jerryhopper 286 Posted February 18, 2010 Im just throwing something out here.... but: Wouldnt it be nice to use this RCON to fetch ingame statistics or other game data. *maybe even change certain data ? Share this post Link to post Share on other sites
$able 2 Posted February 18, 2010 So far it seems to work good. Stuff Id love to see added:*Ability to read in-game chat *Ability to post to in-game chat through rcon *Perhaps a webpage front end like how Punkbuster handles theres once the API is complete? *Removal of ability to change password. It currently makes this tool unusuable. I cannot give people admin and keep control over it due to this. The only way the password should be set-able is if it is done in the config file. *Ability to assign maxping right in beserver.cfg Do you plan to publish the API when complete? The ability to read in-game chat would require integration changes, therefore I cannot promise anything. Chat messages sent via RCon could be implemented via BattlEye alone though. A webpage front end isn't planned for now. The ability to change the RCon password will be removed in the next BE Server update. And yes, MaxPing, like any setting, can be directly assigned in the BEServer.cfg. ---------- Post added at 20:04 ---------- Previous post was at 20:03 ---------- Im just throwing something out here.... but:Wouldnt it be nice to use this RCON to fetch ingame statistics or other game data. *maybe even change certain data ? Something like this requires heavy integration changes. No promises here for the future. Share this post Link to post Share on other sites
gossamersolid 155 Posted February 18, 2010 hey $able, Would you be able to implement more indepth banning? let me explain, Say we ban somebody, when we do it would let us chose a reason from a pre-defined list as well. So then when we look in the bans file we would see "Player Name" "ID:502305" "reason:teamkilling" Something like that. It would allow people to script web-based ban lists for organization sakes. I understand this is probably not possible, but it would be cool! Share this post Link to post Share on other sites
Gnome_AS 10 Posted February 18, 2010 Excellent addition, and a very welcomed one at that. Will start using it on the servers today. Share this post Link to post Share on other sites
$able 2 Posted February 18, 2010 hey $able,Would you be able to implement more indepth banning? let me explain, Say we ban somebody, when we do it would let us chose a reason from a pre-defined list as well. So then when we look in the bans file we would see "Player Name" "ID:502305" "reason:teamkilling" Something like that. It would allow people to script web-based ban lists for organization sakes. I understand this is probably not possible, but it would be cool! Better BE GUID banning (including new commands) will be implemented soon. Share this post Link to post Share on other sites
Mikobiko 10 Posted February 18, 2010 The ability to read in-game chat would require integration changes, therefore I cannot promise anything.Chat messages sent via RCon could be implemented via BattlEye alone though. A webpage front end isn't planned for now. The ability to change the RCon password will be removed in the next BE Server update. And yes, MaxPing, like any setting, can be directly assigned in the BEServer.cfg. One feature I know id love is the ability to have messages appear lets say every 60 seconds. The MOTD feature of ArmA really lacks in the ability to do repeating messages. I'd love to have server info scrolling through. Id love a Web GUI but API is always first. Heck even publishing the API would yield the community making one :P Share this post Link to post Share on other sites
KELLO 0 Posted February 18, 2010 As a GSP this is a godsend $able, but I have a question, I use TCADMIN to run some servers, and this localizes all the files into the ARMA2 Root folder, (creates a users file, intead of in my documents etc..) for some reason I cant get RCON to work when I run them through this, is there any way I can change where it looks for the config file?:confused: Share this post Link to post Share on other sites
gossamersolid 155 Posted February 19, 2010 (edited) Where are BattlEye bans stored? We made a GUIDBans.txt file and the RCON banning isn't logging the bans. As soon as the server is restarted, the player is back Edited February 19, 2010 by GossamerS Share this post Link to post Share on other sites
snoutmaster 10 Posted February 19, 2010 Before we talk about upgrading it lets make sure it works to start with. It doesnt work and how do we write the Config file,Why is their no example download of the Config file, and how do we update update battle eye. Im still using the version of battleeye from the Arma 1.05 patch. please simplify the whole process. Share this post Link to post Share on other sites
mosh 0 Posted February 19, 2010 Before we talk about upgrading it lets make sure it works to start with. It doesnt work and how do we write the Config file,Why is their no example download of the Config file, and how do we update update battle eye. Im still using the version of battleeye from the Arma 1.05 patch. please simplify the whole process. BEServer.cfg RConPassword yourpasswordhere MaxPing 250 goes in BattlEye folder in Arma 2 server it works... Update battleye by logging in server and joining as client? I'm sure there's a better way, but that's how I do it. Share this post Link to post Share on other sites
$able 2 Posted February 19, 2010 Before we talk about upgrading it lets make sure it works to start with. It doesnt work and how do we write the Config file,Why is their no example download of the Config file, and how do we update update battle eye. Im still using the version of battleeye from the Arma 1.05 patch. please simplify the whole process. I think it's already quite simple. You can update your BE Server here if it's not already updated: http://www.battleye.com/download.html. Share this post Link to post Share on other sites
Kochleffel 10 Posted February 19, 2010 Where are BattlEye bans stored?We made a GUIDBans.txt file and the RCON banning isn't logging the bans. As soon as the server is restarted, the player is back they can join to the lobby but not in the game. Share this post Link to post Share on other sites
gossamersolid 155 Posted February 19, 2010 they can join to the lobby but not in the game. here's the thing, we test banned somebody. We banned them via Rcon then they couldn't join, kept them banned. As soon as the server restarted they were unbanned. Share this post Link to post Share on other sites
$able 2 Posted February 19, 2010 here's the thing, we test banned somebody.We banned them via Rcon then they couldn't join, kept them banned. As soon as the server restarted they were unbanned. You used "ban" or "#ban"? BE's ban command isn't fully implemented yet. Share this post Link to post Share on other sites
gossamersolid 155 Posted February 19, 2010 You used "ban" or "#ban"? BE's ban command isn't fully implemented yet. I didn't know there were different ban commands issued via BE's RCON. I assumed there's only ban #. Ingame the bans work, but I'm talking about RCON bans Share this post Link to post Share on other sites
armatech 8 Posted February 19, 2010 cant wait for the next version of this sexy tool been having lots of fun with Maxping still would love to have saving and loading of arrays implemented Share this post Link to post Share on other sites
pchaxor 0 Posted February 20, 2010 (edited) Working .... I had some issues at first, but silly path issue. Thanks for this util, cant wait for the updated version with more commands. players and kick are usefull though, but would like to see a working ban <reason> <length of ban> Edited February 20, 2010 by pchaxor Share this post Link to post Share on other sites
$able 2 Posted February 20, 2010 I didn't know there were different ban commands issued via BE's RCON. I assumed there's only ban #.Ingame the bans work, but I'm talking about RCON bans Yes, you can either enter "ban" (BE's banning) or "#ban" (ArmA 2's banning) in the RCon console, and I suppose you did the first? ---------- Post added at 11:07 ---------- Previous post was at 11:06 ---------- cant wait for the next version of this sexy tool been having lots of fun with Maxping still would love to have saving and loading of arrays implemented You are talking about bans? Share this post Link to post Share on other sites
armatech 8 Posted February 20, 2010 Yes, you can either enter "ban" (BE's banning) or "#ban" (ArmA 2's banning) in the RCon console, and I suppose you did the first?---------- Post added at 11:07 ---------- Previous post was at 11:06 ---------- You are talking about bans? what i mean is being able to load and save to a database. ATM i created a tool that saves via the clipboard to MySQL but its limited to 2048 characters due to the clipboard limits and it would be nice to directly interface with some API that is hooked in via BE to do the same job but with out the limitations. The only thing I'm yet to learn is how to do dll injection (armalib style) if it was however implemented in to BE this would open arma2 to a lots of opportunities such as persistent battles that can reloaded by the coder or a battle stats system like they have for games such as BF2 and CSS. All are just thoughs. Share this post Link to post Share on other sites
$able 2 Posted February 20, 2010 what i mean is being able to load and save to a database. I still don't understand what kind of database? A database with game/script-related content? BE can't really help you there I'm afraid. Share this post Link to post Share on other sites
gossamersolid 155 Posted February 20, 2010 Yes, you can either enter "ban" (BE's banning) or "#ban" (ArmA 2's banning) in the RCon console, and I suppose you did the first? yes I used BE's ban, I didn't know you could use ArmA 2's banning via BE. Thanks! Can't wait to see future versions. Share this post Link to post Share on other sites
$able 2 Posted February 20, 2010 yes I used BE's ban, I didn't know you could use ArmA 2's banning via BE. Thanks! Can't wait to see future versions. You can use all ArmA 2 commands (prefixed with #). Share this post Link to post Share on other sites
Kochleffel 10 Posted February 20, 2010 comming soon.... Share this post Link to post Share on other sites
jimgun 3 Posted February 20, 2010 (edited) seems good. Edited February 20, 2010 by JimGun Share this post Link to post Share on other sites
Nutty_101 0 Posted February 21, 2010 what i mean is being able to load and save to a database. ATM i created a tool that saves via the clipboard to MySQL but its limited to 2048 characters due to the clipboard limits and it would be nice to directly interface with some API that is hooked in via BE to do the same job but with out the limitations.The only thing I'm yet to learn is how to do dll injection (armalib style) if it was however implemented in to BE this would open arma2 to a lots of opportunities such as persistent battles that can reloaded by the coder or a battle stats system like they have for games such as BF2 and CSS. All are just thoughs. Don't forget hooking causes an extra pause. So doing that can have serious impact on a server with a larger client base. Share this post Link to post Share on other sites