Jump to content
Sign in to follow this  
Fuzzy Bandit

Using the ACE Wounds System...

Recommended Posts

Hello!

I'm currently in a mission using the ACE Wounds system, and everything's working fine. The issue is that players currently do not enter a state of unconsciousness, and instead just fall straight on the ground dead.

My question is:

Is there some way of incorporating an 'Unconscious' script into my mission?

At the moment all I'm using is (apart from adding ACE bandages, morphine and epinephrine to our medic) an ACE 'Enable Wounding' module.

I've seen Norrin's (?) revive script, but I'm not sure if that incorporates the ACE features of examining the body and applying the required treatments.

Cheers

Share this post


Link to post
Share on other sites

Units will not always go into an unconscious state where you can examine/treat them before they die. It's quite easy for them to be straight up killed, unlike with the BI first aid modules.

You can however force an unconscious state on a unit

[unitname, time] call ace_blackoutall;

Share this post


Link to post
Share on other sites

I know about forcing an unconscious state, but that's not what I'm looking for.

I understand that people can be killed rather than just be knocked unconscious, and nine times out of ten slipping into a state of unconsciousness may be highly unrealistic, but there's definitely a way.

I've played on countless domination servers where upon death you are presented with an 'Unconscious' screen, in which you can 'Call for Help' and fly around yourself and other units, watching them as they move around, hopefully towards you. Meanwhile your unit is rolling around the floor in pain.

Currently I have respawns on, and they're set to a time of 10, and depending on how far you are in the mission the respawn site changes accordingly. Could I instead set the respawn time to around 300 (5 minutes)? I'll test all of this as soon as I can, but is there not a way to maybe create a camera upon death with which the dead unit can look around himself in a circle?

Cheers for the help

EDIT: Just had a sudden thought. Would it be possible to create a gamelogic (or put it in init.sqf, I'm not sure which would be better) which set the unit to an unconscious state after taking a certain amount of damage? e.g.:

if (man1 getDammage > 0.8) then {
[man1, 300] call ace_blackoutall;
};

EDIT 2: Nevermind. I'd had a distinct lack of extensive player testing, and it seems that players DO go into an unconscious state, usually when shot in non-vital organs. It turned out that the tester I was using was going unconscious, but he thought he had died. Jesus. xD

Edited by Fuzzy Bandit
Solved

Share this post


Link to post
Share on other sites

I've played on countless domination servers where upon death you are presented with an 'Unconscious' screen, in which you can 'Call for Help' and fly around yourself and other units, watching them as they move around, hopefully towards you. Meanwhile your unit is rolling around the floor in pain.

What you are talking about is norrins revive which has nothing to do with the ACE wounding system and using both at the same time doesn't work.

Xeno

Share this post


Link to post
Share on other sites
What you are talking about is norrins revive which has nothing to do with the ACE wounding system and using both at the same time doesn't work.

Xeno

I Agree. I have some problems using both features.... :cool:

Share this post


Link to post
Share on other sites
What you are talking about is norrins revive which has nothing to do with the ACE wounding system and using both at the same time doesn't work.

Xeno

Hm.... I thought I had read somewhere that Norrins Revive and the ACE Wounding System did work together.... Guess I better decide which one to eliminate in my mission I'm making. Thanks for the heads up.

Share this post


Link to post
Share on other sites

I've played on countless domination servers where upon death you are presented with an 'Unconscious' screen, in which you can 'Call for Help' and fly around yourself and other units, watching them as they move around, hopefully towards you. Meanwhile your unit is rolling around the floor in pain.

Thats not ACE wounding system but Revive script -> http://forums.bistudio.com/showthread.php?t=74396

Share this post


Link to post
Share on other sites

Yes, not only they don't work as said above, but it also makes absolutely no sense to even try to use them together.

Share this post


Link to post
Share on other sites

Probably some options in norrins revive that are not available in poor mans revive makes some try to mix them. Options like limited number of lives maybe?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×