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sickboy

A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old

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Hello,

is there a documentation on how to properly use the AG missiles/bombs on planes ?

Su34 and Su25 have r27 missile which seems to require a laser lock, but how do I move the laser and lock targets? Is there a camera view, or a "Tab lock" mode?

Su27 has "tab lock" missiles, but they seem to always miss the target (test with a moving M1).

About the bombs, the A10 hud shows a CCIP marker for the CBU, but the impact point is (completely) inaccurate. Or I am missing something ?

Please see the end of the Howto of http://ace.dev-heaven.net/wagn/Missile_Guidance_Improvements

Related Ticket: http://dev-heaven.net/issues/8904#note-5 (Limitations and explanations are included aswell)

Edited by Sickboy

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Hello Ladies and Gentlemen...and Arma II players.

I'm writing on behalf of a guild mate. So far, we have around 12 folks from our clan in the game with the ACE mod for ARMA II. Nearly every one of us had issues with the initial installation, but have all since resolved them rather nicely (though the userconfig error has become problematic...but we know the fix now, thanks to the wiki).

Okay, here's the issue:

We have one guild member who has downloaded and installed ACE three times now. Each time he does it, everything seems to go well, but on logging into our training range, he gets multiple ACEX errors (missing pbo's)...it's as if the system doesn't see it at all.

I walked with him last night to check the file. Being in Vent, there isn't a whole lot I could do to fix it other than ask a lot of questions to find out as much as I can. We compared numbers of files and installations and file names and other crap.

There are two other pieces of info I can give right now: His install is on his J: drive (a game drive) but that really shouldn't matter, should it? He's also getting an error with FFAA Armas, and the Australians At War weapons pack.

Other info:

He has:

ACE

ACEX

ACEX_PLA

ACEX_SM

CBA

I sincerely appreciate any replies.

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Try and cleanup the virtualstore: http://six.dev-heaven.net/wagn/Six_Updater_Suite+FAQ#Updater%20says%20latest%20version%20is%20installed,%20but%20version%20ingame%20is%20lower

If you use Six Updater Suite, make sure the latest version is installed, if you keep having issues, please create a support ticket with mentioned log files etc:

http://six.dev-heaven.net/wagn/Six_Updater_Suite+support

Edited by Sickboy

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Appreciate it, chief. I'll get him on it asap.

Oh, we have a direct link to the latest six updater that we check weekly to make sure it's the most up-to-date one.

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Arrr, the bloody installer ate my six-rsync.rb! :eek: Uploaded fixed version (v0.15.1), sorry.

Don't mind the six-updater-web version, it's a bit problematic to stick to a single version number when you have 4 components with different versions :)

Important: You left out the quotes surrounding the modfolder path, this will break you up :P

BTW if the updater can't find your arma installation after installing latest setup, you probably have removed the configuration database/files.

You probably must reconfigure your path to arma2 in a settings profile.

Please see: http://six.dev-heaven.net/wagn/Six_Updater_Suite+FAQ#No%20valid%20installation%20folder%20found

Thx Sickboy, this worked and I did not have to set a custom Arma 2 path although it did update my ACE & ACEX to 351 & 233 respectively which is 1 past the listed latest version and is showing them in red as a result. I assume this list has not been updated yet to reflect version 351 & 233.

Thx again and great work ACE team.

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Thx Sickboy, this worked and I did not have to set a custom Arma 2 path although it did update my ACE & ACEX to 351 & 233 respectively which is 1 past the listed latest version and is showing them in red as a result. I assume this list has not been updated yet to reflect version 351 & 233.

Thx again and great work ACE team.

No worries!

The version difference is because we're in the release preparation of the next update, will appear soon :)

Best to update again after the official announcement because in case of issues, new build(s) will be built.

Re the installation folder note; you are right it is actually correct for the situation as it was (the modfolders were not converted yet into six-update repositories).

---------- Post added at 19:01 ---------- Previous post was at 17:41 ----------

A.C.E. 1.1 Update #2 Released! (rSync mirror network in sync and awaiting your requests!)

  • Release Notes
  • Please see the first post for additional information.

Enjoy!

Edited by Sickboy

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I have a problem, even when shooting at 50 meters, I can hit the target, the bullets flying in all directions, even in the ground, this is in any position. Is this normal?. Am I doing something wrong?

Ps - Sorry for my English

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ACE Server & YAS Repository updated to b.351

**Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper

http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z

**Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper

http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z

Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above.

YAS users: Do not forget to remove extra files through YAS.

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I have a problem, even when shooting at 50 meters, I can hit the target, the bullets flying in all directions, even in the ground, this is in any position. Is this normal?. Am I doing something wrong?

Ps - Sorry for my English

Have you modded the exe in any way this sounds like fade to me.

did you change some thing deep in the code or files?.

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United Global Armed Force [uGAF] @ACE Server & YAS Repo updated to b351

Auto config url:

http://folders.ugaf-addons.co.uk/ACE_Server/modreopo.7z

or just use this link bellow and select save when yoma opens.

yashttp://folders.ugaf-addons.co.uk/UGAF_ACE_Server.yas

For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591

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Have you modded the exe in any way this sounds like fade to me.

did you change some thing deep in the code or files?.

In the exe file I writing "-noSplash -noFilePatching -showScriptErrors -mod=@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@CBA", and I didn't edit any code or files in game.

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If you suspect you activated FADE, try the M9 at 5m instead. If that can't hit anything either, then go get a proper Arma 2 copy.

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Before the ACE installation everything was okay and I could hit, the problem appeared after the installation

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Please see the end of the Howto of http://ace.dev-heaven.net/wagn/Missile_Guidance_Improvements

Related Ticket: http://dev-heaven.net/issues/8904#note-5 (Limitations and explanations are included aswell)

Thx I understand better for the missiles. But about the CCIP marker in the A10 HUD for CBU bombs? Is it normal that my bombs land way before the place shown by the marker? (maybe its only visual fx and not real CCIP)

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Where can I find documentation about to use ace modules ?

The only doc I've founed is the 6th_Sense_Deadeye_guide_ver_1.7.

Thanks.

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Where can I find documentation about to use ace modules ?

The only doc I've founed is the 6th_Sense_Deadeye_guide_ver_1.7.

Thanks.

The modules are documented per feature inside the notes sections: http://ace.dev-heaven.net/wagn/Feature

For example, in the notes of: http://ace.dev-heaven.net/wagn/Wounding_System

There's also an overview of all the available coding notes:

http://ace.dev-heaven.net/wagn/notes+*plus_cards

We have an overview of the modules in the config browser, however there's no descriptions there :)

However, maybe we should add a Modules overview, you call it :)

In any case, all developer information (mission designer or otherwise) is grouped in the:

http://ace.dev-heaven.net/wagn/Developer_Information section of the documentation.

Edited by Sickboy

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Is it at all possible to remove the supersonic crack sound from subsonic weapons/ammunition?

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Before the ACE installation everything was okay and I could hit, the problem appeared after the installation

Buy the game. Addons don't cause that kind of behavior, unless the creator intentionally made all weapons spread like crazy, which I doubt...

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Is it at all possible to remove the supersonic crack sound from subsonic weapons/ammunition?

In my experience, SD ammo has no crack, while suppressed rifles firing normal rounds do. Pistols and MP5s don't snap either. Which weapons should sound subsonic that don't?

Edit: According to Arma, the MP5A4 is supersonic but the MPA5 is not.

Edited by maturin

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Hello, ever since I've installed v 1.0 I've gotten "Addon 'ace_c_wep_crewserved' requires addon 'ace_m_wep_crewserved'" and ArmA proceeds to crash in game.

Couldn't find it anywhere in the thread nor in search, so appreciated if anyone can help.

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Did a quick search of the thread for 'xm8', still, apologies if it's already been mentioned.

When I try to use any of the US weapon box 'Magic box' XM8s, a message comes up telling me the weapon's recoil file is missing.

No entry 'bin\config.bin/CfgRecoils.RH_xm8_Rifle_Recoil

Much as this makes the rifles great fun to use, it diminishes the realism somewhat... .

ACE 2 just keeps getting better and better.

P.S. Can anyone advise on how to use the placable spotting telescope? - I can put it down and get in it as 'gunner', but that doesn't bring up a magnified view for me.

Edited by Richey79

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Tested to fly the other day and i blacked out when i flew straight. Think its a wee bit sensitive as pilots can pull rather much G's without blacking out. Maybe it was the mission messing with it though or did anyone else notice it?

Just came to my mind as im at work. Will check DH when i get home. :) And thanks ACE team for the steady flow of updates. ARMA do rock hard now with the patches and ACE. Havent had much time to play in a while but i got reminded how awesome it is with this mod and the best game on the planet. Total uber-ness.

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