sickboy 13 Posted May 29, 2010 (edited) As promised last night, a hotfix has been released for v1.1 Update #6. ACE 362, ACEX 242, CBA 100. We've also added the situations to our diagnostics and testing, hopefully catching these errors before release :) @GMan; No worries and thanks! Edited May 29, 2010 by Sickboy Share this post Link to post Share on other sites
g-man-853 10 Posted May 29, 2010 As promised last night, a hotfix has been released for v1.1 Update #6.ACE 262, ACEX 242, CBA 100. We've also added the situations to our diagnostics and testing, hopefully catching these errors before release :) @GMan; No worries and thanks! United Global Armed Force [uGAF] @ACE Server & YAS Repo hotfixed to b362 Auto config url: http://folders.ugaf-addons.co.uk/ACE_Server/modreopo.7z or just use this link bellow and select save when yoma opens. yashttp://folders.ugaf-addons.co.uk/UGAF_ACE_Server.yas For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 Share this post Link to post Share on other sites
GreyFoxTR 10 Posted May 29, 2010 Hi, Just wondering, when Operation Arrowhead comes out will people need to download all A.C.E 2 + PLA and Sound Mod again or will there be a patch to make them compatible? sorry if it's a stupid question thanks TR Share this post Link to post Share on other sites
noubernou 77 Posted May 29, 2010 Hi,Just wondering, when Operation Arrowhead comes out will people need to download all A.C.E 2 + PLA and Sound Mod again or will there be a patch to make them compatible? sorry if it's a stupid question thanks TR Unless its not like they are advertising and backwards compat with ArmA2 mods then no. Share this post Link to post Share on other sites
MrAgentGuy 10 Posted May 29, 2010 is this feature still in the making? hope so! http://dev-heaven.net/issues/4150 Share this post Link to post Share on other sites
noubernou 77 Posted May 29, 2010 is this feature still in the making? hope so!http://dev-heaven.net/issues/4150 Rejected. Share this post Link to post Share on other sites
g-man-853 10 Posted May 29, 2010 I apologise because I was early on the last update. ACEX was still on 241 and ACE_SM on 38. I have now updated it to ACEX 242 and ACE_SM 39 If you need to just check for updates and download again. yashttp://folders.ugaf-addons.co.uk/UGAF_ACE_Server.yas Again sorry about that. Share this post Link to post Share on other sites
dragonbaron 10 Posted May 29, 2010 As promised last night, a hotfix has been released for v1.1 Update #6.ACE 262, ACEX 242, CBA 100. We've also added the situations to our diagnostics and testing, hopefully catching these errors before release :) @GMan; No worries and thanks! After updating the versions on my pc are:ACE: 362, ACEX: 242, ACEX_PLA: 19 (as before with v1.1 Update #6), ACEX_SM: 39, CBA: 100 I tried to send you a pm, but you have chosen not to receive private messages. Thanks a lot to you and all involved persons for the update. Share this post Link to post Share on other sites
sickboy 13 Posted May 29, 2010 Typo. Fixed. Thanks. Share this post Link to post Share on other sites
Headshot119 10 Posted May 29, 2010 Do the towing trucks work? I back one up to a plane (Tried with A10 and KC-130) and click attach, but nothing seems to happen? Help. Share this post Link to post Share on other sites
Daniel 0 Posted May 29, 2010 You need to be in exactly the right spot, try moving a little closer. Share this post Link to post Share on other sites
Headshot119 10 Posted May 29, 2010 Thanks Daniel, you don't need any other gear then, like rope? Share this post Link to post Share on other sites
Daniel 0 Posted May 29, 2010 Don't think you do, no. Just move the hook right next to the undercarriage. Share this post Link to post Share on other sites
Headshot119 10 Posted May 29, 2010 Got it sorted on the A10, and the MV22 but not the C130, more practice I suppose? Share this post Link to post Share on other sites
[kh]jman 49 Posted May 29, 2010 May 29th - Kellys ACE Server & YAS Repo updated to ACE b.362 **Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Alternatively you can click on this link to access KH Repos -> yashttp://www.kellys-heroes.eu/Server.yas Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. Share this post Link to post Share on other sites
Daniel 0 Posted May 29, 2010 (edited) Concerning Sling Loading and the requirement for ground crew. Is this not akin to making a human tank loader a required position? Let's say I want to sling an ammo crate from a main base to a forward position during a mission. I need a player on the ground to hook the cargo. Is he supposed to wait there the entire mission until a resupply is required? If say I take an extra person back with me can he get back in once I sling the load? I'd be interested to hear how other MP groups handle sling loading using the ACE system. Edited May 29, 2010 by Daniel Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 29, 2010 I know of many groups that either don't use it at all, or just stick to domination, where the scripts are included. Having to leave somebody behind for a couple of hours in unacceptable to many, especially said person. :) Share this post Link to post Share on other sites
Daniel 0 Posted May 29, 2010 Thought as much. I'll wait for some more feedback and consider opening a ticket. Share this post Link to post Share on other sites
VKing 12 Posted May 29, 2010 Got it sorted on the A10, and the MV22 but not the C130, more practice I suppose? I believe towing for the C130 has been disabled pending better attachpoints to prevent the plane from being buried in the ground. Share this post Link to post Share on other sites
MrAgentGuy 10 Posted May 29, 2010 Rejected. thanks for reply! so... there wont even be a gibbing system from explosions to replace the (flying soldier)? lol Yes slx does it, but its not very good, it lags, and the models need to be replaced with proper gibs! Solus said he will no longer work on it :( He said i wil have to hope someone else makes a better one... Also, i remember madmatt created a script where a jet would be deleted if it crashed at high speed, and spawned flying debris, but this was for arma 1... it was very effective! Please atleast consider my second request! Thanks Ace team! Share this post Link to post Share on other sites
pravinrocks4u 10 Posted May 30, 2010 I've placed @CBA, @ACEX, @ACE, @ACEX_PLA, @ACEX_SM in my ARMA II installation folder and I start the game with "L:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" .mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM The game starts nicely, but my problem is that I don't know how to test the features of :j: ACE Please anyone tell me how to check ACE is working in my game. I've played a simple mission in Editor but I didn't notice any change. Share this post Link to post Share on other sites
roberthammer 582 Posted May 30, 2010 I've placed @CBA, @ACEX, @ACE, @ACEX_PLA, @ACEX_SM in my ARMA II installation folder and I start the game with "L:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" .mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SMThe game starts nicely, but my problem is that I don't know how to test the features of :j: ACE Please anyone tell me how to check ACE is working in my game. I've played a simple mission in Editor but I didn't notice any change. Try this line "L:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM" Share this post Link to post Share on other sites
tonysoft 10 Posted May 30, 2010 hi, i am sorry for my english, i have a problem, i dont understand how use ace2 artillery module with dialogs . in Mp and uman observer and gunner. how i find example mission or documentation tanks and bye all Share this post Link to post Share on other sites
sickboy 13 Posted May 30, 2010 @PravinRock: http://ace.dev-heaven.net/wagn/Download#How%20do%20I%20start%20the%20game%20with%20ACE? hi, i am sorry for my english, i have a problem, i dont understand how use ace2 artillery module with dialogs . in Mp and uman observer and gunner.how i find example mission or documentation tanks and bye all It works exactly the same as the BIS arty, but with fixes applied. http://community.bistudio.com/wiki/Artillery_Module Share this post Link to post Share on other sites
pravinrocks4u 10 Posted May 30, 2010 Try this line "L:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM" I did it, when I start the game, I get the Error message as "Include file userconfig\ace\ace_clientside_config.hpp not found":confused: Share this post Link to post Share on other sites