dmarkwick 261 Posted February 18, 2010 :) ---------- Post added at 01:12 AM ---------- Previous post was at 01:06 AM ---------- It's just a mock-up really ;) I probably won't do this. I was just experimenting with image generation best practise. Turns out it is WAY more easier to do this in Shake than it is in Photoshop. I tried it both ways, in Photoshop I hit a wall of alpha maps and layers, in Shake, I just kept rewiring it 'till it worked :) Share this post Link to post Share on other sites
nicolasroger 11 Posted February 18, 2010 mabye the starwars mod would be interested in that? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 18, 2010 Or Stargate. They have alot of their stuff released already but no real "island" / "planets" yet. Share this post Link to post Share on other sites
bushlurker 46 Posted February 18, 2010 Clever! Can you change the sky colour from blue to something different just as easily? - if you could, I think the entire idea would be of massive interest to the Stargate crew... B Share this post Link to post Share on other sites
HarryZhe 10 Posted February 18, 2010 well, i've been thinking about making a crossbow... Share this post Link to post Share on other sites
dmarkwick 261 Posted February 18, 2010 Bleah. Ingame, it sucks serious ass. There is some nasty distortion going on that I'd need to replicate and counter. Share this post Link to post Share on other sites
HarryZhe 10 Posted February 18, 2010 if you have any way of exporting the skysphere from arma i could show you exactly how to fix that (just an export of it, not suggesting replacing it or anything) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 18, 2010 It looks really really great! It would be interesting for fantasy modders .. Star Wars Mod could be interested too. Just imagine the death star shown above while you're fighting on the ground. Movie makers could be interested too - at least I am! Please continue to release! :) Share this post Link to post Share on other sites
clawhammer 10 Posted February 18, 2010 Fantasy skies just for star wars mods? Why? As long as i dont have 2 suns or three moons or another unrealistic thing on the sky you can use it for everythink Share this post Link to post Share on other sites
icewindo 29 Posted February 18, 2010 (edited) I'm interested for sure, especially in the creation of these textures. :p I've tried to change the sky myself, but I don't get the sky texture to overlap correctly as I don't know the uv layout. See my test: Is there any unbinned model of the skymesh flying around? Ok your texture is distored as you said, DMarkwick, but is it seamless? That's the one error that stands out most for my map. The sky also looks screwed up if you take a look directly at the top, which is seen at around 0:35 . I also got ugly green horizon textures when I replaced the horizon textures (the mountains) with an empty alpha channel. You can see these abit in the video but I tried to hide them ;) . See the green horizon at 2:20 . Edited February 18, 2010 by Icewindo Share this post Link to post Share on other sites
TRexian 0 Posted February 18, 2010 Judging by the pic in the first post, I do believe it is a seamless texture. That is, the bottom of the pic wraps around the horizon, and the top of the pic is the middle of the sky, I think. Share this post Link to post Share on other sites
dmarkwick 261 Posted February 18, 2010 Ok your texture is distored as you said, DMarkwick, but is it seamless? Oh yeah, it's seamless, in fact it's the default BIS sky for that overcast setting, all I did was insert the moon. I thought I was accounting for some distortion by elongating the moon in the vertical axis (not shown in the first image, that one is artificially elongated the other way for display on this thread) but it looks like there is more fiddly distortion going on. Share this post Link to post Share on other sites
dmarkwick 261 Posted February 19, 2010 More on the topic of sky distortion. Using this sky image: gives me this sort of distortion. As you can see, the mapping is somewhat shocking :) Share this post Link to post Share on other sites
paragraphic l 2 Posted February 19, 2010 Does the middle line (at your 12) always look straight no matter which line you look at? In the 2 screens it does, so there is some distortion in the eye-camera maybe? Like the blur when you are exhausted. Share this post Link to post Share on other sites
eble 3 Posted February 19, 2010 I'll need some 'space type' skys for the tie fighters I'm converting :) Share this post Link to post Share on other sites
mr burns 132 Posted February 19, 2010 Some very dramatic & apocalyptic colors would be sweet, much like TES:Oblivion has when you get near the darn oblivion portals - oblivion night sky is nice too! Gives ArmA that special something (photoshopped). Share this post Link to post Share on other sites
sickboy 13 Posted February 19, 2010 Damn DM! You are into everything aren't you? Your plot for world-domination progresses step-by-step! :D Soon you will own the skies :) What's next? Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 19, 2010 Ummm cool .. is there a download link somewhere? :D Edit: lol forget it ... just saw it's photoshopped Share this post Link to post Share on other sites
dmarkwick 261 Posted February 19, 2010 (edited) Does the middle line (at your 12) always look straight no matter which line you look at?In the 2 screens it does, so there is some distortion in the eye-camera maybe? Like the blur when you are exhausted. No, that line in the image looks straight by coincidence, and probably more due to the reduction of image size than actual straightness. Those distorted lines are fixed, looks to me almost like a dodgy UV mapping problem on the inside of the skybox. ---------- Post added at 01:13 PM ---------- Previous post was at 01:11 PM ---------- Damn DM! You are into everything aren't you?Your plot for world-domination progresses step-by-step! :D Soon you will own the skies :) What's next? Heh, well the sky thing is the result of me looking for solutions to various weather-related issues, it started as an experiment to improve the fog effect and is slowly branching out as I experiment further :D ---------- Post added at 01:15 PM ---------- Previous post was at 01:13 PM ---------- Some very dramatic & apocalyptic colors would be sweet, much like TES:Oblivion has when you get near the darn oblivion portals - oblivion night sky is nice too! Different sky packs are definitely doable, but they'd be per-session, meaning if you wanted a particular sky you'd need to close down ArmA2, swap out a PBO, and restart ArmA2. Further to the experiment, I corrected the moon for perspective, but there is still an obvious distortion effect due to the dodgy mapping of the skybox: It would appear that the skybox introduces mapping errors, but for cloud textures this is mostly undetectable. But introduce something with a definite shape, like the edge of a circular moon image, and the distortion becomes apparent. You'll notice that although the moon edge is definitely wrong, the actual moon surface detail looks OK even though it's still subject to the distortion. Edited February 19, 2010 by DMarkwick Share this post Link to post Share on other sites
lone.wolf 80 Posted February 19, 2010 I also like the apocalyptic skies idea as MR. Burns, it look very cool and could give some very nice atmospheric scenarios... Share this post Link to post Share on other sites
HarryZhe 10 Posted February 19, 2010 If we could get someone to use one of those DX rippers maybe? The distortion is very uniform you know. i think it's actually being caused by the triangulation. like, the sky is obviously a dome, but because the uv is stretched towards the top, the grid on the uvmap isnt 1:1 ratio for every square. Now, because you have each quad made up of two triangles, the slight "wobble" you're getting is from where your sky texture is crossing one of the diagonal edges in the triangulated model. If you have a lot of time on your hands, I could probably help you crack this. What i propose we do, is take the map (whatever size it is, 1024x1024 or whatever) and then we make a series of textures of a checkerboard texture, each one with a different checkerboard size, but all divisible by 1024. we apply them one by one and whichever has the least distortion is probably quite close to the uvmap. If we can figure THAT out, I could eliminate your distortion for you but, a dxrip of the actual model would be infinitely better and more precise Share this post Link to post Share on other sites
icewindo 29 Posted February 19, 2010 but, a dxrip of the actual model would be infinitely better and more precise I dunno how BIS feels about this :p , but I just did that, it works. "cut open skybox" http://i290.photobucket.com/albums/ll246/bla212/sky2.jpg It also looks interesting from the bottom: http://i290.photobucket.com/albums/ll246/bla212/sky3.jpg The distortion is caused by the obj format, but apparently can be fixed somehow: Objects in Maya will appear distorted. Open OBJ file in notepad, and look at the first few lines:#AR=1.38330, FOV=45.00000(height), Xscale:0.57298, Yscale:0.41421, Zscale:1.0 There are non-uniform scale parameters to be applied to the scene."[/Quote] I don't have maya or Max and don't know how to fix it, I just used blender to import the obj file. It saves in both obj and 3dr file, the 3dr files can be imported to max with a included plugin which will cause no distortion (distortion only in obj file). Share this post Link to post Share on other sites
TRexian 0 Posted February 19, 2010 w00t - nice to see another Blender user out there. :D Nothing much else to add at this point, though.... :doh: Share this post Link to post Share on other sites
dmarkwick 261 Posted February 19, 2010 I dunno how BIS feels about this :p , but I just did that, it works. "cut open skybox" http://i290.photobucket.com/albums/ll246/bla212/sky2.jpg It also looks interesting from the bottom: http://i290.photobucket.com/albums/ll246/bla212/sky3.jpg The distortion is caused by the obj format, but apparently can be fixed somehow: I don't have maya or Max and don't know how to fix it, I just used blender to import the obj file. It saves in both obj and 3dr file, the 3dr files can be imported to max with a included plugin which will cause no distortion (distortion only in obj file). That's all interesting stuff :) how exactly did you open that? From within Blender? I didn't know about the OBJ format distortion thing, but if there's a way to simply reimport the skybox after using another format, then that would be great. Some of those screenies are a little confusing, what's that terrain object in the first one? And what's the inverted dome object in the bottom-view one? Share this post Link to post Share on other sites
HarryZhe 10 Posted February 19, 2010 oh jesus we can do this man, upload the obj Share this post Link to post Share on other sites