshair AFAIK.

What is this part in the ace config for then?

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS

--------------------

FEATURES: Disables/Reduces crosshairs

---------

Possible selections as documented in ACE2 Wiki

//////////////////////////////////////////////*/

#define ACE_NOCROSS

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...if you wanna hit anything just like in real life.

Apparently I'm not the only one concerned with realism - or 'simulation' to be more precise. That being after all the central point of this thread and my reason for creating it...

As explained I'm not sure about ACE2 crosshair options, however this thread isnt about ACE2, it's about suggestions for BIS. If you want to discuss ACE2 you need to go to the Completed Mods sub-forum.

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Sigh, people who dont understand the complaint needn't post here

Dont post into an official forum nor make a sugestion, if u dont want to hear everyones opinion to your suggestion....which then is narrow-minded.

Perhabs u could add a "only positive feedback plz" tag to the threads title.

Could help to reach your aim next time ;)

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I am really tried of playing on servers with either normal crosshairs (easy shooting from the hip at 200m, unrealistic

:confused:

There is no hip shooting in ArmA 2... so dunno what you're getting at there. And I wouldn't say it's easy even with BIS's crosshairs, certainly not so easy that it makes it unrealistic. Well, I guess that's just my opinion, but still don't call it shooting from the hip; it isn't.

And to everyone saying "just disable crosshairs" because you don't like the idea of people using them, just shut up already. Some people like using crosshairs, so stop trying to force everyone not to. Every time someone starts talking about crosshairs there's always a ton of disrespectful comments telling them to "man up" or whatnot.

Edited by Big Dawg KS

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Guys, all he's asking for is a BIS-implemented range of crosshair options. I might suggest that these progressively "wider" or less precise crosshairs are related to the difficulty level selected.

That said, there is at least one addon that allows you as a player to select a different, less precise crosshair, but it's not a range, just a single replacement. But I get the point, a progressively lower crosshair accuracy for increasing difficulty settings :)

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And to everyone saying "just disable crosshairs" because you don't like the idea of people using them, just shut up already.

Calm down, he said it was TOO easy with crosshairs on so it's only naturally to suggest playing without!

As explained I'm not sure about ACE2 crosshair options, however this thread isnt about ACE2, it's about suggestions for BIS. If you want to discuss ACE2 you need to go to the Completed Mods sub-forum.

What? i'm not discussing ACE i'm just letting you know that ACE has some crosshair options, if you don't wanna look into that then i guess it ain't that important!

Edited by JW Custom

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This was my suggestion for crosshairs a while back. Nobody took notice.

1) More "feel" with weapons more meant for CQB. Shooting unsighted is far easier with an MP5 than with an M107, and for aimpoints you get back the intended function of the aimpoint of being able to shoot with both eyes open instead of the sight blocking most of your view. Which crosshair "size" (actually a different texture) is used is based on the weapons dexterity value, or how "quick" it is.

2) For those who enjoy crosshairs, they can still have them, but they won't be getting the same advantage over those who doesn't that they do today. Sure they may get off an accurate M107 round, but by the time they have averaged their crosshairs, their opponent would be in the sight - advantage lost.

3) Free float zone users and TrackIR users still have "some" means of navigating the screen, i.e. for interaction purposes. Interacting with a door or a ladder requires you to look at it (not point at it with your weapon). Crosshairs remain effective even when weapon is lowered.

4) The angled 45° "ticks" in a rectangle corner fashion works very well. Compared to the typical square diamond shape with ticks at upper, lower, left, and side side of center. These ones are instantly averaged. The rectangle based one takes a lot longer time to average, and your sight/brain gets tricked by the 45° tick angle, trying to extend that.

As for crosshair difficulty (any difficulty actually), I suggested the following:

Let server dictate the minimum difficulty, but you should still be able to set your own standards higher. I am a non crosshair player myself (yes naturally I've turned them off in my ACE config), but it is hard to find populated public servers with the difficulty settings I enjoy, that also allows me to have addons that removes them for me.

Simply being able to choose your own style doesn't really help as long as the size isn't affected by the weapon (hip sniping). If that advantage was removed, we could have more servers that allowed crosshairs, which in turn:

1) Don't scare away Free Floating Zone users or Track IR users.

2) Don't take away key aspects of the game, such as getting lock indications or even being able to aim as a BMP3 sidegunner, where crosshairs are the only thing you'll get.

Combined with server dictating lowest setting, we get:

1) The possibility to turn them off when we're being infantry (getting out of BMP3), without letting those that uses them get an unfair advantage.

2) Hopefully more "unified" servers. I couldn't care less if crosshairs was enabled if I knew crosshair users wouldn't get an advantage.

No crosshair by deafult would be best!

Most servers use that crossjait and 3rd person view enabled .... spoiling absolute the fun and kills imho the spirit of ArmA, but well just my opinion.

So the priority for changeable crosshairs is very low....for me.

If you read what I write above, you'll notice that no crosshair is not always the best. You and me both prefer no crosshairs (and no 3rd person). But me and also probably you play with mouse only and no floating zone, and probably never enter a BMP3 as a side gunner or operate lockable weapons much. So for us, lack of crosshairs - it doesn't matter. But it matters for others. And I'd like to give them that, as long as they loose their advantage due to crosshair sniping.

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@Carlgustaffa

Great idea - I totally agree with different crosshairs for different weps to simulate their CQB capabilities. Combine that with a range of difficulty settings (increasingly wider gaps between the ticks and I am in A2 heaven ;)

Interesting point about the 45 degree 'ticks' being harder to judge than level ones, I would not have guessed that. And yes, in an ideal world the server should specify the minimum difficulty (i.e. crosshair spacing) - to ensure a level playing field. As you say, after that it should be up to the individual to play with the settings they prefer.

@DMArkwick

Thanks, I was starting to lose all hope... :)

Dont post into an official forum nor make a sugestion, if u dont want to hear everyones opinion to your suggestion....which then is narrow-minded.

Perhabs u could add a "only positive feedback plz" tag to the threads title.

Could help to reach your aim next time ;)

Perhaps an analogy can explain my impatience:

Imagine you desperately want to buy a new car. So you ask a friend for advice, about the advantages of diesel versus petrol, rear wheel drive versus 4x4, etc. But your friend just turns to you and declares loudly 'You don't need a car, you can take the bus!'

Same idea with people wading into this discussion telling me to practise playing without crosshairs. I. Don't. Want. To. :mad:

Edited by Mandrake5

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In real life your muscles send your brain feedback about roughly where the barrel is pointing, making it far easier to judge the rough aiming point. These feedback cues are totally absent in a computer game and need to be simulated if this is indeed a 'military simulator'.

/QUOTE]

What rifles have you used to come to this conclusion just out interest? I speak having been in the British Army and using a SA80 rifle myself, if a target is anything bar right infront of you, you'll find you tend to use the iron sight. You don't generally get it right by looking at were the barrels pointing, you have to use a scope or some form of ironsight.

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You don't generally get it right by looking at were the barrels pointing, you have to use a scope or some form of ironsight.

Perhaps if you had enough practice/experience, you could.

Still, I wouldn't say crosshairs (as they are in ArmA 2) are really that unrealistic. And frankly, I don't care if they are. It really doesn't matter since using ironsights or optics is still better. Besides, if not crosshairs then some sort of indicator is still needed so you can effectively tell where you are looking (you need this to perform actions and for commanding).

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It really doesn't matter since using ironsights or optics is still better.

When i started playing ArmA 2 i used crosshair and i almost never used my sights, there was no use for it as i could easily hit targets on longer distances using the crosshair.

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I also started a post on making a better crosshair.I would actually like to see just a tiny dot always onscreen.When firing without optics the weapon would have greater dispersion.But I will be honest and say that once you really "try" to get better with no crosshairs the game feels more real and you will actually become proficient with it.Just keep an eye on weapon angle to ground and practice(practice??:butbut:)alot shooting stuff as you walk around.You'll get it but shooting far away targets is still hard even though you can be close to hitting on first spray.

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I tried losing the crosshair for a long while, several weeks, and to a certain extent I did get used to it, however I use TrackIR and the confusion over body facing, head facing, and weapon facing usually meant I was often more at a disadvantage, particularly when trying to do several other things at the same time. I find the crosshair gives me a vital input that I'm missing due to the difference between game world and real world.

In this case, I think the "wide" crosshair solution would be appropriate.

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I tried losing the crosshair for a long while, several weeks, and to a certain extent I did get used to it, however I use TrackIR and the confusion over body facing, head facing, and weapon facing usually meant I was often more at a disadvantage, particularly when trying to do several other things at the same time. I find the crosshair gives me a vital input that I'm missing due to the difference between game world and real world.

In this case, I think the "wide" crosshair solution would be appropriate.

I do not have trackIR and instead use space bar as freelook.Its set so that its click on/off freelook.When aiming I always turn it off or I am toast.Is that possible with trackIR.A way to click a button and default straight ahead view springs back?

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I do not have trackIR and instead use space bar as freelook.Its set so that its click on/off freelook.When aiming I always turn it off or I am toast.Is that possible with trackIR.A way to click a button and default straight ahead view springs back?

Yes, if you pause TrackIR it returns to center and stays there until you unpause it.

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I do not have trackIR and instead use space bar as freelook.Its set so that its click on/off freelook.When aiming I always turn it off or I am toast.Is that possible with trackIR.A way to click a button and default straight ahead view springs back?

I'm not sure why you would wish to do that (once you're TrackIRd up it'd be confusing to constantly switch between functional and non-functional, it's interesting how quickly you get used to the fluid moving of your head ingame) but when you use the scope you lose the head tracking and just look down the scope direction. In iron-sight mode you get the iron sight up but you can still move your head around.

It's a generally very well implemented solution, but as I said some amount of visual cueing is needed to prevent you from pointing all parts of yourself in different directions :D for a start, in TrackIR mode you'll find it best to disable the floating zone as it's increasingly confusing and actually not needed.

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When using holographic sights like the Aimpoint, the crosshair isn't all that unrealistic. As long as you keep both eyes open, and one looking through the sight,

you'll be able to see the red dot(as long as the red dot is visible to one of the eyes) in the air without having the weapon blocking your view so much.

Poor illustration ahead:

callofduty024_2.jpg

Edited by sparks50

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As long as you keep both eyes open, and one looking through the sight

Which essentially is true in an idle stance in ArmA 2. And you can sorta say the same even for ironsights. If it helps you people who absolutely detest people using crosshairs sleep at night, think of ArmA 2 crosshairs as looking down ironsights with both eyes open. Not good enough for you? Only when your stance is that of one where you are firing from the hip or your weapon is not raised up to your eyes (of which neither is true in ArmA 2 when you are firing) is it absolutely unreasonable to have crosshairs.

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