Velocity 10 Posted September 23, 2010 In the Liberation mission i get a CTD when the truck arrives at the marked location and attempts to stop. tried it several times, also without addons. Can confirm this one - also no addons (except of Operation Arrowhead) installed. Share this post Link to post Share on other sites
bardosy 158 Posted September 23, 2010 Thanks guys to report this! I hope it would help me find what is this bug. Players report CTD in Chesty Puller too. My first advice - until fond and fix this bug - you can play the mission with base ArmA2 (no CO). Share this post Link to post Share on other sites
bardosy 158 Posted September 23, 2010 I found the bug. Fixed version will be upload soon. Thanx again to report it! Share this post Link to post Share on other sites
bardosy 158 Posted September 24, 2010 (edited) I fixed the CTD bug in PIROG campaign. New version (v1.101) available from my download site and - probably soon - from Armaholic. My download Armacholic mirror Edited September 24, 2010 by bardosy Share this post Link to post Share on other sites
Tonci87 163 Posted September 24, 2010 So this new Versions are only for those who have OA? Share this post Link to post Share on other sites
bardosy 158 Posted September 27, 2010 So this new Versions are only for those who have OA? Probably yes! But it will work on base ArmA2 too. I just fixed a script what works on base ArmA2, but not in OA. But the fixed version works on base ArmA2 too... Share this post Link to post Share on other sites
void_false 1 Posted June 12, 2011 Just finished your another great campaign. Been playing it almost non-stop. Great job. I played it on Expert difficulty without any mods and didn't encounter any bugs. It was really great to play on Russian side, because it's rare and it's refreshing :) It is good to see that you are using autosave in appropriate places. Because real men push savegame button only ONCE! =) P.S. Oh... Those americans spoiled the fun. Why do they have to stick their nose in every hole?:mad::D Share this post Link to post Share on other sites
sgt gul 0 Posted July 16, 2011 Congrats Bardosy on a fine campaign, i really enjoyed it. I did find Pirog more entertaining then Chesty Puller, maybe it is because i did not finish Puller yet. I am still stuck somewhere, Chesty is much more harder then Pirog. Any plans for the future? Share this post Link to post Share on other sites
Kommiekat 11 Posted July 17, 2011 Mr. Bardosy, Your mission is to provide us with a new campaign each and every month, due at the beginning of the month. That's an order! Share this post Link to post Share on other sites
sgt gul 0 Posted July 17, 2011 Bardosy, how about a campaign through the eyes of the Takistani government or militia? Your campaigns are great, but its full of western propaganda :D Share this post Link to post Share on other sites
Muahaha 10 Posted July 17, 2011 I think his next campaign is based on the NAPA insurgency. Patiently waiting....:rolleyes: Share this post Link to post Share on other sites
Tonci87 163 Posted July 17, 2011 NAPA would be EPIC, just EPIC. I hoped on a NAPA Campaign by BIS, something like Resistance but they didn´t do it. I would LOVE something like Resistance with NAPA Share this post Link to post Share on other sites
sgt gul 0 Posted July 26, 2011 your campaigns are epic, in some parts of the missions i didnt even got a chance to fire my rifle. I am sure it happens to a lot of real life soldiers, it was exciting to see the AI fight the AI. And see them actually take cover, flank and use anti tank and grenades. I think this is how a mission, a campaing, a game must be. The player is NOT in total control, your AI team is able to advance without you interfering. Share this post Link to post Share on other sites
bardosy 158 Posted August 28, 2012 Hey guys, there is a good news. Clonel Stagler made a unit replacement in PIROG campaign, so you can play it with the outstanding AFRF (Armed Forces of the Russian Federation) mod's units. You can download it from rapidshare. And the AFRF mod is here. Share this post Link to post Share on other sites
Kommiekat 11 Posted August 28, 2012 Hello Mr. Bardosy, So, if I add AFRF MOD to the game, the units will show up? You didn't have to do an update on the CAMP to implement the AFRF units? Sometimes I just don't understand how MODS work. Some MODs the mission maker must put into the mission, some mods can use any time.......:confused: Share this post Link to post Share on other sites
tom3kb 15 Posted August 28, 2012 @Kommiekat Yeah, i use this repleacment pack http://www.armaholic.com/page.php?id=17407 + AFRF mod, so in all campaigns with russians i have units from AFRF mod :) Share this post Link to post Share on other sites
bardosy 158 Posted August 28, 2012 Hello Mr. Bardosy,So, if I add AFRF MOD to the game, the units will show up? You didn't have to do an update on the CAMP to implement the AFRF units? Sometimes I just don't understand how MODS work. Some MODs the mission maker must put into the mission, some mods can use any time.......:confused: No, I did NOT, but Clonel Stagler DOES. So he unpack my campaign and replace the units to AFRF units. You don't need to use any replacement, because he did. But you are right, MODs without work don't replace the BIS units in my vanilla campaigns. Share this post Link to post Share on other sites
Stagler 39 Posted August 28, 2012 (edited) Bardosy is correct, I opened the campaign and manually replaced all the units inside, as there are many scripts that call up the default BIS classnames of units. Hope you enjoy, and thanks Bardosy for releasing. I will be opening a separate thread with the download links, direct any problems with the campaign to me on this thread from now on. Edited August 28, 2012 by colonel stagler Share this post Link to post Share on other sites
AZCoder 921 Posted August 28, 2012 This sounds cool, I will have to play Pirog again :) The bardosy campaigns have the best large scale engagements I have played. Share this post Link to post Share on other sites
bardosy 158 Posted February 13, 2013 I just forgot to publish the new version (2.0) ? Errr, ok, I will put it together. The new version is pimped with more UPSMON and missions playable as coop. Share this post Link to post Share on other sites
bardosy 158 Posted February 13, 2013 OK. First post updated: you can download the new 2.0 version with more UPSMON and COOP version. v2.0: - playable with COOP 8 - newer UPSMON script - more enemy drive by UPSMON - two packs of individual COOP missions: classic GROUP respawn and Insurgency-like respawn Please Armaholic admins update the mirror! Share this post Link to post Share on other sites
Stagler 39 Posted February 14, 2013 A pleasant surpise. Bardosy can I update the RHS version with this edit? Share this post Link to post Share on other sites
bardosy 158 Posted February 14, 2013 Of course. Permission granted! Just please make clear it's a different form of version 2.0 Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 14, 2013 I must say that this campaign together with RHS is a must :) Share this post Link to post Share on other sites
Variable 322 Posted February 14, 2013 (edited) Great news! GROUP respawn version will be hosted on the CiA coop server :) Edited February 15, 2013 by Variable Share this post Link to post Share on other sites