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astral54r

DCS: A-10C Warthog

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That would be awesome... flying in a straight line for 3 days, monitoring the autopilot... navigating the cramped interior spaces on your way to the toilet in full 3d... having inane conversations with the other crew to keep from going insane... :p

To each their own mate :)

You could say the same of commercial flight sims. Virtual pilots fly from Szchipol to JFK (in real time) for example in FSX.

At least in the B1 or Tu-22 you are dealing with offensive/defensive systems as well as 'just' flying'.

Edited by BangTail

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To each their own mate :)

You could say the same of commercial flight sims. Virtual pilots fly from Szchipol to JFK (in real time) for example in FSX.

At least in the B1 or Tu-22 you are dealing with offensive/defensive systems as well as 'just' flying'.

I think the reason flight enthusiasts fly pure flight sims is so they don't have to have the whole experience of flying muddled up by combat. I think combat flight sim people like to have an experience that's more than sitting at a desk for 60 hours watching a screen. At least in The Mighty 8th and in Il2 you have gunner positions to navigate to, and you don't have to fly from the continental United States to Russia and back playing footsie radar shenanigans. A strategic bomber sim isn't pure flight and it's not a combat sim either. It's a 'how long can I stay awake' sim with maybe 5 minutes of action.

...I guess you could always have a mini game in the bomber sim about who can take the best photos of the interceptors that come to escort you out of another country's aerospace.

Edited by Max Power

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tencharsof

lol?

yeah how the hell can you bind those keys, I searched even for basic joystick controls in lock on flaming cliffs and finally had to give up as I didn't find it in the jungle of controls.. And then you have to bind all of the planes individually.

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speaking of long flying vs fighting. In free falcon 5.5 do a proper iraq campaign, you can be flying for 2 hours (probably do an air refuell) and fly for another hour til you get to the base to give it some dakka. to get shot down at this point especially if you do a ramp start it is very frustrating. however not rearly as frustrating as flying for 3 hours to the target, emptying your pilons, return flying and do a 2nd refuel only to crash on the runway when you get home.

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I think the reason flight enthusiasts fly pure flight sims is so they don't have to have the whole experience of flying muddled up by combat. I think combat flight sim people like to have an experience that's more than sitting at a desk for 60 hours watching a screen. At least in The Mighty 8th and in Il2 you have gunner positions to navigate to, and you don't have to fly from the continental United States to Russia and back playing footsie radar shenanigans. A strategic bomber sim isn't pure flight and it's not a combat sim either. It's a 'how long can I stay awake' sim with maybe 5 minutes of action.

...I guess you could always have a mini game in the bomber sim about who can take the best photos of the interceptors that come to escort you out of another country's aerospace.

Well, like I said, to each their own mate :)

I'd be interested in a modern bomber sim as I'm sure alot of other simmers would. You don't have to use a 'US to Russia' (or vice versa) scenario JFYI, especially given that it is a very unlikely scenario at this point in time. There are plenty of other theatres that could be modelled (as well as fictional ones) and for those who don't like 'too much' flying time there is always time compression (and there are other ways to circumvent that as well).

Edited by BangTail

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Regarding "FlightSims", this weekend I installed "B17 Flying Fortress - The mighty 8th" again - talking about a blast from the past, especially with the graphics from 2001. But fun none-the-less, jumping between front, tail, side and turret gunners, navigator, bombadier and if I really feel like it, I might even take the pilots seat :D

Managing crews or a whole wing, planning your missions, with the proper abroach deduced from previous recon, with alternative targets; switching to escort fighters or even the enemy planes...

I loved that game.

I remember the agony though when after a 4hrs flight I was bringing my crippled plane back with sweat running from forehead, I was manually trying to fix broken landing gear when AI pilot collapsed and plane collided with another B-17.

Nevertheless... countless hours of fun with that one.

:)

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I loved that game.

I remember the agony though when after a 4hrs flight I was bringing my crippled plane back with sweat running from forehead, I was manually trying to fix broken landing gear when AI pilot collapsed and plane collided with another B-17.

Nevertheless... countless hours of fun with that one.

:)

Yep, that was a very good sim :)

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That would be awesome... flying in a straight line for 3 days, monitoring the autopilot... navigating the cramped interior spaces on your way to the toilet in full 3d... having inane conversations with the other crew to keep from going insane... :p

If you put it like that than this is flying a F/A-18: take off, fly hours and hours, refuel, push a button, fly back, land on deck. sounds boring too.

No matter how realistic a sim will be, the mission will never be as realistic as: fly to point X wait for possible CAS request and RTB after 3hours because request didnt come.

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If you put it like that than this is flying a F/A-18: take off, fly hours and hours, refuel, push a button, fly back, land on deck. sounds boring too.

No matter how realistic a sim will be, the mission will never be as realistic as: fly to point X wait for possible CAS request and RTB after 3hours because request didnt come.

In an f/a-18, you can do air to air or air to ground combat, doing cas, tactical strikes, or whatever. In a strategic bomber, you can do strategic bombing... period.

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.... In a strategic bomber, you can do strategic bombing... period.

Not quite true anymore, as what is known as a strategic bomber nowadays often carries smart/guided ammunition (up to cruise missiles) and as such can also attack "tactical" targets.

With that, Air-to-Ground in an F/a-18 might be often not much different compared to a B52 except that the latter might engage more targets ;)

Granted a fighter/bomber is more versatile than a B52...

Operation Iraqi Freedom - By the Numbers - USAF Lessons Learned, 30 April 2003.

More Lessons Learned here.

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For those that are interested, you can pre-order DCS A10C and get access to the beta version of it.

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With that, Air-to-Ground in an F/a-18 might be often not much different compared to a B52 except that the latter might engage more targets ;)

Well, with that kind of mission you'd have to assume that you have air superiority all the time. If you want a war based flight simulator in an asymmetrical battlefield scenario, you may as well just get a shooting ducks in a barrel simulator. Flying over a battlefield at 50,000 ft dropping jdams on trucks with machine-guns taped to them, the aircrew's biggest concern would be running out of potato chips.

I actually think that a strategic bomber sim would be cool but I don't think it has much commercial chance. I guess we'll have to wait for someone to come out with one to see, though.

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Well, with that kind of mission you'd have to assume that you have air superiority all the time. ....

Well, doesn't the same apply to an A10 Sim?! I doubt that A10s would be sent forward while there are enemy fighters waiting for them.

Probalby not all the time, but you will need a local superiority for the attack.

E.g. Cruise Missiles to disable static AA and air bases, Fighters for air superiority, Fighter/Bombers to keep the mobile AA at bay and behind follow the A10 and/or the heavy bombers.

Or you do some statistics for acceptable losses when sending heavies into contested airspace as had been done in WW2. Of course, in WW2 the fighters had to get much closer, AA artillery was not very accurate and anti-air rockets/missiles in their infancy (be it air-air or ground-air; some interesting information in the archive of that page, but mostly german. You might search the web for the names to find some english information).

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Well, doesn't the same apply to an A10 Sim?! I doubt that A10s would be sent forward while there are enemy fighters waiting for them.

Yes, but it's not always possible to do an A-10 mission flying on autopilot 100% of the time. An A-10 pilot might actually visibly see it's target every once in a while. It's up close and personal and sometimes requires a lot of manoeuvring. Name the last time a B-52 pulled a split S and rolled in at 1,000 feet to bring its weapons to bear on a hostile convoy, and let a 30mm cannon rip at 750 meters range, then broke hard to avoid ground fire and came back on its race track pattern to do it all again.

Edited by Max Power

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Well, just thought i'd put a quick post up here saying...

WOW! WOW! WOW! WOW! WOW!

Ive not even scratched the surface of this thing yet and i am blown away by it. I thought Black Shark was in depth but A-10C takes it to another level.

Anyone who has followed the LOCKON/DCS series needs to buy this simulator (i refuse to even hint at the word game).

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Well, just thought i'd put a quick post up here saying...

WOW! WOW! WOW! WOW! WOW!

Ive not even scratched the surface of this thing yet and i am blown away by it. I thought Black Shark was in depth but A-10C takes it to another level.

Anyone who has followed the LOCKON/DCS series needs to buy this simulator (i refuse to even hint at the word game).

/QFT

These are really beyond games.

ED is one of the only 'true sim' devs left and probably the ONLY company I will endure Starforce for (with the exception of BIS, if they used it, which thankfully they don't).

They are truly first rate :)

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going back through the pages i see a lot of haters that are saying there are other aircraft that deserve this more. I disagree, the A-10 is a very powerful and under appreciated plane that really does deserves a front seat in a sim. simply because planes like the f-18, f-15, f-16 and many others have all had more than enough time in the limelight and have deffinatly had a lot of game titles named after them going back to the 90's i think its good that a plane that isn't as famous as all the others gets a moment to have a lot of attention

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going back through the pages i see a lot of haters that are saying there are other aircraft that deserve this more. I disagree, the A-10 is a very powerful and under appreciated plane that really does deserves a front seat in a sim. simply because planes like the f-18, f-15, f-16 and many others have all had more than enough time in the limelight and have deffinatly had a lot of game titles named after them going back to the 90's i think its good that a plane that isn't as famous as all the others gets a moment to have a lot of attention

Haters? (That's a little strong and equally dramatic based on the comments made by myself and others).

And JFYI, I already pre ordered it!

I simply said I would have preferred other aircraft mainly because ED have already done the A-10.

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It is amazing. You'll all love it. Unfortunately I struggle with FPS on my rig, but that's because Im running fairly poor hardware. It is also 64Bit capable.

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Simulated Hypoxia :o :o :o

Dont forget to turn on those oxygen systems if going high gents.

I LOVE IT!!!

Now for some bedtime reading, the 650+ page flight manual.

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The A10a in LOMAC/FC is nothing compared to the DCS:A10C.

This is true but it's still an A-10 sim and it has been done before (different as they may be) by the same company.

At any rate, it's what we've got and I'm going to enjoy it and hope they do something new for the next DCS title :)

Edited by BangTail

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