ZeroG 23 Posted January 22, 2010 (edited) THIS THREAD WILL SAVE A LOT OF TIME AND NERVES :D Hi everyone! Around Christmas, I got the idea: "Hey, I wanna make a map from my home area for ARMA2". So I went into the web and soon I found out: a consequent documentation for this is somehow still at basic levels...some things are outdated...lots of information is spread through several forums and so on...but map making is actually so fullfilling, isnt it ?! So...for the new year I undertook the idea to write a new, complete map making tutorial for ARMA 2, explaining it just the way how i learnt it: very basic and with a lot of patience. I will finish it when I have my first map ready at MY definiton of "good". As this can still take somewhat longer and I want to encourage everybody new, I will start with posting useful links for every step. This collection is not complete and I hail to all the experienced map makers out there to add their finest links so that we can fill the gap of map making. Actually I for myself started with point 6, the samples or templates. You can learn how it works by changing small values and files wit these maps, get the idea and then slowly you increase the modifications until you are one day able to make a complete map by yourself. NOTE: You can ask me for anything concerning map making, but remember that I'm still learning myself and have to improve my skills on some branches of this topic. 0. EXISTING TUTORIALS MY TUTORIAL PART 1 Big credit to all the authors who spent a lot of time helping the community out. I started here and connected all this knowledge to that from some forums. Be careful though: Some spots do not seem to be up to date..nevertheless it is just right for getting the basic idea of map making with VISITOR. ALEX SWORN'S TUTORIAL http://www.armaholic.com/page.php?id=2006 OPTERYX' TUTORIAL http://forums.bistudio.com/showthread.php?t=62725&highlight=Visitor+tutorial&page=18 DEAD_KENNEDY'S TUTORIAL, TRANSLATED BY KHEIRO http://www.armaholic.com/forums.php?m=posts&p=69878#69878 ALLIE'S TUTORIAL http://www.ofpec.com/addons_depot/index.php?action=details&id=98 http://www.ofpec.com/addons_depot/index.php?action=details&id=99 http://www.ofpec.com/addons_depot/index.php?action=details&id=100 http://www.ofpec.com/addons_depot/index.php?action=details&id=101 http://www.ofpec.com/addons_depot/index.php?action=details&id=102 ftp://ftp.fraghaus.com/arma/satpics/VisitorRC3v2ROADS.pdf (only available via google and html copy) SGT ACE'S TUTORIAL http://community.bistudio.com/wiki/ArmA_2_Terrain_Tutorial UNKNOWN AUTHOR, MAYBE BI http://community.bistudio.com/wiki/Visitor_3:_Making_of_simple_landscape Look for corresponding sample file at point 6. 1. BASIC TOOLS NEEDED FOR MAKING A MAP IN ARMA 2 At first, u will need the BIS tools: ftp://downloads.bistudio.com/Tools/BI_Editing_Tools_2_Setup.zip Just install every program, they are all useful for map making somehow...at least VISITOR, TEXVIEW2, BIN PBO and the BIS DRIVE. This is a small manual, but I recommend sticking to the tutorials and forum FIRST: http://community.bistudio.com/wiki/Visitor_3_Manual This VBS2 reference might be useful to understand the big picture, as the program is using VISITOR3 for mapmaking too: http://developer.vbs2.com/onlinehelp/Content/Terrain_Manual/TM_Terrain_Manual.htm However, there will be a Visitor 4 soon (http://www.vbs2.com/media/docs/Visitor4_leaflet_preview.pdf) Some other useful tools are here: http://www.kegetys.net/dl.php/tools06062009.zip http://dev-heaven.net/projects/mikero-pbodll/news As well as a powerful and userfriendly image editing program: http://www.adobe.com/products/photoshop/photoshop/ (which I recommend) http://www.gimp.org/ http://www.getpaint.net/ So far for the basic setup. Now to the conversion of your ideas.... 2. REAL WORLD OR FANTASY WORLD ? 2.1 REAL WORLD START HERE: MY TUTORIAL PART 1 I like realistic maps the most. Unfortunately, the "normal" user doesn't own VBS2 editing Tools, which would be a great help achivieving realistic maps. http://vterrain.org/ Look at that place for all kinds of data you need for your specific area of the world.... You need high resolution satellite images, which in my opinion can be obtained the easiest way by this well known program: http://earth.google.com/intl/en/download-earth.html Here is a tutorial for getting these: www.och-studios.co.uk/documents/vis3.pdf Another useful tool for downloading GE maps: http://allallsoft.com/gsmd/ THIS program is my recommendation, as it unifies GSMD and GMTD: http://www.softonpc.com/umd/ Of course, there are other programs and sites, too, but I havent tested them yet: http://worldwind.arc.nasa.gov/java/ http://seamless.usgs.gov/ http://www.falconview.org/trac/FalconView Here are some good threads concerning creation of a satellite image and scale issues: http://forums.bistudio.com/showthread.php?t=85114 http://forums.bistudio.com/showthread.php?t=71508 http://forums.bistudio.com/showthread.php?t=65206&page=2 http://forums.bistudio.com/showthread.php?t=66470 To these satellite images, you will need according real world digital elevation maps (DEM) Those 2 are very good and easy to use, as they both provide plugins for GE: http://edcsns17.cr.usgs.gov/EarthExplorer/ http://www.ambiotek.com/topoview/srtm41.kmz Some very detailed Elevation maps can be found here: http://asterweb.jpl.nasa.gov/gdem-wist.asp RECOMMENDATION http://www.wvgis.wvu.edu/data/dataset.php?action=search&ID=261#Download Or u use the counterpart of the upper mentioned GSMD: http://www.allallsoft.com/gmtd/ THIS program is my recommendation, as it unifies GSMD and GMTD: http://www.softonpc.com/umd/ So much for the acquisition..for using and converting the DEM, you will need: http://www.globalmapper.com/ ABSOULTE RECOMMENDATION http://www.usna.edu/Users/oceano/pguth/website/microdem/microdem.htm http://www.ridgenet.net/~jslayton/wilbur.html Small tutorials to get into DEM usage are here: http://www.tt-forums.net/viewtopic.php?t=27052 http://forums.bistudio.com/showthread.php?t=69402 Something also very useful is to create a satelite map out of a heightmap, which is mentioned here: http://forums.bistudio.com/showthread.php?t=65183 The author of Schmalfelden island, Nicholas Bell (source files of his island see point 6), posted a different approach on making heightmaps: http://forums.bistudio.com/showthread.php?t=65563 Here is an excellent explanation of the GRID scale: http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:grid_cell_size Now u got the raw data for creating a real place on earth (or even moon:p)..so lets see whats there for fantasy places. 2.2 FANTASY WORLD The basic need here is the same: "satelite"-image and elevation data, so to speak texture layer and hills, mountains, valleys etc. There are some world creators with easy access and lot of support, while some might cost a "little": http://www.ridgenet.net/~jslayton/wilbur.html http://www.bundysoft.com/L3DT/ http://www.geocontrol2.com/index.htm http://www.quadsoftware.com/ http://www.planetside.co.uk/terragen/productmain.shtml Sometimes fantasy elevation data looks strange in Visitor. There is a built-in tool to fix that, its called EROSION. The guys from PMC managed to demystify it a little: http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:visitor3_erosion NOTE: Of course u can combine real elevation data with a fantasy image or vice versa, in case taking satellite pics is too complicated for a start. I recommend it for your first "map tryouts". 3. CREATING A TEXTURE MASK CORRESPONDING TO YOUR SATELLITE/FANTASY IMAGE The Visitor tools needs to be told which color represents which texture. Unluckily, it DOESNT recognize terrain from the satelite images..which would be just great! User Alex Sworn, the expert tutorial editor already mentioned above, once created something to do this.....but unfortunately discontinued it (search on this board for GARDINAS ISLAND to learn more about it) Anyhow, here is what the program needs to work and how u can do it: http://community.bistudio.com/wiki/Layered_Terrain_Surface_Representation http://community.bistudio.com/wiki/Making_Satellite_Texture_and_Mask http://forums.bistudio.com/showthread.php?t=85511 http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:misc 4. PLACING OBJECTS IN VISITOR There are some workarounds here for making your life easier. Useful links for real vegetation data, roadmaps and stuff. Also useful for the MASK MAPPER tool mentioned below: http://www.maproom.psu.edu/dcw/ http://data.geocomm.com/catalog/index.html Default BIS objects list and, even more useful, IMAGES: http://tactical.nekromantix.com/tactical/forum/viewtopic.php?f=53&t=21956 http://www.armatechsquad.com/ArmA2Class/ http://forums.bistudio.com/showthread.php?t=94999 A tool to save a lot of time placing vegetation: http://community.bistudio.com/wiki/MaskMapper_Tutorial_for_Visitor_3 Fence generator: http://forums.bistudio.com/showthread.php?t=97007&page=2 A script for random object placement: http://members.iinet.net.au/~nrspence/RandomObjectPlacer_V1.1.1.rar Road placement and smoothing: http://forums.bistudio.com/showthread.php?t=97100 http://forums.bistudio.com/showthread.php?t=84535&page=3 http://forums.bistudio.com/showthread.php?t=64747 http://forums.bistudio.com/showthread.php?t=87452 Script library: http://forums.bistudio.com/showthread.php?t=64864 5. FINISHING and FINE TUNING Recommended island config tutorials: http://sites.google.com/site/islandconfigs/home There is a good tutorial from forum user BETON on how to make custom textures ftp://ftp.armedassault.info/armad/docs/Betons_groundtexture_tut.pdf And another texturing tutorial by Soul Assassin: http://www.armaholic.com/page.php?id=4202 RVMATS files demystified http://community.bistudio.com/wiki/ArmA:RVMA Ground clutter for giving life to the map: http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:ground_clutter http://forums.bistudio.com/showthread.php?t=85513 Make island objects function (again): http://forums.bistudio.com/showthread.php?t=87125 Texture sizes, mask and config issues: http://forums.bistudio.com/showthread.php?t=82444 Removing map background (those faraway mountains): http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma2:terrain Missing textures in the horizon at high viewdistance: http://forums.bistudio.com/showthread.php?t=87675 6. SAMPLE MAPS AND TEXTURES Here are some useful source files for "learning-by-looking-try-and-error-do-it-yourself":) http://forums.bistudio.com/showthread.php?t=84535&highlight=extract+wrp http://www.armaholic.com/page.php?id=3215 ftp://downloads.bistudio.com/Tools/BISampleMap.zip http://armaunderground.com/e107_plugins/forum/forum_viewtopic.php?16 http://www.armaholic.com/page.php?id=3489 http://www.armaholic.com/page.php?id=3719 7. ADVANCED USERS PMC worked out a way to convert files from good-old OFP WRPEDITOR to Visitor and even ARMA 2. I for myself did not get it to work yet, so maybe u might be more lucky :) http://tactical.nekromantix.com/tactical/forum/viewtopic.php?f=29&t=21987 http://tactical.nekromantix.com/tactical/forum/viewtopic.php?f=53&t=21962 Here again the necessary tools for that: http://dev-heaven.net/projects/mikero-pbodll/news So far for now. Phew, 3 hours for 1 thread. I hope for your input to come so that I can finish my project "Arma 2 Map Making Tutorial 2010! :rolleyes: Take care Edited January 6, 2013 by ZeroG New content! Share this post Link to post Share on other sites
Benny. 15 Posted January 22, 2010 Good job gathering it up :). Share this post Link to post Share on other sites
abs 2 Posted January 23, 2010 You're fantastic! Abs Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 23, 2010 Wow! Great job Share this post Link to post Share on other sites
lecholas 2 Posted January 23, 2010 Very nice. You may want to add this thread to the creation of heightmaps section. Unfortunately the pics are gone (it would be worthy to reuploade them somewhere) but the way of making heightmaps (which can be very detailed if you have good maps and a bit of patience) can be very useful for the parts of the world which don't have easily available detailed DEMS. Share this post Link to post Share on other sites
ZeroG 23 Posted January 23, 2010 Very nice. You may want to add this thread to the creation of heightmaps section. Thank you for credits and input. Added!:) Share this post Link to post Share on other sites
mikebart 1 Posted January 23, 2010 Thanks ZeroG, this is great! Share this post Link to post Share on other sites
mosh 0 Posted January 23, 2010 Thanks, looks like something I have to try. Share this post Link to post Share on other sites
phaeden 0 Posted January 26, 2010 I am not sure exactly what happened but the OPTERYX tutorial is only on the last page (17 I think) of his post. I wish him well and sincerely appreciate all that he has done to help me get everything set up (and I constantly reference his stuff). Share this post Link to post Share on other sites
ZeroG 23 Posted January 26, 2010 I am not sure exactly what happened but the OPTERYX tutorial is only on the last page (17 I think) of his post. I wish him well and sincerely appreciate all that he has done to help me get everything set up (and I constantly reference his stuff). Yeah, actually even on page 18, reposted by another user. Last post I've seen from him was on ARMAUNDERGROUND, July 2009. Anyhow, the tutorial and the Applegate Lake source files are just awesome and already make his work epic:) Share this post Link to post Share on other sites
phaeden 0 Posted January 26, 2010 I totally agree. His work seriously helped me. Share this post Link to post Share on other sites
prowler.wolf 0 Posted January 27, 2010 Thank you for putting this all together. Now if anyone is truly interested in island making then they really don't have an excuse. The information is all here. Share this post Link to post Share on other sites
cross 1 Posted February 3, 2010 Can an admin please sticky this post .. TY Share this post Link to post Share on other sites
bunnyman 10 Posted February 5, 2010 I personally think another sticky thread -a FAQ on mapmaking should be made. Perhaps we can start by making a shortlist of typical questions asked. Over the last few weeks here and at armaholics I have seen the same questions asked again and again. A nice list of this is what you can do and this is what you cannot do would be very useful and encourage people to then follow tutorial links, since right now people do not even understand what the limitations or possibilities are. Share this post Link to post Share on other sites
hsvmann78 10 Posted February 7, 2010 Oh Man, you just took ALL the fun out of trying to make a map!!:D This by far the most comprehensive source of useful information I have ever seen in any modding forum. I don't think there's much more any beginner could ask for. I agree with the FAQ sticky. Although I must admit, it's not that hard to find the info by searching the forums. But, it would be nice to have it all in one easy to scan location (although it will get full pretty fast, to be sure). Share this post Link to post Share on other sites
zolop0 10 Posted March 2, 2010 (edited) EDIT: Forgot it was already stickied, Ops! So much useful information by the BI community is gathered here... Edited March 2, 2010 by zolop0 Share this post Link to post Share on other sites
Rommel 2 Posted April 29, 2010 One of the best threads for map making, the new guys have it lucky :P. Share this post Link to post Share on other sites
el76 0 Posted May 16, 2010 Heres a good tut for howto create a parallax texture. http://lostres.wikidot.com/parallax-texturing. Share this post Link to post Share on other sites
Grimm 10 Posted September 26, 2010 Nice compilation of tutorials. Thanks! :) Share this post Link to post Share on other sites
TankCommander 3 Posted October 11, 2010 Excellent work! This collection is certainly much appreciated as a newcomer to Visitor and it's perils =) How is your ultimate tutorial going? Cheers Share this post Link to post Share on other sites
ZeroG 23 Posted October 13, 2010 Excellent work! This collection is certainly much appreciated as a newcomer to Visitor and it's perils =)How is your ultimate tutorial going? Cheers Its on hold since I wait for new tools to be developed. No need to explain people things that might be much easier only few weeks later ;) Share this post Link to post Share on other sites
Nephris1 10 Posted November 24, 2010 Is there anywhere a list with images or a gallery that contains all objects ? The list at armatechsquad is great but too small,the images in WTools are also great but not complete. Sohas anyone an updated list? Share this post Link to post Share on other sites
ZeroG 23 Posted November 26, 2010 Is there anywhere a list with images or a gallery that contains all objects ?The list at armatechsquad is great but too small,the images in WTools are also great but not complete. Sohas anyone an updated list? There is a library with natural objects....URL="http://forums.bistudio.com/showthread.php?t=94999"]http://forums.bistudio.com/showthread.php?t=94999[/url] Share this post Link to post Share on other sites