ProfTournesol 956 Posted July 2, 2010 1. In fpp view i don't see hands and i've see diferent texture of uniform.2. Soldier do nut throw shadow of the ground 3 in middle view distance of a soldier the texture are white 1. Change the texture in the view pilot lod, and add some hands to it :) 2. Look at the 0.00 lod, 1.00 lod etc, select "named properties" window and if you see "lodnoshadow" with "1" value, the shadow isn't casted for this lod. One of the lods (a simplified one if possible) must not have this "lodnoshadow" property (delete it). 3. One of the lower lods has wrong texture path. Share this post Link to post Share on other sites
miho 10 Posted July 4, 2010 here is my lod's 0,250 0,500 2,000 5,000 5,219 Fire Geometry Geometry HitPoints LandContact Memory View- Pilot Share this post Link to post Share on other sites
Macser_old 0 Posted July 4, 2010 Miho,there's no need to show those.:) With regard to issue 2: Put "lodnoshadow 1" into all Resolution lods that should have no shadow. In the resolution lod that you want the shadow to be cast from,enter "lodnoshadow 0".Or don't make any entry. The facecount must not exceed 500.Otherwise the shadow will not be cast. Share this post Link to post Share on other sites
krzychuzokecia 717 Posted July 8, 2010 Hi! Recently we've updated Miho's units. Now almost all LODs are done, we have second type of vest (Polish woodland camo - used also in Iraq) and better textures. From now on we'll be adding more equipment on the models - like watches, short sleeves, boonie hats etc. We're also doing P-83 model, first screens of alpha version soon (along with some old WIP screens). Here you can see our soldiers in Buldozer: More screenshots on our page! Share this post Link to post Share on other sites
guziczek101 11 Posted July 13, 2010 Hi we already finish work on the custom AK for polish spec units (model thanks to SJB) we are planning release as a Demo of our work. Share this post Link to post Share on other sites
miho 10 Posted July 17, 2010 (edited) Hi all. Today we presents some of WIP screens from the game. The internal demo will be soon avalaible. The demo will be includes: Weapons - assault rifles (kbk wz.96, skbk wz.96, kbk AKMS), machingun UKM-2000, side arm weapon wanad wz.83) Soldiers (3 models) and Honker (military vehicle) Edited July 17, 2010 by miho Share this post Link to post Share on other sites
swot 10 Posted July 17, 2010 i hope you guys intend to upload this soon, can i get an update or possibly a release time? Share this post Link to post Share on other sites
krzychuzokecia 717 Posted July 17, 2010 The internal demo will be soon avalaible. OK, this was supposed to be a suprise, but now... Internal demo is INTERNAL demo, and you won't see it. But don't worry, in August we'll release Karbala 2004 Mod Mini-Demo that'll include more stuff. Anyway what we've done are weapons (still having some issues with them, weapons on screenshots are done by OFPL, not us), soldiers (3 models - but these are base-models that'll be modified - we're adding more stuff to them) and music. We've also Honker model, but it needs better textures. I can't tell you more, it is still a suprise. Remember that highest-quality informations about our mod you can find at our page: http://www.karbala2004.ubf.pl/ Share this post Link to post Share on other sites
sudayev 27 Posted July 17, 2010 It's great to see some pics from your mod guys. Keep up the good work. Share this post Link to post Share on other sites
RozekPoland 591 Posted July 25, 2010 I'm incredibly eager to play the DEMO :) Share this post Link to post Share on other sites
krzychuzokecia 717 Posted August 1, 2010 I'm incredibly eager to play the DEMO :) Yes? So what will you say about this? Tarpan Honker, normal and ambulance, thanks to Vilas, objects for Karbala map - mine, of course more will come (including Karbala City Hall in final release). Also you can see older screenshots of our mod. Little slow down in work is an effect of my laziness... Sorry. Models for signs were done some time ago (on 17th July models were finished) but I haven't had textures. So I started collecting reference material, then I started making textures for PKW-I soldiers (I haven't finished it), then I started experimenting with configs. And every team-member was waiting for me to finish this. PS. FPDR - new smiley is awesome! Share this post Link to post Share on other sites
G44 11 Posted August 1, 2010 I was thinking that will be crap from that projects but now I'm happy :) no, no, no :) byle do przodu :) Share this post Link to post Share on other sites
krzychuzokecia 717 Posted August 2, 2010 I was thinking that will be crap from that It's still crap! :D Too much stuff was taken from Vilas ;) But in future it will change (at least we should try to make better textures - model are very good). And still I must finish textures for Polish soldiers models, so that we'll be able to add equipment (ATM soldiers look like retextured WW4 - which they are, but they should look like Polish soldiers...). Alleluja i do przodu! :D Share this post Link to post Share on other sites
vilas 477 Posted August 2, 2010 please enlist to my forum, cause WIST 94 and etc. can be ported to OFP (i believe) probably cause of polycount and engine limits - it is impossible to help in full way, OFP as engine probably won't hold even 20% of Arma, but... maybe WIST 94, PM84/98 should work here Share this post Link to post Share on other sites
bennie1983nl 0 Posted August 2, 2010 Will the mod also have an enemy? Share this post Link to post Share on other sites
krzychuzokecia 717 Posted August 2, 2010 Will the mod also have an enemy? Let me think... Yes? Of course it will have terrorists (and campaign about defending City Hall in Karbala), but it will take time. But if everything will go allright then in mini-demo you'll see first Iraqi rebels. We are still looking for talented 2D and 3D artists, who could help us! If somebody is willing to help then send me a pm, or e-mail here: karbala2004mod<at>gmail<dot>com Share this post Link to post Share on other sites
Bielow 10 Posted August 2, 2010 In demo version probably no :( But it will be a few toys to fun. ;) Share this post Link to post Share on other sites
sudayev 27 Posted August 2, 2010 NjcoFf9u-6k Looks really good. Keep up the good work!And by the way ... If this mod will be mainly concentrating on City Hall of Karbalah fights and I thought that a addon of Bulgarian soldier should be made as well. You know, a single grunt with AK rifle and BRDM2 with Bulgarian markings. According to real events Bulgarians also fought very hard, arm to arm with Poles and their BRDM eliminated many attackers with its 12.7 HMG. Please, do not forget about Bulgarians ;) Share this post Link to post Share on other sites
krzychuzokecia 717 Posted August 3, 2010 And by the way ... If this mod will be mainly concentrating on City Hall of Karbalah fights and I thought that a addon of Bulgarian soldier should be made as well. You know, a single grunt with AK rifle and BRDM2 with Bulgarian markings. According to real events Bulgarians also fought very hard, arm to arm with Poles and their BRDM eliminated many attackers with its 12.7 HMG. Please, do not forget about Bulgarians ;) We know, and we remeber about Bulgarians :) Although, they surely won't appear in mini-demo. Share this post Link to post Share on other sites
krzychuzokecia 717 Posted August 13, 2010 OK, another WIP report. We're finishing PKW-I soldiers - at the moment we can say that 75% of equipment is done, although we still need some textures. We're polishing config files for all addons, and we're adding new optics to PWP - but we have problems with binarizing - some models are lost after binarizing... Bielow is working not only on Demo Island but also on maps to final release, objects are being slowly made, and our cooperation with Vilas is getting tighter, big thanks for all his efforts to make Karbala Mod better! Share this post Link to post Share on other sites
G44 11 Posted August 14, 2010 (edited) I saw a few screens from Bielow map's. Ih he will don't have any objection I will release it when we finish textures our islands. Who is else working on mod? You,Bielow and Vilas only ? :confused: Sudayev - Please, do not forget about Bulgarians Maybe You could help them instead of talking about with Your wishes :/ żenada. Edited August 14, 2010 by G44 Share this post Link to post Share on other sites
nimravus 10 Posted August 14, 2010 krzychuzokecia what weapon pack will you use? Share this post Link to post Share on other sites
Bielow 10 Posted August 14, 2010 @Nimravus It will be a few our Weapons and modified pack of Vilas weapons. Ak-s, Beryls etc Share this post Link to post Share on other sites
nimravus 10 Posted August 14, 2010 (edited) bielow, what about OFPL weapons? They are pretty cool, I think :) And what your weapons did you make? Edited August 14, 2010 by Nimravus Share this post Link to post Share on other sites