noubernou 77 Posted July 19, 2010 It is pretty good. The only issue really is the rapidity of the patches and people adopting them. 1.0 is ready to go, we are waiting on some non-mod related issues but those should resolve themselves either Monday evening or Tuesday at the latest we hope. Share this post Link to post Share on other sites
Delta 51 10 Posted July 19, 2010 When running the mod without ACE, how do you communicate over longer ranges without the PRC-119? Share this post Link to post Share on other sites
noubernou 77 Posted July 19, 2010 We have our own PRC-119 Share this post Link to post Share on other sites
gonk 0 Posted July 19, 2010 ACRE will work with and with out ACE.It will require CBA. There is never going to be a version that does not require it. It provides too many useful things that make development a whole lot easier. That is fantastic news!!! CBA, most servers can live with as it is easy to install, pretty stable, and not as processor intensive. Now, I just need to get my hands on a copy of ACRE..:bounce3: Share this post Link to post Share on other sites
Delta 51 10 Posted July 19, 2010 We have our own PRC-119 Oh ok, how do you set it up/ get it? Never noticed it in my testings... Share this post Link to post Share on other sites
jaynus 10 Posted July 19, 2010 Any advance on the ACRE beta's OA compatibility? already done ---------- Post added at 02:09 PM ---------- Previous post was at 02:08 PM ---------- Oh ok, how do you set it up/ get it? Never noticed it in my testings... its on the wiki :| Share this post Link to post Share on other sites
Defunkt 431 Posted July 19, 2010 Well I'm sorry to report I'm getting even less out of it now than I did the last time I tried. I can see the ACRE PRC-148 radio in my inventory, I can see the (still slightly transposed) custom or default key bindings (I tried with both) reflected in the CBA map menu but none of the keystrokes cause anything to happen. OA Beta v1.52.72107 CBA v0.5.1 JayArmaLib v1.2.3 ACRE RC17 Share this post Link to post Share on other sites
themaster303 22 Posted July 19, 2010 @defunk its all on devheaven dokumented bei them !!! sorry m8, i was reading it, but it seems not good enough. as i said 99% of the errors sits infront of the computer.thanks for help, it works now ;) was the dsound.dll. great addon btw, over and out :D dsound.dll has to be also in the beta folder !!! Share this post Link to post Share on other sites
Defunkt 431 Posted July 19, 2010 Yes I know that already, I've placed dsound.dll in the ArmA2 root and in Expansions\Beta next the to the beta executable, I've also just re-read installation and troubleshooting on the wiki and see nothing that applies. Share this post Link to post Share on other sites
mr.g-c 6 Posted July 19, 2010 I watched a lot of the ACRE Videos on Youtube and i have a few questions regarding simulated audio-distortion and sound quality. 1. When i server-set Arma2s VON to one of the last 3 best quality modes and when i speak with someone in direct-talk mode, the audio-quality is perfect and the guy sounds as crystal clear, as if he is standing really next to me. In ACRE however, according to the Videos, direct-talk seems to have either a bad quality or simply has the same quality/filter applied like when speaking over Radio. 2. Overall radio-speach quality seems somehow be tooooo good IMHO. When watching live videos from recent conflict-zones around the world, the quality in Real-Life is much much worse, which would add even more immersion if that would be the case too in ACRE. So far it seems ACRE only add more distortion-effects the further the distance is and the more Obstructions are in the world and doesn't really lower the audio quality... Will those things be changed in future? Share this post Link to post Share on other sites
Defunkt 431 Posted July 19, 2010 (edited) its all on devheaven dokumented bei them !!! And, having just again re-read the OA install instructions on the wiki I saw for a non-Steam CO install it recommends the following command line with both @CBA and @CBA_OA loaded... "C:\Program Files\Bohemia Interactive\ArmA2\ArmA2OA.exe" -nosplash -mod=CA;@CBA;@CBA_OA;@JayArmA2Lib;@ACRE ...and I thought, well okay, I'll give that a go too but was rewarded by lots of messages telling me I'm doing it wrong. Suggest this needs amending. EDIT: Suddenly working after I removed the extra @CBA_OA but I've no idea what else may have changed to make the difference since the original attempt(s). Edited July 19, 2010 by Defunkt Share this post Link to post Share on other sites
noubernou 77 Posted July 20, 2010 Hey guys, we are released! :) http://forums.bistudio.com/showthread.php?p=1690153 Share this post Link to post Share on other sites
frosties 10 Posted August 25, 2010 Hello, i was trying to try this mod today, but cant seem to get it to work with TS3. Im adding the arma2ts folder and DLL files intu the plugin folder, but when i press on reload in TS3 it wont show up! Anybody have any ideas? Im using TS3 Beta 26, 12040 EDIT: I reverted back to Beta 22 11315, then it showed up! Share this post Link to post Share on other sites
Sneaker-78- 0 Posted August 25, 2010 try the new version 1 post above you :) Share this post Link to post Share on other sites
frosties 10 Posted August 25, 2010 haha.. totally missed that one i guess! thanks Share this post Link to post Share on other sites