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Roe-31stMEU-

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About Roe-31stMEU-

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  1. Roe-31stMEU-

    Operation Safe Strike SP/Co-Op 5

    Anyone have a chance to try it out yet?
  2. Hey everyone. This is my first mission created for Arma 3. It is designed to be a Co-op mission with 5 slots, however I don't have a ton of experience and don't know for sure that everything works in MP as it should. I hosted it on my own PC and everything works fine though. It can also be played SP if that's your thing. For this mission you will need to use some stealth. You do not wan't to be detected in any way until one of your targets arrives. Once he is on the ground feel free to go weapons hot. The mission will END if you are detected beforehand. You may also extract before all objectives are complete if you don't feel you can finish it due to loss of members ect and want to have a more realistic feel over just ending the mission. There are 3 targets. Target One: Eliminate AAF Officer Acacio. Target Two: Eliminate CSAT Officer Nassir. Target Three: Destroy Weapons loaded into the truck. There is a slight time limit. CSAT Officer Nassir will board the vehicle with the weapons and leave the area if you aren't fast enough. I hope you all enjoy my mission. Please feel free to post here or private message me with any questions, criticisms, bugs, ect. Thanks DOWNLOAD: http://www.mediafire.com/download/mqhcscm6z46j7yu/Operation%2520Safe%2520Strike.Altis.pbo Armaholic mirror: - Operation Safe Strike Co-05
  3. Thanks kju. I fixed that error and have edited my OP to show the latest RPT file where that error is no longer showing up, however the game still crashes with that same error message. ---------- Post added at 04:19 AM ---------- Previous post was at 03:32 AM ---------- Ok, so I took out the lil part for VAS in the description.exe and everything works again. Haven't tried getting VAS to work again yet, but I will later on. Thanks
  4. Ok so there I was, working away at a mission. I put down an ammo box, use the VAS by Tonic. I drop the files where it tells me to, edit the Description.ext file the way it tells me to, and put the init line in as it tells me to. I accidentally added those files and things while the game was open, was a quick idea to grab script. I click Save and the game crashes :( I get an error that looks like my RPT file Please, can anyone tell me how I can get back to be able to load my mission and continue work? I spent almost the entire day working on it and it'd be a damn shame if I just had to start over cuz of this :( Thanks P.S. not using dev branch
  5. Roe-31stMEU-

    Blood Mist

    I just started having this problem out of nowhere. The mod was working fine for me on stable alpha build and then all of a sudden it started locking up on Loading Addons. After trial and error the only mod that caused the freeze-up was the Blood Mist mod. I didn't add any new mods or do any updates that I know of. I'd really like to get this working again because I liked the way it looked in game.
  6. First I apologize if this is in the wrong section.... I really wasn't sure where to post this. Anyway, I want to attempt making a DCS A-10C + ArmA 2 OA video. I am looking for some people who maybe play both and are interested in being actors and/or voice actors for this. Also if anyone else has FRAPS or some other video capture program and would like to help get more clips from different angles, that would be awesome. Current positions are as follows: Actual Actor & voice actor for my wingman as an A-10C Pilot. I will need one for DCS A-10C and one in ArmA 2. Hopefully the same person, if not no big deal. Voice Actor to play the role of an ATC. Voice Actor to play role of a commander in HQ. Actual Actors and Voice Actors for 1 (maybe 2) Little Bird Pilots in ArmA 2. Actual Actors and Voice Actors for a 5 man Marine Fire Team in ArmA 2. If anyone is interested at all, plz send me a PM here on these forums and I'll get in contact with you for more details. Thanks :dancered:
  7. Roe-31stMEU-

    [MP Coop 1-8] Operation Night Sting

    So, has anyone even tried my mission? Anyone have any feedback? I am very interested in hearing what people have to say about it, any tips to wat I can do better in future missions, any tips to wat I can change for a future version of this mission to make it better? Anything at all?
  8. Author: Roe Version: 1.0 Probably requires combined ops to work.... uses A2 & OA weapons and it's on Takistan with US Army and Taki army units. Required Addons: Group Link 4 http://www.armaholic.com/page.php?id=8849 GL4 requires CBA, which is also listed at the link provided for GL4. (I can make a no-addon required version if there is enough interest... very easy to do) Download Link: http://www.mediafire.com/?7kbbw7b33u8sbic Mission Description: One Army Fire Team of 6 men and a Sniper/Spotter team assigned to destroy a captured UAV, enemy anti-air radar, and an enemy truck. Also assassinate the enemy Colonel. Features: Kronzkys UPS Script is used, as well as Wolffy's random house positions. GL4 is used to spice up the AI. I put in a little intro. Known Bugs: No bugs found by me yet... however I wasn't able to do extensive tests. Please feel free to report any you find here so I can try to fix them. ChangeLog: Version 1.0: First version released. Thanks for trying out my mission. I hope you enjoy playing as much as I enjoyed making it. Plz post any feedback.
  9. Roe-31stMEU-

    script needed for my men

    U can place 1 waypoint down for the blufor group leader and set it to the seek and destroy thing and give it a big radius around your target area and let the AI go to town. But yea, this kinda question really belongs in the editing part of the forums, lots of great help there.
  10. Roe-31stMEU-

    End Mission Trigger - Help

    UPDATE: Well, this trigger worked in the editor when all the guys was just sittin there and I completed all objectives via the radio and it worked fine. Last night I got 3 guys to help in test it in a MP environment and after we completed all objectives and got back to the FOB for the end mission trigger, nothing happened. I'm not sure if it was because we did die a couple times and respawned.... maybe that took us out of the group we was supposed to be in from the start? Any other problems anyone can think of? Kylania wanna save me again? lol
  11. Roe-31stMEU-

    parachuting soldiers script?

    @WOlle: I don't have the script anymore as it's been a LONG time since i've played ArmA1. @Kylania: You come to my rescue yet again lol. I think this script will do the trick, gonna go test it now. Thanks again!!!
  12. Roe-31stMEU-

    Hints/Messages global?

    Double trigger as in 1 trigger setting something true, second trigger activated by whatever is true and condition field being the HQSide chat?
  13. hey all, I did a search on this and found lots of different threads but nothing that quite fit my needs, unless I missed something. I also searched the DL section over at armaholic and didnt notice anything that seemed right either.... but again I could have missed something, there was a LOT of scripts there lol. I remember having a script back in the arma1 days that would paradrop soldiers really nice looking, one at a time, spaced evenly, so it looked good. I have it working now where they all para out but it happens all at once, just a big glob of units all at the same time, looks ugly lol. This is for a MP mission, but the units paradropping are enemy AI units. Anyone got any tips?
  14. hey everyone, I am trying to get some hints or an sidechat type thing to work globally for all who are playing. Currently in my mission I am using sidechat and it seems like only certain ones will fire for everyone... Im not sure lol. I have it do sidechat about 3 different times, usually the first one will only show for the host, then the other 2 will show up for everyone.... is there any other method to get it to show for everyone or something different then sidechat that will send a message globally? Thanks
  15. Also in the Onact field of the first trigger you can put like trig1 = true and then in the condition field of the second trigger you put trig1 and then only after that first trigger is activated and sets trig1 to true, the second trigger will fire off.
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