gossamersolid 155 Posted February 21, 2010 comming soon.... Do Want! Good work Kochleffel! Share this post Link to post Share on other sites
BCA Cat Toaster 10 Posted February 21, 2010 That Tool is already great but with that GUI it would be just awesome! Great Job! Share this post Link to post Share on other sites
MH6 11 Posted February 21, 2010 comming soon.... :D Share this post Link to post Share on other sites
gossamersolid 155 Posted February 21, 2010 :D woah here, what's with the sudden influx of Rcon tools here? When are these all going to be released? Share this post Link to post Share on other sites
GeeBee 0 Posted February 21, 2010 SOON please! Looking good for admins......... Share this post Link to post Share on other sites
Taxman 10 Posted February 21, 2010 Able.. ? Would there be any chance of choosing what mods are NOT allowed using Rcon... eg... a server that wishes to allow all mods EXCEPT ACE ? Similar to the Maxping feature.... Modsnotallowed=ACE :) ... Share this post Link to post Share on other sites
$able 2 Posted February 21, 2010 Able.. ? Would there be any chance of choosing what mods are NOT allowed using Rcon... eg... a server that wishes to allow all mods EXCEPT ACE ? Similar to the Maxping feature.... Modsnotallowed=ACE :) ... $able ;) No, not possible. Share this post Link to post Share on other sites
MH6 11 Posted February 21, 2010 woah here, what's with the sudden influx of Rcon tools here?When are these all going to be released? My stuff is currently being beta tested on the Legion of Sparta servers. Once all the kinks have been worked out, and once I can implement $able's fine work, I'll be releasing my apps to the public along with the source. There are two versions, a basic RCON tool where you can execute the usual ArmA admin commands, and an extended tool which adds support for SQL, File IO, HTTP/FTP, and whatever else people write plugins for. Share this post Link to post Share on other sites
TiKilla 10 Posted February 22, 2010 You can use all ArmA 2 commands (prefixed with #). No can't confirm that one. I tried some commands on my own server and found out that #userlist and #ban won't work.:j: Share this post Link to post Share on other sites
$able 2 Posted February 22, 2010 No can't confirm that one. I tried some commands on my own server and found out that #userlist and #ban won't work.:j: Right now you can't get output from the server, so #userlist won't work. #ban of course takes ArmA 2's player ID, so don't use BE's one. Anyway, if some commands don't work there is not much I can do about it now, as this is related to integration code (BIS' work). If you are 100% sure that it doesn't work I will forward it to the ArmA 2 devs. Share this post Link to post Share on other sites
TiKilla 10 Posted February 22, 2010 Ok got it. But how do I actually get someone's player ID, if I'm not playing the game? I mean i need to know a player's ID if I am looking forward to kick / ban somebody. Is there a way to chat with ppl on the server via RCon? Share this post Link to post Share on other sites
gossamersolid 155 Posted February 22, 2010 No can't confirm that one. I tried some commands on my own server and found out that #userlist and #ban won't work.:j: #ban works fine as for userlist, use "players" instead. Share this post Link to post Share on other sites
TiKilla 10 Posted February 22, 2010 #ban works fineas for userlist, use "players" instead. The player# shown when using "players" BE command is a diffrent from that one you'll get if you type in "#userlist" in the in-game chat. I don't want to kick or even ban mates ;) Share this post Link to post Share on other sites
gossamersolid 155 Posted February 22, 2010 The player# shown when using "players" BE command is a diffrent from that one you'll get if you type in "#userlist" in the in-game chat.I don't want to kick or even ban mates ;) then why would you need userlist? If you are looking for IDs, go ingame and use that command or check the logs. Share this post Link to post Share on other sites
Kochleffel 10 Posted February 22, 2010 (edited) Rcon tool is now ready for use. (still beta) Features:kick Players ban Players ( is coming in next BE version) restart the Game reassign roles shutdown the Server hostname instead of the IP more.... commin next release... Edited February 22, 2010 by Kochleffel Share this post Link to post Share on other sites
gossamersolid 155 Posted February 22, 2010 [*]ban Players (need to be fixed Serverside) what do you mean by this? Share this post Link to post Share on other sites
rundll.exe 12 Posted February 22, 2010 [*]hostname instead of the IP wonderfull, alltho it should be standard in $ables tool Share this post Link to post Share on other sites
TiKilla 10 Posted February 22, 2010 then why would you need userlist? If you are looking for IDs, go ingame and use that command or check the logs. Just start your game, connect to your server, login as admin type "#userlist" tab back to desktop start BERCon.exe login to the same server and enter "players" into command shell. Now in both cases you'll get a list of players currently playing on that server. Just compare the two player#, the one you will get from ingame, by typing "#userlist" and the other you will get by typing "players" in RCon command shell. If you don't notice any diffrence, then feel happy about it. But if you see a diffrence, then you might understand what's my problem. Share this post Link to post Share on other sites
$able 2 Posted February 22, 2010 wonderfull, alltho it should be standard in $ables tool Coming in the next version, as well as saved GUID bans on the BE Server. ---------- Post added at 18:33 ---------- Previous post was at 18:28 ---------- Just start your game, connect to your server, login as admin type "#userlist" tab back to desktop start BERCon.exe login to the same server and enter "players" into command shell. Now in both cases you'll get a list of players currently playing on that server. Just compare the two player#, the one you will get from ingame, by typing "#userlist" and the other you will get by typing "players" in RCon command shell.If you don't notice any diffrence, then feel happy about it. But if you see a diffrence, then you might understand what's my problem. Right, BE uses its own player numbering. That won't be a problem soon though, because you will be able to ban players' BE GUIDs (which cannot be easily hacked/changed like ArmA 2's PID) directly via BattlEye, rendering ArmA 2's banning obsolete. Share this post Link to post Share on other sites
TiKilla 10 Posted February 22, 2010 Coming in the next version, as well as saved GUID bans on the BE Server. You made my day :D Can we have any further informations on the release date for the next version? :rolleyes: Share this post Link to post Share on other sites
armatech 8 Posted February 23, 2010 You made my day :DCan we have any further informations on the release date for the next version? :rolleyes: when its ready my friend Share this post Link to post Share on other sites
Sekra 10 Posted February 24, 2010 (edited) okay.. this maybe a little overkill but could there be some sort of central repository for BE GUID bans so that once there is someone doing mass griefing on many servers, we could just load a (or BE get one automatically from somewhere, somehow) a "global" ban so no one has to suffer from a major retard anymore? :) Edit: I dont mean something brutal and quick, but a system like.. "this guid has been banned on 10 different servers in the last 3 days, first global ban for 1 week, if he continues after ban is lifted, increase time" etc.. i know its a bit poorly explained but you should be able to get the idea... Edited February 24, 2010 by Sekra Share this post Link to post Share on other sites
s3ns3 10 Posted February 24, 2010 To build such a database and programm isn´t that difficult, but for free?! lg s3ns3 :-) Share this post Link to post Share on other sites
Sekra 10 Posted February 24, 2010 well.. if you look at any mods or addons released since ofp to this day.. and all for free.... Share this post Link to post Share on other sites
s3ns3 10 Posted February 24, 2010 Well, to invest time in a tool is one thing, to invest into a global database another :) Share this post Link to post Share on other sites