thomsonb 3 Posted December 31, 2010 Hi There are still 2 separate versions: - 1 for basic ArmA2 with no addons. - 1 for ArmA2 Operation Arrowhead + BAF pack So download the BAF version if you have the BAF pack :) (I havnt had a chance to test the BAF lite pack and make a single combined version yet ;)) B Share this post Link to post Share on other sites
Nephris1 10 Posted December 31, 2010 Nice release again m8. Did u ever think about making this one Coop ? Share this post Link to post Share on other sites
inveigle 0 Posted December 31, 2010 I really enjoy these missions, thank you so much. Share this post Link to post Share on other sites
khugan 24 Posted January 4, 2011 Looks like some fun tonight. Thank you very much thomsonb! Share this post Link to post Share on other sites
MoS 0 Posted January 4, 2011 Stopping by to say thanks for this epic mission! Really enjoy being surrounded by constant firefights in the distance (and in the near). Especially when combined with ZeusAI and JSRS soundmod. This map takes me to beautiful places I have never been before on Chernarus and funny things happen all the time too! Last session for example I played a lone Force Recon Marksman. It was early in the morning with little fog and clear sky (magnificient view!). USMC and CDF were fighting against Chdkz and RUS all over the place. I moved through a forrest and walked by the branches of a tree when suddenly I hear someone speaking russian directly left to me where the tree was. Turning around shocked I saw this ghili-sniper pointing his AKSU directly into my face! I had just split seconds to react and I´ve shot him in the chest with my DMR and he died instantly... then I realized he was a CDF sniper! Never sneak up on a marine when you want to keep living! *g* Share this post Link to post Share on other sites
thomsonb 3 Posted January 4, 2011 Glad to hear youre enjoying the mission my friend! I have had some fantastic random events occur too, the other day when testing the latest version i watched a russian sniper through my binos, as he shot a cdf uaz driver, who died and the uaz drove off into a pond, all the passengers swam like crazy, only to be cut down by the sniper and his spotter :) suddenly I hear someone speaking russian directly left to me where the tree was. Turning around shocked I saw this ghili-sniper pointing his AKSU directly into my face! I had just split seconds to react and I´ve shot him in the chest with my DMR and he died instantly... then I realized he was a CDF sniper!Never sneak up on a marine when you want to keep living! *g* That will teach him for surprsing you, after a few games of flashpoint: chernarus you should easily tell the difference between russian and czech language ;) B Share this post Link to post Share on other sites
ep1032 10 Posted February 6, 2011 Hey! First of all, awesome map. That said, when I start the mission, if I click any of the predefined settings on the right sniper, WW3, Insurgency, I get an error that says PRESETww3.sqf not found, or PRESETinsurgency.sqf not found, or PRESETsniper.sqf not found. Are these not in the newest versions? Was just wondering. Thanks again for the awesome scenerio! Share this post Link to post Share on other sites
TenBensons 10 Posted February 6, 2011 Thanks for your hard work tweaking this fantastic mission, one suggestion i do have is the option an "observer" mode when you die, nothing fancy just a following cam that can be panned around. I spend lots of time in this mission (and game) just watching the ai. Would anyone else like an 'observer' mode? Thanks again :D Share this post Link to post Share on other sites
thomsonb 3 Posted February 10, 2011 (edited) Hey! First of all, awesome map. That said, when I start the mission, if I click any of the predefined settings on the right sniper, WW3, Insurgency, I get an error that says PRESETww3.sqf not found, or PRESETinsurgency.sqf not found, or PRESETsniper.sqf not found.Are these not in the newest versions? Was just wondering. Thanks again for the awesome scenerio! Hi ep1032, Thank you for reporting this bug, I missed the files when porting the Takistan version back to Chernarus! I have just fixed this, and another small script error, and released a new version 1.08 its just a quick fix not a major update (sorry I havnt had time to work on it!) the updated version is here: Flashpoint: Chernarus v1.08 Download page many thanks to all for the comments and ideas B P.S. @ ten bensons, i realy like your sugestion of an observer camera thing when u die, if anyone has some scripts or similar things i could borrow / learn from please let me know! Edited February 10, 2011 by thomsonb Share this post Link to post Share on other sites
solusseraph 10 Posted February 10, 2011 Hey thomsonb, I've really been enjoying your mission! I really like the option of respawning with the bunny, but a suggestion: perhaps give an option to respawn into closest unit of a chosen side? I say this as I sometimes have difficulty trying to find someone to respawn into, especially in the forested areas of Chernarus. The problem that I have is if I'm ambushed, I don't exactly know where the enemy was or where friendlies are. Not really a big deal, since I can just hit the restart button, but just a thought. Thanks again for your great work! Share this post Link to post Share on other sites
sexor 0 Posted February 10, 2011 Just wanted to thank you for this mission. It gives Arma 2 infinite replay value since I have no internet fast enough for multiplayer where I live. So many thanks for making Arma 2 even more addictive. Share this post Link to post Share on other sites
MissionCreep 12 Posted February 10, 2011 Another Thumbs-up for Flashpoint for Arma2 and CO! Share this post Link to post Share on other sites
bigshot 64 Posted February 11, 2011 Hey thomsonb,I've really been enjoying your mission! I really like the option of respawning with the bunny, but a suggestion: perhaps give an option to respawn into closest unit of a chosen side? I say this as I sometimes have difficulty trying to find someone to respawn into, especially in the forested areas of Chernarus. The problem that I have is if I'm ambushed, I don't exactly know where the enemy was or where friendlies are. Not really a big deal, since I can just hit the restart button, but just a thought. Thanks again for your great work! Agreed, good idea...its a bit frustrating hopping around for awhile trying to find a living unit from the side you wish to join...im ok with a spawn delay added in but it would be alot better if we could at least choose our side for respawning into the nearest unit without having to search. Share this post Link to post Share on other sites
thomsonb 3 Posted February 11, 2011 This sounds like a good idea, i will start working on it, maybe add to the rabbit a "Respawn into nearest" action... B Share this post Link to post Share on other sites
jimm 10 Posted February 11, 2011 (edited) Hi thomsonb ,your flashpoint missions are great.for my own use i have been adding bits to your great missions.i have added a spawn into nearest east or nearest west option when killed.ive been playing this way for a while now and it keeps you close to the action.from where you are killed the script checks outwards at 200 or so meters at a time for a suitable ai to spawn into. heres an example of what i did for the west spawn REBORN =0 ; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[200,200,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 200 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[300,300,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 300 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[500,500,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 500 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{ _trg = createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[800,800,0,true]; _trg setTriggerActivation["WEST","PRESENT",true]; _rab = player; sleep 1; _blokes = (list _trg) - [player]; deleteVehicle _trg; if(count _blokes > 0)then{ REBORN =1 ; hint "back in the battle within 800 meters "; selectPlayer (_blokes call pickRandom); deleteVehicle _rab; [player] join (createGroup (side player)); comAct = player addAction ["Commands","commands.sqf",[],0,false,true]; dresAct = player addAction ["Apply Field Dressing", "fieldDressing.sqf", [], 10, true, true, "", "(_target == player) && ((getDammage _target) > 0) && fieldDressing"]; }}; if(REBORN ==0)then{hint "No unit detected WITHIN 800 TRY AGAIN "; thanks for the great missions . Edited February 11, 2011 by jimm Share this post Link to post Share on other sites
thomsonb 3 Posted February 12, 2011 Thats great jimm, looks like you have saved me some time there! I will include it in the next update :D cheers B Share this post Link to post Share on other sites
TenBensons 10 Posted February 16, 2011 Another suggestion, an infantry/armour version for proving grounds? Also some variation in the given objective would be a nice change, ie; assassinate this target, assualt and secure/hold. I must admit that i dont tend to use the objectives as much as they end the mission (or at least they did when i last used one). Being able to continue and multiple objectives would help to keep the mission even more dynamic. Sorry I dont mean to keep 'giving you work' Thanks again for your dedication thomsonb. :D Share this post Link to post Share on other sites
megazogg 14 Posted May 7, 2011 Great work, thomsonb! I've had a lot of time playing this mission. But I have a question - how can I add more factions, like HEXAgon's French Army, VME PLA, FDF or BW? I managed to learn how to replace existing factions with above mentioned, but I failed to add them as additional chose at mission setup menu. Share this post Link to post Share on other sites
thomsonb 3 Posted June 3, 2011 Hello I have just released a new updated version of this mission, please download it here: Flashpoint: Chernarus v 1.09 download page I have added a respawn screen, where you can select any unit in the battlefield to respawn into after you are killed. Sorry about the lack of updates for ages! Please let me know what you think of the new respawn system... B Share this post Link to post Share on other sites
mrcash2009 0 Posted June 3, 2011 (edited) Great update :) I have added a respawn screen, where you can select any unit in the battlefield to respawn into after you are killed.[/QUOTE]I asked this a long time back but any chance you can have the option to start as a leader of a team from the get go? I only ask as every time I start Im simply bunkering down to find a group to control and spawn into ... so it would save the time and also mean I wont get shot up lone wolf while in the process of searching. I just end up blowing myself up and suiciding to be a bunny to make it quicker to do, I guess this would now be better with the respawn option, but the process of loading, killing yourself then spawning into a group, when it could happen right away would be nice. I use these missions to test benchmark and also any new sound mods or fx mods, this one gets loaded to watch & hear it all unfold :) Edited June 3, 2011 by mrcash2009 Share this post Link to post Share on other sites
thomsonb 3 Posted June 4, 2011 Hi mrcash2009, thanks for the feedback. I have just finished making a new version where respawn is available at any time via the commands menu, and radio commands; exactly as you suggested. It is a great function and allows the player loads more flexibility about how they play. i need to test the feature a bit more before release (my respawn function is not 100% watertight, sometimes if units die or are deleted the respawn list goes mental) Also i need to add this feature to all versions of the mission, takistan etc... So please bear with me, it should be ready for release sometime this week =) cheers B Share this post Link to post Share on other sites
mrcash2009 0 Posted June 5, 2011 (edited) Thats great news :) Kind of seals the deal for what you brought to the community, to start as a team is great as it fits perfect as an "All out war" scenario or lonewolf. I think this should be promoted more becuase for new users without editor learning, its perfect to "dive in and battle" with good use of options to show Arma realy runs. Id go as far to say this should be a stock BIS approach to a scenario, much like they have done with a scenario to test new content with a base and testing weapons, this is a fighting version of the same. I always return to these missions when Ive had enough of specific tasks and just want to battle it out like mass skirmish :) To start as a team = Complete ;) Edited June 5, 2011 by mrcash2009 Share this post Link to post Share on other sites
thomsonb 3 Posted June 5, 2011 Greetings I have just released another update, please download it here: Flashpoint: Chernarus v 1.10 download page This update adds a new Respawn command, allowing you to respawn into any group or unit on the battlefield at any time. Enjoy! Keep the feedback, ideas and bug reports coming in =) regards B Share this post Link to post Share on other sites
thomsonb 3 Posted June 16, 2011 Hi guys I am pleased to announce an update to this mission Please download version 1.12 from here: Flashpoint: Chernarus v1.12 download page The main new feature is a full team management dialog screen. The Manage Team command replaces the standard Teamswitch system. It allows you to add and remove nearby friendly units, and also choose the team leader and the players unit. Also I have added the suggested night vision camera to the respawn and team dialogs for use at night, (good idea mrcash!) let me know how you get on with the new team feature B Share this post Link to post Share on other sites
maturin 12 Posted June 16, 2011 I have played this mission a lot, and have often wished that Join Nearby Units simply put you in the group rather than making you its leader. Then you could drop in an out of units without disrupting their operations, with the option of team switching to the leader if you wanted. Share this post Link to post Share on other sites