kremator 1065 Posted December 31, 2011 As long as they are FLIR visible then it is fine. Share this post Link to post Share on other sites
LurchiDerLurch 10 Posted December 31, 2011 I came to the conclusion that the strobes will NOT be visible in FLIR and ONLY in NVG. Why? Because there should be a reason to switch to NVG during night and not only use FLIR all the time. ;) Share this post Link to post Share on other sites
kremator 1065 Posted December 31, 2011 Sounds good to me. Share this post Link to post Share on other sites
KeyCat 131 Posted December 31, 2011 Or you simply add this to your init:not tested but should work. Even better, just tested and it works as it should! /KC Share this post Link to post Share on other sites
KeyCat 131 Posted December 31, 2011 Spent most of the afternoon using this great UAV script, with the warping fixes in the 1.60 patch and the "wierd AI behavior" fix mentioned by Lurchi above it's a blast! Great tool to evaluate general AI behavior as well... Thanks again for making and sharing this Lurchi! /KC Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted January 12, 2012 For some reason this I get a problem where my screen is white and I can see nothing. (I tried running it without any other mods and I still get this problem. (Im using Comined ops lite with RFNT)) If this or the fact that Im a newer version of ArmA 2 then let me know, otherwise thier is a bug or somthing. Thanks in advance Share this post Link to post Share on other sites
ravendk 25 Posted January 12, 2012 Hi mate. Did you have any luck using the new AC130 model with this? Share this post Link to post Share on other sites
KeyCat 131 Posted January 12, 2012 Im using Comined ops lite with RFNT What is RFNT? I have not experienced the issue you mentioned running on Combined Op's (+ BAF + PMC). /KC Share this post Link to post Share on other sites
papanowel 120 Posted January 12, 2012 What is RFNT? Arma 2 Reinforcement (= OA lite units + PMC and BAF) :) Share this post Link to post Share on other sites
KeyCat 131 Posted January 12, 2012 Thanks Papa, learn something new each day ;) /KC Share this post Link to post Share on other sites
sgtwilson 10 Posted February 20, 2012 (edited) Hi Good evening mates,I did some testing to find out what causes the AI to fail in Singleplayer (AI didn't attack and ignored themself) After lots of testing with the camera and last but not least with my script itself I came to a solution: The infrared strobe script causes the weird AI behaviour... I don't know why exactly. I'll have to do further testing on that. But if you have problems with the AI in singleplayer just deactivate the strobe script: LDL_Adjustments = [ /* 0. Infantry Strobes*/ [false, false]/*Explanation: Enable Infantry Strobes / Show them at startup. Default: [true, true]*/, ... ]; This should do fine until I find a solution. [/Quote] What file exactly do I need to edit this in? I have installed LDL with 6U! Thanks Edited February 20, 2012 by SgtWilson Share this post Link to post Share on other sites
LurchiDerLurch 10 Posted February 22, 2012 in the init.sqf add the LDL_Adjustments if they don't exist. http://lurchiderlurch.lu.funpic.de/arma/readme_ac130.html#ConfigurateAC130 Share this post Link to post Share on other sites
logandog1240 10 Posted February 24, 2012 lurchiDerLurch, I was trying to make a mission and through you readme i couldnt find the answer. Is it possible to make an ai pilot fly and follow waypoints in the perfect circle without the player having to physically be in the camera mode? Share this post Link to post Share on other sites
kremator 1065 Posted February 24, 2012 Of course you can. There is a complete AI version, that pilots and uses the 3 guns. Jesus - it is DEVASTATING too ! Check the documentation again. I'm at work so I can't check the coding for you. Share this post Link to post Share on other sites
logandog1240 10 Posted February 24, 2012 thanks for your input but thats not what im refering to, i want the ai to ONLY pilot, but i would have control of the guns ONLY. i want us to be independent of each other (if i get out of the guns camera it will still maintain its flight pattern. Share this post Link to post Share on other sites
kremator 1065 Posted February 24, 2012 OK .... thats the way the system works normally. You spawn an AC130 and you have a choice (depending what you put in the init) a) You pilot the AC130 (and have another human as gunner) b) You get AI to pilot and you gun c) You get AI to pilot AND gun You just need to read the help again, and try the mission made by lurchi. It has everything in it that you need. Share this post Link to post Share on other sites
navy996 10 Posted February 25, 2012 For some reason this I get a problem where my screen is white and I can see nothing. (I tried running it without any other mods and I still get this problem. (Im using Comined ops lite with RFNT)) If this or the fact that Im a newer version of ArmA 2 then let me know, otherwise thier is a bug or somthing. Thanks in advance Same thing happens to me. Share this post Link to post Share on other sites
B1n4ry 10 Posted March 13, 2012 hey lurchi We had some MP testing tonight and got follow error. :S It apears everytime when the gunner shoots a 105mm. Well, how the script is going on? Any news? What about the AC 130 modell? Wish you a nice day/night Binary ;D if(daytime > 20 || daytime> Error Allgemeiner Fehler in Ausdruck File mpmissions\__CUR_MP.takistan\LDL_ac130\Misc\ac130_createParticleSource.sqf, line 76 Suspending not allowed in this context Error in expression < _smoketrail setDropInterval 0.002; }; sleep 0.05; if(daytime > 20 || daytime> Error position: <sleep 0.05; Share this post Link to post Share on other sites
kremator 1065 Posted March 13, 2012 Hey Lurchi, Just a quick one. In the script, if you get killed when in FLIR mode (UAV or AC130), it continues if you enter any other camera mode :( Possible fix ? Share this post Link to post Share on other sites
LurchiDerLurch 10 Posted March 14, 2012 hey lurchiWe had some MP testing tonight and got follow error. :S It apears everytime when the gunner shoots a 105mm. Well, how the script is going on? Any news? What about the AC 130 modell? Wish you a nice day/night Binary ;D if(daytime > 20 || daytime> Error Allgemeiner Fehler in Ausdruck File mpmissions\__CUR_MP.takistan\LDL_ac130\Misc\ac130_createParticleSource.sqf, line 76 Suspending not allowed in this context Error in expression < _smoketrail setDropInterval 0.002; }; sleep 0.05; if(daytime > 20 || daytime> Error position: <sleep 0.05; This bug is known... the sleep is somehow not allowed there... Hey Lurchi,Just a quick one. In the script, if you get killed when in FLIR mode (UAV or AC130), it continues if you enter any other camera mode :( Possible fix ? :eek: we had this issue some time ago.. I thought we had fixed it? :eek: I just don't have the time for A2 right now... I'll have to install it again I had so many ideas for this script :j: Share this post Link to post Share on other sites
B1n4ry 10 Posted March 14, 2012 (edited) hmm, i think i know why, i'll try to explain it in english ^^ Maybe the problem is, that this sleep command is between the if commands in the if command? look the spoiler, maybe you get what i mean xD if(condition) then { if(condition) then {code} else {code}; if(condition) then {code} else {code}; if(condition) then {code} else {code}; sleep 0.05; if(condition) then {code} else {code}; }; Well please dont judge me if its wrong, iam a script noob. xd Actually, i finished my first working (more or less) script function. (it has something to do with your script and Domi) Whatever, i hope i could help you. ^^ sincerly B1n4ry Edited March 14, 2012 by B1n4ry Share this post Link to post Share on other sites
kremator 1065 Posted March 14, 2012 Hehe good Lurchi. We need you back with all these great ideas :) Share this post Link to post Share on other sites
LurchiDerLurch 10 Posted March 15, 2012 hmm, i think i know why, i'll try to explain it in english ^^Maybe the problem is, that this sleep command is between the if commands in the if command? look the spoiler, maybe you get what i mean xD if(condition) then { if(condition) then {code} else {code}; if(condition) then {code} else {code}; if(condition) then {code} else {code}; sleep 0.05; if(condition) then {code} else {code}; }; Well please dont judge me if its wrong, iam a script noob. xd Actually, i finished my first working (more or less) script function. (it has something to do with your script and Domi) Whatever, i hope i could help you. ^^ sincerly B1n4ry No ;) As far as i know the issue is deep in the engine. the createParticleSource.sqf is caused by an event and sleep is not allowed in events. you're also not allowed to use sleep in a keyEvent or mouseEvent function Share this post Link to post Share on other sites
Justin_Smith 10 Posted March 16, 2012 Hey Lurchi, I don't know if you still have your v0.06 script copy of the AC-130 but I've been looking around for one. You wouldn't have any clues why the AC-130 Camera would stop working after some time with 0.06? The links are down for most of your older copies of the Ac-130 mod of yours. If you can please update those links it would make me a happy guy. I got hold of the GITS Evo v32 copy of it and I think it has bugs with it or the clan changed it around to their liking. I would grab your newest one but I'm afriad there might be some issues with it but I don't know. I need one that'll work good with ArmA 2 and I know a few things about coding if you let me know what I need to change to make your v0.08 work for ArmA 2 that be cool to :D. Share this post Link to post Share on other sites
B1n4ry 10 Posted March 16, 2012 Hey Justin, I think you should try 0.8 We use it on our public server with no problems (well, except that the options for the co pilot disapear and, that is what it looks like, is only aviable if you use 1st Person view and look in a specific directon, pretty strange) I added it in the new Domination (zc) with the vehicle.sqf (forgot the name, its a respawn script). Just try it ;D sincerly, B1n4ry Share this post Link to post Share on other sites